Goyyyio
Sergeant
Yeah pretty much. It's funny he thinks something so simple as NPCs reacting to player actions in a meaningful way is too complicated to be implemented, while ****ing Warband had a lot of those already, even this game reacts in someway to your actions.The "engine" is just C++ and C#, they could do almost anything they wanted. The only limitation is their inter-office politics, hence why modders can and do implement this stuff. I don't think anyone here (after some 10+ years of suggestion threads) really thinks their ideas are going to make it into Bannerlord, they just want to discuss what they like and dislike about the game.
No, you won't be able to just break your oaths without suffering consequences for it'Won't be able to do it again', what, PEACE?
A god game? You're so deluled about this game being overly simplistic you can even imagine the idea of a simple feature being not that simple. You know you can play kenshi and everything is so stupidly interconnected, there's a ****ing group of religious ****s who come every week and if you don't pray with them you'll get invaded and Bannerlord Devs have to put a "can't perform this action" feature so they don't have to actually do the work of making an NPC just lower relations with you. It's really nothing that complex, it's not complex at all. In fact most complex stuff Taleworlds won't add modders do it in a couple of weeks and in fact they do it better than Taleworlds does, when they eventually realize that's a very good feature, example: Troop Sorting feature.I don't want to break peace treaties. This isn't a God game.
But yeah bro "who needs troop sorting, that's a problem SOME players have not everyone" sure, but the point here is to make a better game, not make the middest of stuff ever known to mankind and release for a quick cash grab.
Dude's living in 1427, you can't convince your cousins to break their oaths what the hell is that even supposed to mean lmfao"I live in a society and I cannot convince my cousin's to break their oaths"