MAC and Linux users report your problems here

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kalarhan

Python Saint
Count
WBNWVCWF&S
KillerNoMercy said:
CeltiberoCaesar said:
It seems you forget the header of the file.
What header? I've copied the text in its entirety, without any modifications. The file is located at ~/.steam/steam/SteamApps/common/MountBlade Warband/rgl_log.txt.
CeltiberoCaesar said:
BTW, do you have the same problem with the native?
Not that I know of. Native doesn't have the 3D view of villages and towns.

Linux does not include the hardware information on your rgl_log.txt (like it we get with Windows).
Can you copy the text on Steam -> Help -> System Information and paste it here? (you can delete the info on your games/last part)

Camp -> Options allows you to turn off 3D menus for towns, did you check that out?
 
kalarhan said:
Linux does not include the hardware information on your rgl_log.txt (like it we get with Windows).
Can you copy the text on Steam -> Help -> System Information and paste it here? (you can delete the info on your games/last part)

System information:
Processor Information:
    Vendor:  GenuineIntel
    CPU Family:  0x6
    CPU Model:  0x3a
    CPU Stepping:  0x9
    CPU Type:  0x0
    Speed:  3900 Mhz
    8 logical processors
    4 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Supported
    SSE42:  Supported
   
Network Information:
    Network Speed: 
   
Operating System Version:
    Debian GNU/Linux 8.0 (jessie) (64 bit)
    Kernel Name:  Linux
    Kernel Version:  3.16.0-4-amd64
    X Server Vendor:  The X.Org Foundation
    X Server Release:  11602901
    X Window Manager:  Xfwm4
    Steam Runtime Version:  steam-runtime-release_2015-01-06
   
Video Card:
    Driver:  NVIDIA Corporation GeForce GTX 660/PCIe/SSE2

    Driver Version:  4.5.0 NVIDIA 346.72
    OpenGL Version: 4.5
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 60 Hz
    VendorID:  0x10de
    DeviceID:  0x1185
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1920 x 1080
    Desktop Resolution: 1920 x 1080
    Primary Display Size: 20,91" x 11,77"  (23,98" diag)
                                            53,1cm x 29,9cm  (60,9cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 1536 MB
    Supported MSAA Modes:  2x 4x 8x 16x
   
Sound card:
    Audio device: IDT 92HD73E1X5
   
Memory:
    RAM:  7940 Mb
   
Miscellaneous:
    UI Language:  English
    LANG:  sk_SK.utf8
    Microphone:  Not set
    Total Hard Disk Space Available:  1479278 Mb
    Largest Free Hard Disk Block:  322094 Mb

kalarhan said:
Camp -> Options allows you to turn off 3D menus for towns, did you check that out?
That indeed makes the problem disappear, but I still prefer the 3D menus.

Edit:
Also, another graphical glitch with kingdom labels: http://i.imgur.com/avKe2jx.jpg (looks messed up + if zoomed in enough, the text clips through water)
 

Adalhard

Recruit
Hello everyone! :grin:
Since the last update, it seems almost all my problems have disappeared. The game no longer crashes and I don't have graphic glitches anymore, apart from a white or black triangle in the middle of the screen when I leave from a battle.
However, I have a new problem with the quests (I don't know if it is mac related or not). My quests seem to mess up completely. I started a new game, and the king of Denmark (Hrorik or sth like it) thinks I already saw ulf at our first encounter. Anyway, I continued the dialogue and it was the normal one again. I also met the berserk from my first encounter with Ulf. Again, I continued and I got the normal dialogue and the men of Sven trying to kill me after. Now, after I did all the quests with letter etc and saving my neck by asking Ulf not to testify, I am stuck: I told the king I was ready for the assembly, which validated the quest "saving your neck", but I did not get the following quest, and I do not get any option from the dialogue with the king to ask him for the assembly. Also, the quest to ask the port master where the letter is did not disappear.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
Adalhard said:
Hello everyone! :grin:
Since the last update, it seems almost all my problems have disappeared. The game no longer crashes and I don't have graphic glitches anymore, apart from a white or black triangle in the middle of the screen when I leave from a battle.
However, I have a new problem with the quests (I don't know if it is mac related or not). My quests seem to mess up completely. I started a new game, and the king of Denmark (Hrorik or sth like it) thinks I already saw ulf at our first encounter. Anyway, I continued the dialogue and it was the normal one again. I also met the berserk from my first encounter with Ulf. Again, I continued and I got the normal dialogue and the men of Sven trying to kill me after. Now, after I did all the quests with letter etc and saving my neck by asking Ulf not to testify, I am stuck: I told the king I was ready for the assembly, which validated the quest "saving your neck", but I did not get the following quest, and I do not get any option from the dialogue with the king to ask him for the assembly. Also, the quest to ask the port master where the letter is did not disappear.

savegame?
 

