I can drop(or break) the ladder with the soldiers?
Captain Lust said:EDIT: Calling it a day there... time to focus on some work!
Fortunately, we'll have a real programming language at our fingertips to (hopefully) make it work.Pilum said:Q: "A scene. But don't expect to see those in Native." Awesome! Not expecting it in Native, just salivating over the potential use in mods. Oh and this should be a question, uhh, cats or dogs?
A: Cats but also remember that there will be technical issues in getting a 225km2 scene working exactly as you might be imagining. Our engine isn't built to handle busy town scenes of that size etc.
Alexander13 said:Good afternoon!
1.Captain lust, you can upload one screenshot per day?
2.In Russia and Ukraine, a very high price of games.
You can make a discount on Mount blade Bannerlord for us?
Thank you for everything.
Captain Lust said:EDIT: Calling it a day there... time to focus on some work!
MrMundy said:He ment that their engine isn't build to handle busy town scenes of that size.
Its not that hard.
Mamlaz said:MrMundy said:He ment that their engine isn't build to handle busy town scenes of that size.
Its not that hard.
Strange.
It can handle hundreds of npcs battling it out on a field but cannot achieve similar numbers with npcs having much simpler pre-determined activities and pre-determined walking paths?
Mamlaz said:MrMundy said:He ment that their engine isn't build to handle busy town scenes of that size.
Its not that hard.
Strange.
It can handle hundreds of npcs battling it out on a field but cannot achieve similar numbers with npcs having much simpler pre-determined activities and pre-determined walking paths?
Mamlaz said:MrMundy said:He ment that their engine isn't build to handle busy town scenes of that size.
Its not that hard.
Strange.
It can handle hundreds of npcs battling it out on a field but cannot achieve similar numbers with npcs having much simpler pre-determined activities and pre-determined walking paths?
Varrak said:Captain Lust] Our engine isn't built to handle busy town scenes of that size etc. [/quote] Sad edit : Wait said:MrMundy said:He ment that their engine isn't build to handle busy town scenes of that size.
Its not that hard.
Strange.
It can handle hundreds of npcs battling it out on a field but cannot achieve similar numbers with npcs having much simpler pre-determined activities and pre-determined walking paths?
I think CaptainLust was talking about an "extreme" case, with a huge city, fully fleshed out with lots of NPCs (maybe thousands) covering the whole of the map.
The Bannerlord engine won't be a professional city generator.
Like I said further above, you can probably still have your map with a couple cities on it and populated with NPCs.
It may also depend on the number of NPCs that can be placed simultaniously both in your army and as town folk.
And you will perhaps need a good modding team that knows what it is doing.
Lumos said:Worry not, lads, we can always create some insane thing that spawns citizens (and buildings!!?!) only near the player, making everything manageable and still pulling off the illusion of a REALLY MASSIVE CITY that sprawls more than the entire Skyrim map.
Holy ****, what if we literally pull OpenStreetMap (or something else) data inside the game?! If we could generate procedural buildings as well... *starts drooling and slowly rocking in the chair, thinking about all the power of procedural generation*
Asounder said:I read in this thread since post 649 but I think its the first time I actually wrote something
RabbleKnight said:
A song while you wait for bannerlord.