Yertyl
Veteran
Four starting weapons as an example (1.5.8.):
But more importantly: Speed seems almost identical for sword, spear and bow, but bow damage is almost twice as high as spear and sword thrust damage. A light crossbow, while being slower, does almost three times as much damage as a spear or sword, putting its DPS roughly on par with that of the bow.
Considering how much, much easier it is to land arrows and bolts without endangering yourself, this is just insane. Also, while the discussion on arrow armor piercing seems to be perpetual, I think we can all agree that an arrow or bolt would not be better at piercing armor than a sword or spear thrust.
So can we please just nerf ranged damage considerably? As in cut it at least in half?
Currently, there are battles in which I can land 30 kills with a ranged weapon, which is almost impossible in melee, even with better training, simply because you have to put yourself in much more danger to land a melee attack. If an arrow also does twice as much damage as a sword thrust...well, I think by now every bannerlord player has has noticed that ranged units dominate battlefields.
So yeah, both from a realism and gameplay standpoint, we could use a considerable nerf in ranged damage, slashing it at least in half.
- Falchion
Swing speed: 96
Swing damage: 58 cut
Thrust speed: 90
Thrust damage: 28 pierce - Jagged spear
Thrust speed: 89
Thrust damage: 29 pierce - Steppe Bow
Speed: 86
Damage: 46 pierce - Light Crossbow
Speed: 62
Damage: 75 pierce
But more importantly: Speed seems almost identical for sword, spear and bow, but bow damage is almost twice as high as spear and sword thrust damage. A light crossbow, while being slower, does almost three times as much damage as a spear or sword, putting its DPS roughly on par with that of the bow.
Considering how much, much easier it is to land arrows and bolts without endangering yourself, this is just insane. Also, while the discussion on arrow armor piercing seems to be perpetual, I think we can all agree that an arrow or bolt would not be better at piercing armor than a sword or spear thrust.
So can we please just nerf ranged damage considerably? As in cut it at least in half?
Currently, there are battles in which I can land 30 kills with a ranged weapon, which is almost impossible in melee, even with better training, simply because you have to put yourself in much more danger to land a melee attack. If an arrow also does twice as much damage as a sword thrust...well, I think by now every bannerlord player has has noticed that ranged units dominate battlefields.
So yeah, both from a realism and gameplay standpoint, we could use a considerable nerf in ranged damage, slashing it at least in half.
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