Rungsted93 said:
I think the biggest problem with them keeping delaying Bannerlord is that way they need to update graphics, engine etc. Otherwise if the game is released in mid 2018 or something and hasn't improved graphics etc. It's like an evil circle :/
It's not only that, they also don't have a clear vision how the finished game should actually look like. Case in point, character aging being one of the features that may or may not make it into the game as confirmed by Captain Lust. This of course means that there's either a lot of work that needs to be done to get the feature in the game or a lot of work being wasted if they already worked on it yet decide that this feature isn't going to make it into the game. Again, I can recommend reading through that here: https://en.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever
Obviously we don't know anything about the internal development processes happening at Taleworlds, but as an outside observer, it's not hard to see at least some parallels here. Some key points from the article:
While critics were impressed, Broussard was not happy with the progress being made. - At the end of the Quake 2 engine era for DNF.
After discussions, the developers unanimously agreed to the change, which would mean scrapping much of their work so far, including significant changes 3D Realms had made to the Quake Engine - The decision to switch to the new and better Unreal Engine, wasting lots and lots of time and work.
A significant factor contributing to the game's protracted development was that Broussard was continually looking to add new elements to the game. A running joke at 3D Realms was to stop Broussard from seeing a new video game, as he would want to include portions of it in Duke Nukem Forever. - Why feature creep is bad. We don't know if the same thing is happening for Bannerlord, though it might very well be.
Former employees recalled that Broussard did not have a plan for what the finished game would look like. - This seems to be the case with Bannerlord as well. Being at least 5 years in development Taleworlds are still unable to decide if a game-changing feature like aging should actually be in the game or not, instead still tweaking things like combat and the engine.
Duke Nukem Forever looked as good or better than most games, and staff at 3D Realms recalled a sense of elation after the presentation; "The video was just being eaten up by people," one said. "We were so far ahead of other people at the time." While many of the staff expected Broussard to make a push for finishing the game, however, he still did not have a finished product in mind - After a showcase of the game during E3 2001. We don't know what lead Taleworlds to the decision to forego the plans to release some form of Early Access at the end of 2016/early 2017, but the comments by Captain Lust point into the exact same direction, i.e. combat not being done, the team being unable to decide what features should be in the game etc.
One former employee said that Broussard and Miller were still operating on a "1995 mentality", before games became large-team, big budget development affairs.
That one is also important and reflects reviews about Taleworlds can be found on glassdoor, where employees and former employees can review the company they work or worked for. Management being unable to adapt to the changes that inevitably happen when you try to expand.
There are some more, but I don't want to make this post bigger than it already is. My point is that I don't think Taleworlds has a malicious intend in mind. I don't think they want to push console sales or that there is some clever marketing ploy in play here. For me at least it is pretty obvious they underestimated the challenges that would come with Bannerlord and/or lack a clear vision how the game should look like. And that's where the silence comes from, there's simply nothing to show or tell because they themselves simply don't know.