Adalhard

Recruit
Hello!
Sorry for not replying earlier. I was too busy to play lately. I deleted my saved games and started from scratch and I do not get the problem with quests messing up anymore. However, the constant freezes and crashes are back!  :cry: :cry: :cry: I tried to play around as usual with the parameters of the rgl_config file but without success.  :sad:.
 
Adalhard said:
Hello!
Sorry for not replying earlier. I was too busy to play lately. I deleted my saved games and started from scratch and I do not get the problem with quests messing up anymore. However, the constant freezes and crashes are back!  :cry: :cry: :cry: I tried to play around as usual with the parameters of the rgl_config file but without success.  :sad:.
:facepalm: :facepalm: :facepalm: ******
 
Did some quick play testing of VC Reforged on my Macbook while waiting at airport.  Just tested in custom battles and training ground (haven't tried SP yet).  All tests completed with fresh install and new rgl.config on max settings. ( i deleted old and let game make new config file)

1.  Graphics:  Pony manes have grey edges.  Looks like the mane texture does not really fit right.  This seems to be fixed.  Manes look good.
2.  Graphics:  Hands fall off when character/troops die.  Hands stay attached to weapon when man falls.  This is still occurring in 2.0 VCRE
3.  Graphics: Sometimes colors for tunics and hair either seems too bright or too faded, and usually depends on lighting source for scene.  May be due to setting HDR on high.  With HDR on low or off, colors looked better.
8:  Flying boats.  All boats/ships I have seen fly well above the water. I know the are suppose to be riding the waves, but it's not even close. This looked better in VCRE.
9:  For some reason, grass density setting keeps going back to zero.  I need to set every time I start game.  Other setting stay how I left them.  Grass density still resets on 0% in VCRE.  This also now occurs in Warband 1.168.

No crash issues in custom battles.  But will need to try in SP.  Most crashes I had occurred when transitioning to town or conversation menus, even with town scenes disabled.

I will test more when home, and I have more time.

Edit 7/31/15 Started playing Single Player Sandbox campaign this morning.  Several issues during the few hours I played.

1. Had a few random crashes.  Crashes are more random, so can't determine what is causing.  I have been manually saving every couple of minutes to keep game going.
2. Quick save not working. Has it been removed?
3. White triangles or lines in some village scenes.
4.  Game locks up during battle with kidnappers.  I get the spinning beach ball then need to do a hard shut down to close game.  Tried twice and both times battle of 25 footpads vs my 32 farmers/companions.  May be related to dog.  Lock up happened after dog charged across river and was killed or knocked out. 

 
3.  Graphics: Sometimes colors for tunics and hair either seems too bright or too faded, and usually depends on lighting source for scene.  May be due to setting HDR on high.  With HDR on low or off, colors looked better.
Indeed. Thats why.
9:  For some reason, grass density setting keeps going back to zero.  I need to set every time I start game.  Other setting stay how I left them.  Grass density still resets on 0% in VCRE.  This also now occurs in Warband 1.168.
:facepalm: WIP


1. Had a few random crashes.  Crashes are more random, so can't determine what is causing.  I have been manually saving every couple of minutes to keep game going.
That's too bad. Post the rgl_log after the crashes please.
2. Quick save not working. Has it been removed?
It's supposed to work. But not in every scene is enabled. Where did you have the feeling it wasn'0t working
3. White triangles or lines in some village scenes.
WIP
4.  Game locks up during battle with kidnappers.  I get the spinning beach ball then need to do a hard shut down to close game.  Tried twice and both times battle of 25 footpads vs my 32 farmers/companions.  May be related to dog.  Lock up happened after dog charged across river and was killed or knocked out.
This could be not a mac-related issues. Do you have a savegame?
 
