Idibil said:
lionfishwolf said:Morale - Not sure if this is a bug but I my party's morale drops by 10 to 30 points randomly when I've been traveling. I am using the Rest improves morale but when I look at the breakdown the highest deduction is in recent events. This makes things really difficult after a heavy battle.
Idibil said:lionfishwolf said:Morale - Not sure if this is a bug but I my party's morale drops by 10 to 30 points randomly when I've been traveling. I am using the Rest improves morale but when I look at the breakdown the highest deduction is in recent events. This makes things really difficult after a heavy battle.
Could you show some screenshot when you get this problem? when game notes or rgl_log text?
Hi!Idibil said:
KillerNoMercy said:During camera movement transitions (e.g. when I choose the "Recruit Volunteers" option in a village), a black triangle shows up on the screen and fades away.
Screen: http://imgur.com/NNrT9rC
OS: Linux (Debian Jessie)
Graphics Card: NVIDIA GeForce GTX 660 (proprietary driver 346.72)
MB Config:
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I'm a little bit confused here. Did you have or not that issue?What did you do before that? Moral drops are normal or not depending on what you did to get it.lionfishwolf said:
Edit: It will be fixed in the next build.lionfishwolf said:I recently seiged and plundered a fort and got the -1304230etc.. rewards
In that savegame you don't have a bow. In any case, it's probably because you don't have time to see the arrow fly, the first person is just a movement in the camera position.lionfishwolf said:Also I started a new story mode campaign with an archery character. I noticed in First Person mode I cant see the arrow once it leaves the bow, it also doesn't show up in anything I shoot it at. Save game - http://www.mediafire.com/download/e3q7e5f9oc3r8vf/sg02.sav
I just check it and it works. What tier of refuge did you have?lionfishwolf said:Another thing which I was a little curious about - I was waiting at my refuge when some enemy lords came to attack me. When the game entered the battle scene it was a normal camp setup and not my fortified refuge. Is this normal?
The issue is still present with the latest update of Reforged Edition beta (13/07/15). Or are you talking about a different patch that is yet to be released?CeltiberoCaesar said:Hi KillerNoMercy,
The new patch should fix that kind of issues. Let us know otherwise.
KillerNoMercy said:The issue is still present with the latest update of Reforged Edition beta (13/07/15). Or are you talking about a different patch that is yet to be released?CeltiberoCaesar said:Hi KillerNoMercy,
The new patch should fix that kind of issues. Let us know otherwise.
lionfishwolf said:@CeltiberoCaesar -
Sorry for the confusion, I am getting Morale drops of like 10 and more. It is confusing because they seemed to be for no reason. For example I would lose 5 morale because it turns to winter but then randomly I would lose another 10 morale. I'm not sure how it usually goes down, just wanted to check if it was supposed to randomly drop by ten or more.
I had the highest level refuge I think. I upgraded it twice.
Apologies! That was the wrong save game. But I went back and checked it in another game and it seems I was wrong.
Thanks
CeltiberoCaesar said:Could you show us your rgl_config? (I think is in ~/.mbwarband/)
KillerNoMercy said:CeltiberoCaesar said:Could you show us your rgl_config? (I think is in ~/.mbwarband/)
I have in my original post (in spoiler tags). My config is still identical to that.
KillerNoMercy said:rgl_log.txt:
Starting new log file.
Version: 1.168
Processing Ini File {
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Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.650000
Setting armor_reduction_factor_against_cut = 0.950000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 1.400000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
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} //Processing Ini File Finished
Loading Music...
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Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
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Loading party templates...
loading time: 31158
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Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1105 parties added.
launch complete.
Saving options... OK!
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Deleting resources... OK!
Exiting physics manager... OK!
Dumping resource usage information:
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By the way, here are some of my findings (tested in the Recruit Volunteers screen):
If there are supposed to be any screen fade effects while the camera is moving, they are not showing up for me properly.
- Having Use Depth Effects enabled seems to always get rid of the triangle entirely, no matter what the other options are set to.
- With Use Depth Effects off and:
- Particle Systems on, the triangle shows up like I described it in my original post: http://i.imgur.com/NNrT9rC.jpg
- Particle Systems off, the triangle changes size, like so: http://i.imgur.com/YiEfNHB.jpg (can reproduce in Doccinga, not visible in some other villages)
What header? I've copied the text in its entirety, without any modifications. The file is located at ~/.steam/steam/SteamApps/common/MountBlade Warband/rgl_log.txt.CeltiberoCaesar said:It seems you forget the header of the file.
Not that I know of. Native doesn't have the 3D view of villages and towns.CeltiberoCaesar said:BTW, do you have the same problem with the native?