CubiCat
Recruit
Guys, the idea about that club is good. But, as I can see, you are having problems about the team ballance. So, the first thing for the developers to do is a kind of "team ballancer". I mean, there would be some system (no matter, mechanical or player-defined), that will not oversee the ballance and set a specific number limits for player types. For example, every palyer in the realm is aware that there are 2 guardsmen% A and B& If he sees another guardsman, he knows, that he is false.