4.  Game locks up during battle with kidnappers.  I get the spinning beach ball then need to do a hard shut down to close game.  Tried twice and both times battle of 25 footpads vs my 32 farmers/companions.  May be related to dog.  Lock up happened after dog charged across river and was killed or knocked out.
This could be not a mac-related issues. Do you have a savegame?

Verified cache then tried this battle again.  This time it crashed after the dog charged across river.  Each time I gave Hold Position command. All troops held position except dog.

Crash report
Process:              Mount and Blade [424]
Path:                  /Users/USER/Library/Application Support/Steam/*/Mount and Blade.app/Contents/MacOS/Mount and Blade
Identifier:            taleworlds.Mount-and-Blade
Version:              1.0 (1)
Code Type:            X86 (Native)
Parent Process:        ??? [1]
Responsible:          Mount and Blade [424]
User ID:              501

Date/Time:            2015-08-02 04:13:36.153 -0400
OS Version:            Mac OS X 10.10.4 (14E46)
Report Version:        11
Anonymous UUID:        67BD0730-DF44-5796-6013-2AB363252BE5


Time Awake Since Boot: 1500 seconds

Crashed Thread:        0  MainThrd  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:      KERN_INVALID_ADDRESS at 0x0000000000000000

VM Regions Near 0:
-->
    __TEXT                00000000000fe000-0000000000efd000 [ 14.0M] r-x/rwx SM=COW  /Users/USER/Library/Application Support/Steam/*/Mount and Blade.app/Contents/MacOS/Mount and Blade

Thread 0 Crashed:: MainThrd  Dispatch queue: com.apple.main-thread
0  taleworlds.Mount-and-Blade    0x002d35b2 rglPhysicsManager::ragdoll_initialize_end(int) + 56
1  taleworlds.Mount-and-Blade    0x00318428 Agent::setup_rag_doll() + 5994
2  taleworlds.Mount-and-Blade    0x00315398 Agent::update_visibility() + 2618
3  taleworlds.Mount-and-Blade    0x003127bb Agent::tick2() + 345
4  taleworlds.Mount-and-Blade    0x00290586 Mission::tick(float, bool) + 2334
5  taleworlds.Mount-and-Blade    0x001e1969 Tactical_window::check(float) + 3445
6  taleworlds.Mount-and-Blade    0x00166338 Application::FrameMove() + 528
7  taleworlds.Mount-and-Blade    0x0015d29b CMyD3DApplication::FrameMove() + 59
8  taleworlds.Mount-and-Blade    0x0010518f CD3DApplication::Render3DEnvironment() + 767
9  taleworlds.Mount-and-Blade    0x00104d27 CD3DApplication::Run() + 63
10  taleworlds.Mount-and-Blade    0x0015ce9d main + 1705
11  libdyld.dylib                0x91c9e6d9 start + 1

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0  libsystem_kernel.dylib        0x9afeb8ce kevent64 + 10
1  libdispatch.dylib            0x9998073f _dispatch_mgr_invoke + 245
2  libdispatch.dylib            0x999803a2 _dispatch_mgr_thread + 52

