Metagame Autobalancing for Competitive Multiplayer Games

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"...Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation of their meta-game target, representing the relative scores that high-level strategies (or decks, or character types) should experience. This permits more sophisticated balance targets to be defined beyond a simple requirement of equal win chances..."

White Rose Research, University of York
 
I just thought Id post it, its cool that unis now allow for such studies
 
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