ranged weapons

  1. SP - General Ranged Weapon Method

    This regards to crossbows and bows. I've noticed that you guys decided to make range weapons model after realistic battle mod after some reading online. Not sure if this is true or not. It seems like you guys tied the distance the soldiers start shooting with accuracy. Then missile speed...
  2. Melee vs ranged damage: Stats comparison

    Four starting weapons as an example (1.5.8.): Falchion Swing speed: 96 Swing damage: 58 cut Thrust speed: 90 Thrust damage: 28 pierce Jagged spear Thrust speed: 89 Thrust damage: 29 pierce Steppe Bow Speed: 86 Damage: 46 pierce Light Crossbow Speed: 62 Damage: 75 pierce First off: According to...
  3. Philozoraptor

    SP Native Realistic Battle Mod

    This mod makes combat more realistic. Armor values are based on experimental data. Armored units are more resistant to damage depending on weapon type used vs armor. Each weapon type has different effect vs armor. All units defend themselves more, units with shields actually use the shields. All...
  4. Fire arrows or not??

    We have siege weapon with flammable ammo (though I never bothered using it), should we also have fire arrows? Lighting up trees in field battle and wooden structures in siege (especially Battanian) would be super cool. Fire arrows raining down at night would be great as well. This would still...
  5. Firing range

    there is an idea to make the firing range longer and the parabola of the shot larger but it’s not clear how, I know how to change the damage and speed, but how to make less speed but more than that, the range is not clear, can anyone tell me. thx
  6. SP - General Improvements: Cheering - Morale - Clan - Leadership XP - Hideouts - Range OP - Naming

    Several QoL improvements to the game that I feel would improve the overall base experience. With the exception of 3a the are all super easy to mod in and thus implement in native. Hope to see these by the end of EA :) Loving the game, bugs and all. 1: A "Press X to cheer" Button that has a...
  7. Javelins and Brigands and Tears

    I'm playing on 100% damage. Personally I think javelins are just insane. I can live with getting one-punched into next dimension by one ocassionally, but I find it kinda riddiculous just how many perma deaths they cause, especially agains very high tier troops. And worst of all, those are...
  8. SP - Battles & Sieges Different defence types (No more 1-shot headshots with best helmet!)

    So, ranged weapons seem overpowered at the moment. It really sucks when you get 1-shot while wearing the best helmet in the game. I would suggest different defence types as a solution to this. With high tier armour being heavier plate or lamellar with a lot of metal while low tier armour tend...
  9. ZydrateTheSmoothCriminal

    Remove targeting reticle from MP?

    Been playing without in SP and MP for a while and I can say personally it has made the experience a bit more enjoyable, made me wonder whether it'd actually enhance the MP experience.
  10. Horse archers are the worst.

    They're clearly superior to almost every other unit. Maybe other cavalry stands a chance? It's all about their annoying tactics. They just circle and run away while taking (seemingly infinite) pot-shots at you and your units. Even if you're on horseback yourself, you try to chance them and...
  11. Bug(?) with friendly ranged troops.

    While playing around in custom battles, I noticed that friendly troops start firing at half the distance enemy troops do. In any battle set up, using all archers on a flat plain for emphasis, you'll find that the enemy archers will begin firing at a distance of ~200-220(meters?) whereas yours...
  12. Swiching weapons is too fast

    Swiching weapons is too fast, when I attack an archer he does faster than me to pull out his weapon and attack me, than me to hit him. you can even pull a javelin out faster if you switch weapons twice. in this way the shooters have no disadvantage.
  13. AI ranged accuracy

    Not sure if accuracy was buffed for AI, but it seems after one of the patches looters and other various low level raiders are extremely accurate to the point of incredible frustration. They just don't seem to miss anymore even when I'm riding full speed on a horse.
  14. Anybody else getting a bug where the AI would be able to shoot at you from across the map?

    I just finished a battle with a Battanian Caravan. The moment I spawned on the battle map I had javelins and arrows raining down on me, despite the fact that I could clearly see that they were on the other side of the map. I thought it was a graphical bug at first because the javelins/arrows...
  15. Morbo513

    [Balance] Ranged Weapons - Bow/Xbow/Throwing discussion

    Discuss ranged weapons. In WB you needed significant investment into the archery/crossbow skill to make quick and accurate shots, on top of power draw to make the most out of those hits. In Bannerlord, on first impression it feels completely trivial to score hits consistently especially against...
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