Thread 2:: IOPollingHelperThread
0  libsystem_kernel.dylib        0x9afeb8b2 kevent + 10
1  steamclient.dylib            0x05268b42 OSXHelpers::CIOPollingHelper::RealRun() + 286
2  libtier0_s.dylib              0x064a0f1d CatchAndWriteContext_t::Invoke() + 159
3  libtier0_s.dylib              0x064a091b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
4  libtier0_s.dylib              0x064a0a02 CatchAndWriteMiniDumpExForVoidPtrFn + 87
5  libtier0_s.dylib              0x064a0a2b CatchAndWriteMiniDumpForVoidPtrFn + 35
6  steamclient.dylib            0x05268a13 OSXHelpers::CIOPollingHelper::Run() + 41
7  libtier0_s.dylib              0x064a5488 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
8  libtier0_s.dylib              0x064a0f1d CatchAndWriteContext_t::Invoke() + 159
9  libtier0_s.dylib              0x064a091b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
10  libtier0_s.dylib              0x064a0a02 CatchAndWriteMiniDumpExForVoidPtrFn + 87
11  libtier0_s.dylib              0x064a0a2b CatchAndWriteMiniDumpForVoidPtrFn + 35
12  libtier0_s.dylib              0x064a53fc SteamThreadTools::CThread::ThreadProc(void*) + 238
13  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
14  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
15  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 3:
0  com.apple.GeForceGLDriver    0x486d7a38 DYLD-STUB$$getpid + 0
1  GLEngine                      0x973b6f8b gleDoDrawDispatchCore + 584
2  GLEngine                      0x9736f900 glDrawElements_ACC_Exec + 304
3  libGL.dylib                  0x92733995 glDrawElements + 55
4  taleworlds.Mount-and-Blade    0x0013404f rglRenderer::process_render_record_depth(rglRender_context const*, rglMatrix_frame const&, int) + 2039
5  taleworlds.Mount-and-Blade    0x0012ef79 rglRenderer::render_rc_hlsl(rglRender_context*, bool, bool) + 1919
6  taleworlds.Mount-and-Blade    0x0012d8b4 rglRenderer::render_all(rglRender_context*) + 1032
7  taleworlds.Mount-and-Blade    0x0015ddeb directx_thread_step_inner(void*) + 292
8  taleworlds.Mount-and-Blade    0x00154115 directx_thread_step(void*) + 24
9  taleworlds.Mount-and-Blade    0x001540c2 directx_thread(void*) + 141
10  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
11  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
12  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 4:: com.apple.audio.IOThread.client
0  libsystem_kernel.dylib        0x9afe49ce mach_msg_trap + 10
1  libsystem_kernel.dylib        0x9afe3a70 mach_msg + 68
2  com.apple.audio.CoreAudio    0x9c376bb0 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 142
3  com.apple.audio.CoreAudio    0x9c36f6fe HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
4  com.apple.audio.CoreAudio    0x9c36dc1e HALC_ProxyIOContext::IOWorkLoop() + 1148
5  com.apple.audio.CoreAudio    0x9c36d67a HALC_ProxyIOContext::IOThreadEntry(void*) + 156
6  com.apple.audio.CoreAudio    0x9c379d09 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7  com.apple.audio.CoreAudio    0x9c36d591 HALB_IOThread::Entry(void*) + 173
8  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
9  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
10  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 5:
0  libsystem_kernel.dylib        0x9afe4aee mach_wait_until + 10
1  libsystem_c.dylib            0x95789d48 nanosleep + 360
2  libsystem_c.dylib            0x95789b81 usleep + 60
3  libfmodex.dylib              0x046b4f7e 0x46b0000 + 20350
4  libfmodex.dylib              0x0474022c FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26614
5  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
6  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
7  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 6:
0  libsystem_kernel.dylib        0x9afea512 __psynch_cvwait + 10
1  libsystem_pthread.dylib      0x99f50a4a _pthread_cond_wait + 726
2  libsystem_pthread.dylib      0x99f5420c pthread_cond_timedwait$UNIX2003 + 71
3  taleworlds.Mount-and-Blade    0x0029f53a neosmart::UnlockedWaitForEvent(neosmart::neosmart_event_t_*, unsigned long long) + 203
4  taleworlds.Mount-and-Blade    0x0029f5c1 neosmart::WaitForEvent(neosmart::neosmart_event_t_*, unsigned long long) + 90
5  taleworlds.Mount-and-Blade    0x00153fd4 on_demand_texture_loader(void*) + 70
6  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
7  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
8  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 7:: SDLTimer
0  libsystem_kernel.dylib        0x9afea512 __psynch_cvwait + 10
1  libsystem_pthread.dylib      0x99f50a4a _pthread_cond_wait + 726
2  libsystem_pthread.dylib      0x99f5420c pthread_cond_timedwait$UNIX2003 + 71
3  org.libsdl.SDL2              0x045ba190 0x4583000 + 225680
4  org.libsdl.SDL2              0x045ba566 0x4583000 + 226662
5  org.libsdl.SDL2              0x045bb1e6 0x4583000 + 229862
6  org.libsdl.SDL2              0x045bad9d 0x4583000 + 228765
7  org.libsdl.SDL2              0x045ba7d1 0x4583000 + 227281
8  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
9  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
10  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 8:
0  libsystem_kernel.dylib        0x9afe49ce mach_msg_trap + 10
1  libsystem_kernel.dylib        0x9afe3a70 mach_msg + 68
2  com.apple.CoreFoundation      0x9611bef6 __CFRunLoopServiceMachPort + 214
3  com.apple.CoreFoundation      0x9611b309 __CFRunLoopRun + 1529
4  com.apple.CoreFoundation      0x9611aaa6 CFRunLoopRunSpecific + 390
5  com.apple.CoreFoundation      0x9611a90b CFRunLoopRunInMode + 123
6  com.apple.AppKit              0x966462d0 _NSEventThread + 283
7  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
8  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
9  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 9:
0  libsystem_kernel.dylib        0x9afe4a0a semaphore_wait_trap + 10
1  libfmodex.dylib              0x046b4b9c 0x46b0000 + 19356
2  libfmodex.dylib              0x047401f1 FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26555
3  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
4  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
5  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 10:
0  libsystem_kernel.dylib        0x9afe4aee mach_wait_until + 10
1  libsystem_c.dylib            0x95789d48 nanosleep + 360
2  libsystem_c.dylib            0x95789b81 usleep + 60
3  libfmodex.dylib              0x046b4f7e 0x46b0000 + 20350
4  libfmodex.dylib              0x0474022c FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26614
5  libsystem_pthread.dylib      0x99f4fe13 _pthread_body + 138
6  libsystem_pthread.dylib      0x99f4fd89 _pthread_start + 162
7  libsystem_pthread.dylib      0x99f4de52 thread_start + 34

