This is the official Perisno Development Thread
Find the Official version 0.8 thread here>>
https://forums.taleworlds.com/index.php/topic,359948.0.html
The scene will look similar, but let's just say in 0.8 in won't be empty anymoreJurab said:So will the legion outpost act like any other outpost/castle or will it be like a city kind of like how it was before?
The Features list may seem short now but more is comingBirdasaur said:I cannot express to you how hard I am clicking refresh for this thread in hopes of new information.
Please keep up the great work Perisno Team!
Michadr said:What are your thoughts? Do you guys prefer text based menus since it's just the start of the game or would something 'new' freshen things up?
That is the plan. I want the whole mod to be more aesthetically pleasing and more user friendly. Many people skip over text walls and sometimes they choose options they don't know about.daumor said:The goal should be user experien. Any unified menu is an improvement over multiple text options. Your concept seems functional and aesthetically pleasing.
Thank you. That helps a lot!Sleeeves said:Michadr said:What are your thoughts? Do you guys prefer text based menus since it's just the start of the game or would something 'new' freshen things up?
Your proposed approach seems like a significant improvement.
Kane the Flesheater said:What about custom troops? I've been waiting for 0.8 with this feature in mind, is this feature postponed indefinitely?
I like your concept tooMichadr said:What are your thoughts? Do you guys prefer text based menus since it's just the start of the game or would something 'new' freshen things up?
I will note that. I play windowed mode all the time aswell since I need to switch out of the mod for modding reasons so I know the issue.Sky Warden said:I play Mount and Blade windowed 800x600 most of the time. I'd be very grateful if you could consider the fact that people play in different resolutions when making the UI. In some mods that have custom UI, the text a little too small to read.
Yes a screenshot would help.Don Leo said:While we're talking about resolution. 1920*1200 fake fullscreen (also happens in fullscreen) I can't scroll the window for the automatic buying of foods. It's where you choose which foods to buy. The bottom row of foods I can't adjust. At least, I think it's the bottom because I can't see the other rows. Need a screenshot? I'm not able to get one right now. I'll get one later.
AI formations are back. Have you played 0.772?Midnitewolf said:Just wondering if we are going to get AI formations back in at any point? I mean it seems that AI formations are an option but I have never seen the AI actually do anything but charge. Also I recall from a while back that the creator of this mod didn't like AI formations so disabled them however I find two armies just charging each other to be boring.
Also, I can't say why exactly but the AI formations used by the Suvarnabhumi Mahayuth mod are just amazing. Even in Freelancer mode, the formations actually act intelligently and do very little circling like other AI formations I have seen in alot of mod. Hell the Calvary in this mod will actually often sweep wide and flank your lines and hit your archers if your not careful. Even had a battle the other night where the enemy ranged troops where hiding "hull down" behind the top of a hill, giving my ranged troops only their heads and shoulders as targets. Not sure what they did with the scripts or whatever they are call (Not a modder) used in Suvarnabhumi Mahayuth but getting your hands on them (with permission of course) and implementing them in Persino would be awesome.
Hmm? I don't recall this Must have mixed this up with someone else.Also I recall from a while back that the creator of this mod didn't like AI formations so disabled