It seems that the armor stats are hard coded in some xml files, but the weapons stats are not. Instead the weapons just list the crafting parts that make up each weapon. Is there something that I'm missing? Is there a way to calculate the stats from the crafted parts? I'm asking because I'm...
Weapons intended for throwing, most notably the ash throwing spear, are too powerful in melee.
I first noticed this when creating a mod for singleplayer. The algorithm that demetimines the stats makes it hard to balance both the melee and throwing properties of a weapon, since it uses the same...
So, ranged weapons seem overpowered at the moment. It really sucks when you get 1-shot while wearing the best helmet in the game.
I would suggest different defence types as a solution to this. With high tier armour being heavier plate or lamellar with a lot of metal while low tier armour tend...
Summary: Just noticed that the weapon Triangular Throwing Spear is listed as a polearm and not a throwing weapon in stats or usage:
How to Reproduce: Check stats/use Triangular Throwing Spear
Quest/Settlement Name (if related): None
Version: Currently on 1.0.10.
Media (Screenshots & Video)...
Longbows are less powerful and less accurate than short bows in Bannerlord. In real life, the opposite is true by a large margin.
Longbows loose larger arrows that fly farther, faster, and straighter than the light arrows loosed by short bows. Their longer spine allows more tension to build in...
I'm not sure the exact numbers, since, currently, these are hidden from the player, but it seems to be that whatever malus they use to try and balance out horseback riding (the same one that you can remove slightly through perks) also affects weapon length.
In example, a man on horseback has a...
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