Thread 11:
0  libsystem_kernel.dylib        0x9afeae6a __workq_kernreturn + 10
1  libsystem_pthread.dylib      0x99f502b1 _pthread_wqthread + 939
2  libsystem_pthread.dylib      0x99f4de2e start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x49b4a8b0  ecx: 0x00000000  edx: 0x00000000
  edi: 0x349cfac0  esi: 0x012dfb20  ebp: 0xbfddee38  esp: 0xbfddee20
  ss: 0x00000023  efl: 0x00210286  eip: 0x002d35b2  cs: 0x0000001b
  ds: 0x00000023  es: 0x00000023  fs: 0x00000000  gs: 0x0000000f
  cr2: 0x00000000
 
Logical CPU:    3
Error Code:      0x00000004
Trap Number:    14
 
Crash report Part 2
Binary Images:
  0xfe000 -  0xefcfff +taleworlds.Mount-and-Blade (1.0 - 1) <00FEDEF7-CD27-36EB-8702-B3F2DC7DDB07> /Users/USER/Library/Application Support/Steam/*/Mount and Blade.app/Contents/MacOS/Mount and Blade
0x4535000 -  0x455cffb +gameoverlayrenderer.dylib (1) <808A6125-304E-3FAD-8C3A-A09BB9EFAAF6> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib
0x457f000 -  0x4580ffb +steamloader.dylib (0) <7D581E42-6109-3883-8EE0-0C8160E5034A> /Applications/Steam.app/Contents/MacOS/steamloader.dylib
0x4583000 -  0x463afa9 +org.libsdl.SDL2 (2.0.3 - 2.0.3) <A90DB354-2845-3D0E-B28A-CD370283D2E2> /Users/USER/Library/Application Support/Steam/*/Mount and Blade.app/Contents/Resources/SDL2.framework/Versions/A/SDL2
0x4656000 -  0x4682ffc +net.sourceforge.glew (1.5.0) <AE741D45-13C9-39A0-B64E-19654A95E420> /Users/USER/Library/Application Support/Steam/*/Mount and Blade.app/Contents/Frameworks/GLEW.framework/Versions/A/GLEW
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0x9aff4000 - 0x9affdfff  libcopyfile.dylib (118.1.2) <FAF3268F-C580-33D3-A5B4-74B8A8713216> /usr/lib/system/libcopyfile.dylib
0x9affe000 - 0x9b072fff  com.apple.Heimdal (4.0 - 2.0) <08EE34A7-CF95-3CC6-A103-B8B3F304D342> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x9b073000 - 0x9b075fff  com.apple.loginsupport (1.0 - 1) <BA8EEAD0-8E97-3219-949B-50AE67F8869E> /System/Library/PrivateFrameworks/login.framework/Versions/A/Frameworks/loginsupport.framework/Versions/A/loginsupport
0x9b076000 - 0x9b0a9fff  com.apple.CoreServicesInternal (221.7.2 - 221.7.2) <709E9F1B-D266-399B-9A4B-3785BBF64E01> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x9b0aa000 - 0x9b0d3fff  libsystem_info.dylib (459.20.1) <91DEA2CC-26A7-32CD-ABC5-0B2754874E38> /usr/lib/system/libsystem_info.dylib
0x9b0d4000 - 0x9b0dcff7  libCGCMS.A.dylib (788.2) <68C7CA4B-D9F8-34D2-9A60-87FAD2380C60> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS.A.dylib
