bs99amb
Recruit
Game Devs, can we please have a little more reasoning and logic in the game design and features? Some of the perks are just plain silly: infantry wizzing around as if jet assisted; 360 vison for IA troops; Dodging arrows; and auto-blocking peasants. Soo many perks seem to have strange effects, some just do not count unless you are a governor. Skills seem totally exagerated; you start running as though under water and eventually reach a point where you move and run like the Flash. These silly game mechanics do not add any quality to your game. Warband did not need to rely on silly, flashy and non-sensical features that seem only to pander to immediate or short term satisfaction and long term frustration. There are other features in the game that also make me shake my head in wonder; Long Kite shields with Bosses? (they had multiple straps and a fist pad on the inside) Giant round shields that have a speed rating greater than a smaller lighter shield and sythes that do a whopping 59 piercing damage, and when modified by several ridiculous perks, turn a recruit or peasant into a one-shot wonder! Please calm it down and make a "Does this make sense?" pass accross the game and any new features in the future.
I do not need super-soldiers to win, and i do not expect the AI to need them either simple attribute system and learnable skill system worked fine in Warband.
I do not need to be teased with Goveror perks i do not need, make no sense and could not use anyway.
I would like all perks that make no-sense removed.
All equipment needs to be given stats that make sense (most swords are balanced better than hammers, axes and maces, and so would have higher handling and swing speeds surely.
Cavalry does not need to spawn ontop of cliffs to look impressive.
Swinging pole-arms on horseback should result in nasty self-inflicted wounds (much to the hilarity of both your troops and the enemy's).
Archers do not need to pretend to be Infantry to take part in sieges (all are welcome, no prejudice here).
As much as it would be cool to be able to use all bows and cross-bows on horeseback, it is probably just silly and impractical.
Bring back specific item modifiers such as can crush through, bonus against shields.
This is by no means a comprehensive list. Sorry about the inclusion of the odd bug/glitch, (couldn't help myself).
What does everyone think?
I do not need super-soldiers to win, and i do not expect the AI to need them either simple attribute system and learnable skill system worked fine in Warband.
I do not need to be teased with Goveror perks i do not need, make no sense and could not use anyway.
I would like all perks that make no-sense removed.
All equipment needs to be given stats that make sense (most swords are balanced better than hammers, axes and maces, and so would have higher handling and swing speeds surely.
Cavalry does not need to spawn ontop of cliffs to look impressive.
Swinging pole-arms on horseback should result in nasty self-inflicted wounds (much to the hilarity of both your troops and the enemy's).
Archers do not need to pretend to be Infantry to take part in sieges (all are welcome, no prejudice here).
As much as it would be cool to be able to use all bows and cross-bows on horeseback, it is probably just silly and impractical.
Bring back specific item modifiers such as can crush through, bonus against shields.
This is by no means a comprehensive list. Sorry about the inclusion of the odd bug/glitch, (couldn't help myself).
What does everyone think?