I'd be keen to see how big the skill gap is. Like the skill gap between your top multiplayer duellist and your average player is pretty huge - with all the bots at your command though... well would be very interesting to see if...I feel like when the MP player baser increases and matchmaking actually matches skill level 1v1 matchmaking for general would be okay.
A) Personal combat skill is still as relevant.
B) Large skill discrepancies correlate to static win/losses or would the A.I. element allow a newer player to trump a more experienced one on occasion.
C) Faction win ratio is the same as captains mode - maybe with more overall direction factions like Battania might perform better (with a big archer spam perhaps).
D) Players would drill down into the command/A.I. aspects a lot more and come up with new ways of using them.
E) Unit spam is viable or does a more balanced army trump this. Do we see a scissor/paper/stone situation for army compositions like RTS titles?
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