0x9b0dd000 - 0x9b0e7ffb  com.apple.audio.SoundManager (4.2 - 4.2) <4312D0A7-4B6F-3A1E-9A47-24C6E8C65E51> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x9b0f0000 - 0x9b0f5fff  com.apple.print.framework.Print (10.0 - 265) <7C3984BB-8337-3B90-A414-17C181A45744> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x9b0f6000 - 0x9b111ffb  com.apple.openscripting (1.6.4 - 162.2) <EC0738BF-B7D0-3C9F-9FC7-97C2D84BE644> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9b112000 - 0x9b114ffb  libCGXType.A.dylib (788.2) <FA7597CD-5EF7-3678-9741-8863E23DECE4> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x9b115000 - 0x9b163ff7  libcurl.4.dylib (83.1.2) <50E14C55-B150-39E1-BA2C-B0658D38E580> /usr/lib/libcurl.4.dylib
0x9bba6000 - 0x9bbfcfff  libc++.1.dylib (120) <D8DE4962-66CD-3491-904E-9291EEE5E570> /usr/lib/libc++.1.dylib
0x9bbfd000 - 0x9bce7fff  libcrypto.0.9.8.dylib (52.30.1) <7ECA5E97-BE14-39AD-A3FF-EFCD8ED067ED> /usr/lib/libcrypto.0.9.8.dylib
0x9bcf6000 - 0x9bdecff7  libxml2.2.dylib (26) <2F37833C-4D55-3A09-9A0C-5904E8B6892A> /usr/lib/libxml2.2.dylib
0x9bded000 - 0x9bfdc2ef  libobjc.A.dylib (647) <7648C174-3098-3B26-AD20-490DBFFD5D4C> /usr/lib/libobjc.A.dylib
0x9bfdd000 - 0x9bfddfff  libkeymgr.dylib (2:cool: <06DDCEF8-EB84-3F68-9E19-FD1A12B764FD> /usr/lib/system/libkeymgr.dylib
0x9c2f8000 - 0x9c304ff3  libGPUSupportMercury.dylib (11.1.2) <5956BBF5-AE6F-3763-945A-5891ABD953A8> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupportMercury.dylib
0x9c305000 - 0x9c308ff7  com.apple.help (1.3.3 - 46) <FDF183E4-3B95-3CBD-A390-2536C8E7E258> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x9c309000 - 0x9c35afff  com.apple.opencl (2.4.2 - 2.4.2) <B9796163-3EC0-3FAD-B4E1-F83EA2A2DD94> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x9c35b000 - 0x9c3b0ff3  com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <2AF304F7-5DA4-3035-9E15-070F16700789> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9c3b1000 - 0x9c424ffb  com.apple.framework.CoreWLAN (5.0 - 500.35.2) <812E25B3-2041-360E-8C1D-0CCA1E66D1EE> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
0x9c425000 - 0x9c434ffb  libxar.1.dylib (255) <4FF7DB6F-3232-302F-94BC-F1188F78AF25> /usr/lib/libxar.1.dylib
0x9c435000 - 0x9c486fff  libcups.2.dylib (408.2) <425E4328-ECA1-31EE-B2C4-0D67FB8848BE> /usr/lib/libcups.2.dylib

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 4
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 539
    thread_create: 0
    thread_set_state: 0
 
Hi james again,
Let me first give you some tips for general posting:
- To quote someone you have to right what you quote between the tags. This means(after deleting the brackets): ([)quote(])whatever([)/quote(]). If each ([)quote(]) don't have his own ([)/quote(]) it won't work as intended. What is even easier, use the button in the window that says "Insert quote" and write what you want between the tags.
- If you have to post such big messages, make a txt file and upload the txt file attached to your post.
- Don't use your personal email as a user name. A spider can find it and spam you with a lot of adv of random stuff.

