rammler1991 said:
Hmm i am a little bit dissapointed from the size of the castle. It is not much bigger then in Warband. Just a simple round castle with only one defence line.......
No castle keep,
no stables, kitchen, sleeping and livingrooms, weaponchamber, jails, etc.
There is still no life in the castle. Where are the stableboys? civilians?
I really hoped that there would be realistic castles with more walls, towers, more lockable doors and gates, a last keep as well.
And a castle does not only contain soldiers. Where are women and kids who need to be defended in siege?
I hope town-sieges have a bigger scene
No keep? What do you think the huge round tower that the Vlandians were retreating into at around 5:45 was?
I noticed that at 6:00, there were two imperials (I
think that is the attacking faction) stood outside the keep, making no attempt to follow the many Vlandians who had gone in, and the siege seems to be won without any attackers venturing into it, so I think there will be a separate keep attack scene or perhaps a chance to bargain with the defenders for their surrender. As for it being a realistic castle with more walls, it is hardly small compared to most real castles, and appropriate for the smaller population of M&B compared to the real world (although 500 men involved in the siege of a mere castle, as opposed to a city, is probably a very large number).
You ask where the women and kids are; in real life where would they be? Cowering in the keep praying the soldiers can keep the attackers out! They aren't going to be hanging around in the courtyard when the attackers burst in, it is a siege not a sneak attack and as soon as it seemed likely that an assault was imminent (when a siege tower comes into view of the walls) non-combatants would have sought a good hiding place. Even if it made sense for them to be spawned in the open, what would you have them do apart from scream and run for cover? They would just get in the way of the defenders. It might make sense in a city if there was a sneak attack or something to have civilians in the streets amongst the chaos, dropping merchandise and abandoning carts, screaming and hiding under stalls and begging for mercy.
I would hope to see some animations improved, and as Partizan says maybe a (very, very short) cool down for repeated swings in the same direction because it would be more natural to follow a swing with another from the opposite direction. I like the generally more natural physical behaviour though; when the player jumps into the ditch at 3:30, upon landing he sinks to a crouched position because of the height he has dropped, and when ascending stairs his feet land upon each step. There are clearly small flaws, like a few of the attackers struggling to clamber through the battering ram which looks a bit messy, but overall it is looking great to me.