MAC and Linux users report your problems here

Users who are viewing this thread

Hey Idibil,

The latest patch has fixed all those issues except the campaign map camera movement. Aside from that the games opens and loads much quicker which is great.

There are a couple other things I've noticed -

When I siege a castle and choose one of the options which involves plundering it, I lose all my cash and this message comes up after I loot it -


The train peasants quest - No matter how many I train the usual bandit attack never happens and I always fail the mission.

Morale - Not sure if this is a bug but I my party's morale drops by 10 to 30 points randomly when I've been traveling. I am using the Rest improves morale but when I look at the breakdown the highest deduction is in recent events. This makes things really difficult after a heavy battle.
 
Idibil said:
Hi Lionfishwolf , [email protected] and Adalhard

1.091 fixed your problems?

Answers in red. Have not had much time recently to test.

1.  Graphics:  Pony manes have grey edges (Tested in custom battles). Same in 1.091
2.  Graphics:  Hands fall off when character/troops die.  Hands stay attached to weapon when man falls (Custom battles, Training ground).  Same in 1.091
6:  Mac crash: Started a new sandbox game on iMac (NVIDIA GTX 775M) and crashed when entering first town.  Loaded a saved game on macbook pro (Intel HD 4000 and seemed to run fine, but only played about 10 minutes. So need more testing.
8:  Flying boats. Did not test yet.
9:  For some reason, grass density setting keeps going back to zero.  I need to set every time I start game.  Other setting stay how I left them. Same in 1.091
10: Game doesn't stay in first person view.  Often reverts to third person when entering battle, tournament, arena, etc, Still occurring in 1.091.
 
lionfishwolf said:
Morale - Not sure if this is a bug but I my party's morale drops by 10 to 30 points randomly when I've been traveling. I am using the Rest improves morale but when I look at the breakdown the highest deduction is in recent events. This makes things really difficult after a heavy battle.

Could you show some screenshot when you get this problem? when game notes or rgl_log text?
 
Idibil said:
lionfishwolf said:
Morale - Not sure if this is a bug but I my party's morale drops by 10 to 30 points randomly when I've been traveling. I am using the Rest improves morale but when I look at the breakdown the highest deduction is in recent events. This makes things really difficult after a heavy battle.

Could you show some screenshot when you get this problem? when game notes or rgl_log text?

Sure thing. Will grab it when I next play.

Also when I last played I attacked Tunsberg from the coast & successfully conquered and plundered without losing all my cash like last time. I was marshal and accompanied.
 
Idibil said:
Hi Lionfishwolf , [email protected] and Adalhard

1.091 fixed your problems?
Hi!
Sorry for not replying earlier. I didn't have much time to play before today. I managed to play for more than 2hours before my game crashed, so it's a huuuuuge improvement. My record before was something like 15-20mn without crashes. So I don't know what you did in the last update, but it seems that it works. Thank you!
I noticed some graphic glitches however: if I deactivate 3D models for towns, the place where the portrait of the ruling lord normally appears on the town menu is blank. Also grass appears white. I don't remember having these glitches before. Also, today I conquered my first castle (the one from the quests) and I got an aweful lot of money (something like 569999999999999999 pennings, there were a lot of digits), I don't think this is intended.

I am not sure I'll have much time to play in the next days but I'll report back to you if I do and notice other things.
 
During camera movement transitions (e.g. when I choose the "Recruit Volunteers" option in a village), a black triangle shows up on the screen and fades away.

Screen: http://imgur.com/NNrT9rC
OS: Linux (Debian Jessie)
Graphics Card: NVIDIA GeForce GTX 660 (proprietary driver 346.72)
MB Config:
first_time = 0

texture_detail = 100

render_buffer_size = 64

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 1

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 1

flora_degrade_distance = 100.0000

flora_lod_detail = 0

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.0000

sound_volume = 1.0000

mouse_sensitivity = 0.1660

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 0

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 1

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.0000

attack_direction_control = 2

defend_direction_control = 1

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 3

gamma = 2.0000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.0000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 0
 
KillerNoMercy said:
During camera movement transitions (e.g. when I choose the "Recruit Volunteers" option in a village), a black triangle shows up on the screen and fades away.

Screen: http://imgur.com/NNrT9rC
OS: Linux (Debian Jessie)
Graphics Card: NVIDIA GeForce GTX 660 (proprietary driver 346.72)
MB Config:
first_time = 0

texture_detail = 100

render_buffer_size = 64

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures_ = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 1

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 1

flora_degrade_distance = 100.0000

flora_lod_detail = 0

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.0000

sound_volume = 1.0000

mouse_sensitivity = 0.1660

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 0

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 1

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.0000

attack_direction_control = 2

defend_direction_control = 1

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 3

gamma = 2.0000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.0000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 0

Hi KillerNoMercy,
The new patch should fix that kind of issues. Let us know otherwise.
 
Hey,

Screenshot of the morale drop -


Havent had any above 20 since I last posted.

