Asounder said:Maybe we can sing it for someone
PS: This video sent me on a trip into the darkest corners of youtube... I just wasted my entire evening.
Proud? Lol.SenorZorros said:why are people so proud about not watching reviews? especially with a studio like taleworlds which has had a bit of a hit-and-miss history it's only common sense to do so.
Lumos said:Worry not, lads, we can always create some insane thing that spawns citizens (and buildings!!?!) only near the player, making everything manageable and still pulling off the illusion of a REALLY MASSIVE CITY that sprawls more than the entire Skyrim map.
Holy ****, what if we literally pull OpenStreetMap (or something else) data inside the game?! If we could generate procedural buildings as well... *starts drooling and slowly rocking in the chair, thinking about all the power of procedural generation*
both the original and warband were very rough gems. furthermore Taleworlds licensed the engine to snowbird for fire and sword and caribbean. two games which were a resounding "meh". then we had viking conquest which was just a buggy mess. yeah, it was good that it got patched but that shouldn't have been necessary. I am aware that it was developed by modders but it had the mount and blade name and was published by Taleworlds. lastly the development for bannerlord took quite long and taleworlds themselves admitted that they had to scrap large parts at times.Gaunt said:Taleworlds has a hit and miss history?
I have put more hours into MB and MB:WB each than any other game, I think the situation is similar for many others. I can pretty much count on Bannerlord being my main game to play for a couple years after its release.