Mount & Blade II: Bannerlord Old Discussion Thread

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semigall

Knight
NW
Lumos said:
Bannerlord release date confirmed, boys and girls! AWWWW  YEAH!
I'm afraid, we never more see a Lumos here.  :smile:

2irssya.jpg
  :lol:
 

SmurfInHell

Squire
Somewhatpro said:
SmurfInHell said:
I for one am excited about the path they are taking the political system. I love the combat, but this political systems seems like it could have a lot of purpose in the game overall. One of the best ways to develop an interesting mechanic/system for a game (that I've seen at least) is to create several interacting basic mechanics using a common archetype.

What I mean by this is that by say creating the Influence resource and then giving several options in how to use it gives a much better experience and form of flexibility compared to a complex system based upon action/reaction. By giving the player a raw "resource" to spend in whichever way they please it sets up a basic mechanic that interacts with multiple people in different ways. Sure, you can use it to simply have a lord follow you, but what happens when someone begins to understand the system's choices to overlap into better positions? Instead of having a lord follow you, you could instead have another lord follow a companion or head to an enemy town as a way to distract what you believe to be an enemy army approaching to halt YOUR siege of town X.

Thinking ahead instead of having a nearby lord assist you in fighting off the town garrison AND an untold amount of reinforcements you take a different path using the same system. You tell the lord to go travel to a nearby town where you believe the enemy army/reinforcements are coming from. The AI heads in that direction, and when they are confronted by the enemy armies attempt to flee while the enemy AI basically plays chicken with your scape goat.

The Influence system has a lot of potential because it's based around how you use it, rather than "It does only X/Y" while acting like a customized resource that can be spent on various things. This, of course, will depend on how it's implemented. I want to see how many various ways you can spend the Influence itself, because from my experience in game testing mechanics the best solutions are to have several simple options to spend them on, and then allow the player to turn these simple options into complex steps and plans for execution.

There are a lot of things I could see being done with that system, and I hope we get some more about it soon! I'd like to put in my own thoughts on it as well :razz:
0/10 too many big words.

urite

semigall said:
I'm afraid, we never more see a Lumos here.  :smile:

2irssya.jpg
  :lol:

I can just hear him screaming WORTHH from the inside of the camp. He shall forever be remembered as the man who died to give us the knowledge we sought.
 

rammler1991

Veteran
So much time till end of the year. Don't know what to do...........

Is there any way to help the devs getting this game ready?  I can cook meal for you, fold you clothes or simply spend my glory voice for a new npc  :fruity:
 

Lumos

Archduke
WBWF&SNWM&BVC
I got out of the Turkish prison two years ago, I think. It should be logged somewhere in the LuMag history. I ain't going back. NEVER!
 

semigall

Knight
NW
Lumos said:
I got out of the Turkish prison two years ago, I think. It should be logged somewhere in the LuMag history. I ain't going back. NEVER!
Yap, found it on Great Calradian History Book -

24dqxhs.jpg
 
RafaelCruz said:
The last nitpicking is that, as a historical fencer myself, I felt the handling of the weapons a bit clunky, on my opinion they should be relatively faster than they are and feel more fluid. But you can still feel the hits and the movementation is quite good, feels more natural than warband and more accurate.

All in all you guys seem to have accomplished something great, which build on your past hits, but try to improve your misses. I'm really trilled to see and know more of this game :smile:

I know right? It just felt like the swinging of the sword, especially on horseback, was waaay to slow
 

vonbalt

Sergeant Knight
WBNWVCM&B
spartansoldier8 said:
RafaelCruz said:
The last nitpicking is that, as a historical fencer myself, I felt the handling of the weapons a bit clunky, on my opinion they should be relatively faster than they are and feel more fluid. But you can still feel the hits and the movementation is quite good, feels more natural than warband and more accurate.

