If it's superficial, why are you crying so ****ing hard?
You don't get to break treaties. Cry more, like a little child.
Superiority complex much?
It's a dumb decision, to lock out the player from playing the game however they want to.
Treaties can be broken, just add a punishment/consequences to reflect that in game. Just disabling the option entirely just removes the player from playing the game.
Same goes with being held prisoner, yes, sitting around and seeing a ****ty graphic for a few days (even if just a minute or so) before you escape is dumb. Though that one I'm fine with to 'punish' the player but there's more creative ways to do that.
Same with dying in the battlefield, yes, one
should do their utmost to stay alive, being cautious, etc..., But when you die, you're also left just sitting around not playing the game (at least there's a fast forward button).
Same with waiting at a bandit camp a few seconds to play the game only at night.
Most of the game is menu-clicking or also, surprise, sitting watching your party move from one town to the next in order to even access the barebones town management or other menu clicking smithing/markets. You don't even need to go to taverns anymore or walk through towns or meet village elders.
That's all well and good, if everything is 'designed' to the build up and lead up to the battles...why are they only 5 minutes long? Why can't you just take over an NPC when your player falls or, to survive, why must you hang back and be commander only (which is dumb as you're now not engaging the major element of M&B series).