I recently seiged and plundered a fort and got the -1304230etc.. rewards

Also I started a new story mode campaign with an archery character. I noticed in First Person mode I cant see the arrow once it leaves the bow, it also doesn't show up in anything I shoot it at. Save game - http://www.mediafire.com/download/e3q7e5f9oc3r8vf/sg02.sav

Another thing which I was a little curious about - I was waiting at my refuge when some enemy lords came to attack me. When the game entered the battle scene it was a normal camp setup and not my fortified refuge. Is this normal?
 
lionfishwolf said:
Hey,

Screenshot of the morale drop -


Havent had any above 20 since I last posted.
I'm a little bit confused here. Did you have or not that issue?What did you do before that? Moral drops are normal or not depending on what you did to get it.

lionfishwolf said:
I recently seiged and plundered a fort and got the -1304230etc.. rewards
Edit: It will be fixed in the next build.

lionfishwolf said:
Also I started a new story mode campaign with an archery character. I noticed in First Person mode I cant see the arrow once it leaves the bow, it also doesn't show up in anything I shoot it at. Save game - http://www.mediafire.com/download/e3q7e5f9oc3r8vf/sg02.sav
In that savegame you don't have a bow. In any case, it's probably because you don't have time to see the arrow fly, the first person is just a movement in the camera position.

lionfishwolf said:
Another thing which I was a little curious about - I was waiting at my refuge when some enemy lords came to attack me. When the game entered the battle scene it was a normal camp setup and not my fortified refuge. Is this normal?
I just check it and it works. What tier of refuge did you have?
 
CeltiberoCaesar said:
Hi KillerNoMercy,
The new patch should fix that kind of issues. Let us know otherwise.
The issue is still present with the latest update of Reforged Edition beta (13/07/15). Or are you talking about a different patch that is yet to be released?
 
@CeltiberoCaesar -

Sorry for the confusion, I am getting Morale drops of like 10 and more. It is confusing because they seemed to be for no reason. For example I would lose 5 morale because it turns to winter but then randomly I would lose another 10 morale. I'm not sure how it  usually goes down, just wanted to check if it was supposed to randomly drop by ten or more.

I had the highest level refuge I think. I upgraded it twice.

Apologies! That was the wrong save game. But I went back and checked it in another game and it seems I was wrong.

Thanks
 
KillerNoMercy said:
CeltiberoCaesar said:
Hi KillerNoMercy,
The new patch should fix that kind of issues. Let us know otherwise.
The issue is still present with the latest update of Reforged Edition beta (13/07/15). Or are you talking about a different patch that is yet to be released?

Could you show us your rgl_config? (I think is in ~/.mbwarband/)

lionfishwolf said:
@CeltiberoCaesar -

Sorry for the confusion, I am getting Morale drops of like 10 and more. It is confusing because they seemed to be for no reason. For example I would lose 5 morale because it turns to winter but then randomly I would lose another 10 morale. I'm not sure how it  usually goes down, just wanted to check if it was supposed to randomly drop by ten or more.

I had the highest level refuge I think. I upgraded it twice.

Apologies! That was the wrong save game. But I went back and checked it in another game and it seems I was wrong.

Thanks

You should care about the moral hahahaha Yes, "random" events happen and they make you moral drop. In any case, if you have the feeling the drop come from nowhere check the last messages and see if you find the reason.
 
rgl_log.txt:
Starting new log file.
Version:  1.168

Processing Ini File {
Module_name =  Viking_Conquest109
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  31158
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1105 parties added.
launch complete.

Saving options...  OK!

Frame# : 3024 Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

Dumping resource usage information:
#Full textures:  276
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0

By the way, here are some of my findings (tested in the Recruit Volunteers screen):
  • Having Use Depth Effects enabled seems to always get rid of the triangle entirely, no matter what the other options are set to.
  • With Use Depth Effects off and:
    • Particle Systems on, the triangle shows up like I described it in my original post: http://i.imgur.com/NNrT9rC.jpg
    • Particle Systems off, the triangle changes size, like so: http://i.imgur.com/YiEfNHB.jpg (can reproduce in Doccinga, not visible in some other villages)
If there are supposed to be any screen fade effects while the camera is moving, they are not showing up for me properly.
 
KillerNoMercy said:
rgl_log.txt:
Starting new log file.
Version:  1.168

Processing Ini File {
Module_name =  Viking_Conquest109
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  31158
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1105 parties added.
launch complete.

Saving options...  OK!

Frame# : 3024 Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

Dumping resource usage information:
#Full textures:  276
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0

By the way, here are some of my findings (tested in the Recruit Volunteers screen):
  • Having Use Depth Effects enabled seems to always get rid of the triangle entirely, no matter what the other options are set to.
  • With Use Depth Effects off and:
    • Particle Systems on, the triangle shows up like I described it in my original post: http://i.imgur.com/NNrT9rC.jpg
    • Particle Systems off, the triangle changes size, like so: http://i.imgur.com/YiEfNHB.jpg (can reproduce in Doccinga, not visible in some other villages)
If there are supposed to be any screen fade effects while the camera is moving, they are not showing up for me properly.

Hi again,
It seems you forget the header of the file.
About the rest, thanks for the information, we will try to figure out what is wrong. BTW, do you have the same problem with the native?
 
CeltiberoCaesar said:
It seems you forget the header of the file.
What header? I've copied the text in its entirety, without any modifications. The file is located at ~/.steam/steam/SteamApps/common/MountBlade Warband/rgl_log.txt.
CeltiberoCaesar said:
BTW, do you have the same problem with the native?
Not that I know of. Native doesn't have the 3D view of villages and towns.
 
Back
Top Bottom