All in all you guys seem to have accomplished something great, which build on your past hits, but try to improve your misses. I'm really trilled to see and know more of this game :smile:

I know right? It just felt like the swinging of the sword, especially on horseback, was waaay to slow

you gota remember that he was using a two-handed sword, atleast in warband those swing much slower than 1handed swords from horseback and to add to that he maximized the size of the weapon in the crafting menu just for the lulz and this probably unbalanced it somehow too :razz:
 

Der Kopfsammler

Sergeant at Arms
WBVCWF&SNW
Lumos said:
I got out of the Turkish prison two years ago, I think. It should be logged somewhere in the LuMag history. I ain't going back. NEVER!

Try mixing "Erdogan" and some random insult and/or ISIS on the same sentence and you'll be back there in a jiffy.  :roll:
 

blackthursday

Sergeant
At the rate of information being made public by taleworlds, September is a good approximation for a release date. I'd be money it's at least 6 months away and I highly doubt TW will announce the RD with less than 3 months until release. The release date announcement is as puzzling as the actual release. See it be like a literal "it's done when it's done" and it gets released the next day.
 

Yabloko

Sergeant Knight at Arms
M&BWBWF&SNWVC
joei160. said:
Not sure if my love for the greatness of Taleworlds and it's creation surpasses my will to

remove kebabs.

Well, you see, If God wills it you can selectively remove kebab without removing the good kebab.
 

Bloodbeag

Veteran
The remove kebab song is joking about the Serbian genocide of muslim Bosniaks which isn't completely hilarious.


DEUS VULT . GOD WILL KNOW HIS OWN
 

Styo

Sergeant Knight at Arms
M&BWBWF&SNWVC
Styo said:
It's official:

September 27, 2015 - Gameplay footage
September 27, 2016 - Internal Alpha
September 27, 2017 - Closed Alpha
September 27, 2018 - Internal Beta
September 27, 2019 - Closed Beta
September 27, 2020 - Release

Updated release table.

September 27, 2015 - Gameplay footage - Delayed - March 6, 2016
September 27, 2016 - Internal Alpha - On Schedule - Confirmed at PC Gamer Presentation
September 27, 2017 - Closed Alpha - On Schedule
September 27, 2018 - Internal Beta - On Schedule
September 27, 2019 - Closed Beta - On Schedule
September 27, 2020 - Release - On Schedule
 
Styo said:
It's official:

September 27, 2015 - Gameplay footage - Delayed - March 6, 2016
September 27, 2016 - Internal Alpha - On Schedule - Confirmed at PC Gamer Presentation
September 27, 2017 - Closed Alpha - On Schedule
September 27, 2018 - Internal Beta - On Schedule
September 27, 2019 - Closed Beta - On Schedule
September 27, 2020 - Release - On Schedule

Updated release table.

Had a good chuckle at this.

 

Michadr

Grandmaster Knight
WBM&BVC
Saw things mentioned about voice acting.
@Taleworlds you guys should hire this guy> https://forums.taleworlds.com/index.php?action=profile;u=376648
He has amazing talents :smile:
 

Yabloko

Sergeant Knight at Arms
M&BWBWF&SNWVC
History Head said:
Yabloko said:
joei160. said:
Not sure if my love for the greatness of Taleworlds and it's creation surpasses my will to

remove kebabs.

Well, you see, If God wills it you can selectively remove kebab without removing the good kebab.
I'm a good kebab too but I will let anyone remove me instead of TaleWorlds if they are too much interested in kebab removal.  :smile:

Any fan of Bannerlord is and inherently good kebab  :lol:
 

RoboSenshi

Grandmaster Knight
WBNWVC
Do not look here said:
RoboSenshi said:
Was the Zaszx post about the game performance deleted? I can't seem to find it.
Nope, you're just looking for wrong person-x
gkx said:
Hi all, I'm one of the engine developers. We are aiming to have very low system requirements for Bannerlord, but this does not mean very high settings will not be demanding. Right now, i can not say or promise more. Also we know that loading times are little long but, for the scope of presentation, loading times were not a priority. Another thing i can say is engine works on both 32/64bit architectures.
Thanks! I was having trouble finding that.
 

Dantе

Grandmaster Knight
WBNW
You guys were told they're hoping for a probable end of the year release, and every other post is theoritizing a summer or early autumn release date. Are you being serious? :???:
 
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