Going back to the issue... We need your savegame of num.4 issue and the rgl_log file (I don't remember if mac users have it) and rgl_config.
 

radix_s

Recruit
Hello I have some crashing problems in Ubuntu 14.04 too  :dead:

Here are my specs:
Ubuntu 14.04
Nvidia driver: 352.30
Linux 3.13.0-61-generic #100-Ubuntu SMP Wed Jul 29 11:21:34 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux
Architecture: x86_64
CPU(s): 4
Vendor ID: GenuineIntel
01:00.0 VGA compatible controller: NVIDIA Corporation GF114 [GeForce GTX 560 SE] (rev a1)
Kernel driver in use: nvidia
01:00.1 Audio device: NVIDIA Corporation GF114 HDMI Audio Controller (rev a1)
Kernel driver in use: snd_hda_intel
00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 01)
01:00.1 Audio device: NVIDIA Corporation GF114 HDMI Audio Controller (rev a1)
MemTotal: 4047624 kB

And contents of rgl_log
Starting new log file.
Version:  1.168
Received stats and achievements from Steam

Processing Ini File {
Module_name =  Viking_Conquest2003
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  38308
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1312 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Graphic driver and kernel got recently updated and it did not change anything.

Problem description:
Game crashes after a while of playing, as in CTD. It never crashes immediately - I have to go through a few scenes (taling to somebody, going to city, battle). It feels like it accumulated stuff in the memory and then just crashes when it was on it for a while.

Sometimes before crash I get colors mismatches - like grass turning black, or horizont textures displaying strange markings instead of the sky. This also occurs after a while of playing only, never immediately after loading up.

Only exiting the game can interrupt this, loading another game during the same session does not help and the time-to-crash counter keeps going. I get crashes every 20 - 60 minutes and they depend on the number of scenes loaded. It almost always crashes during loading/transferring between scenes and sometimes right after loading is complete (only when returning to main map).

Can something be helped? I am happy to disable any option that could help, just not sure where to look for it.
 

radix_s

Recruit
found it in /home/username/.mbwarband :

first_time = 1

texture_detail = 70

render_buffer_size = 15

max_framerate = 60

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 1

shadowmap_quality = 0

shader_quality = 1

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 1

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.0000

sound_volume = 1.0000

mouse_sensitivity = 0.3472

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 0

combat_speed = 0

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 1

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.0000

attack_direction_control = 0

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 1

number_of_ragdolls = 3

gamma = 2.0000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.0000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 2

enable_gamepad_vibration = 1

so setting those:
use_ondemand_textures = 1
use_ondemand_textures_mt = 1

to 0 will help?

EDIT: did not help :sad:
 

radix_s

Recruit
nope, this causes the game crash much sooner once loaded - like the second scene change.
Also when menu is loaded I get a message in red that this module does not support directX7 mode or something like that.
 
I got the problem of not being able to load games, the second I press on load game, from the main menu the game closes instantly. The game works fine, apart from the odd frame drops to which I used to just save and restart the game. But now i'm unable to even load the game. I have tried reinstalling the dlc, reinstalling the whole game. Even uninstalling from steam, then deleting the whole mount and blade file. But it still keeps just crashing when I press load game.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
JaketheDog115 said:
I got the problem of not being able to load games, the second I press on load game, from the main menu the game closes instantly. The game works fine, apart from the odd frame drops to which I used to just save and restart the game. But now i'm unable to even load the game. I have tried reinstalling the dlc, reinstalling the whole game. Even uninstalling from steam, then deleting the whole mount and blade file. But it still keeps just crashing when I press load game.

does this happens when you try to load a specific save you have? If yes: that file is most likely corrupted. Try to create a new game and see if it works (a test). Don't save.
If you are not playing on ironmode: you can use a backup file on your documents/, just delete the savegame with issues and rename the backup.

Does it happen with others saves as well?

Did you try to create a new game?
 
Three new games, only happens with the dlc. Just pressing the load game button from the main menu does it.  I can play multiplayer, custom battles. Start new games. Everything, just if I press the load game button on the main menu, INSTA crash and closed.

Edit: Just tried to open a save on native, works fine. Also works fine with other mods. Just viking conquest which seems to have this bug.


PS PS PS: Fixed it, had to go into the terminal, and do rm -R .mbwarband A save file must of screwed up and stopped the game opening the load game menu, it works now but I had to loose all my mount and blade saves and settings
 
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