then I see people say,
'Won't be able to do it again', what, PEACE?
You guys want to add things which are wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy (breathes) -ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy more complicated than there's any evidence the little engine that could can be expected to fold into itself,
That's a fault of TW and their poor implementation/lack of foresight planning the wholistic game design to date with all these mishmash systems. They already have relation modifiers from other actions; and they claim
the 'traits' affect AI decisions, what's hard about adding another modifier related to attacking an enemy despite a treaty in place? I can understand adding smithing armor being more complicated than that, or adding more hitboxes, or even making armor/damage more 'realistic'.
Without a quantity of development and testing.
That's also their fault, the game was EA for 3 whole years, that is the perfect
time to implement things and see what breaks or not.
So, I'm not here to argue 'should' about TaleWorlds. I'm here to argue you're asking for a feature you don't need to interact with systems, *simple* systems, you don't seem to appreciate.
I don't need
it, but that's probably how TW has been with every other feature that's been in to date. Workshops don't need
levels, don't need
messenger system, don't need
feasts, don't need
diplomacy/politics, kingdoms don't need
to die out, etc...ad nauseam from the hundreds of discussions on this board.
And I don't think this is coming from a lack of appreciation; just frustration and disappointment.
That is, this aspect of the game is only a problem for some people, not all people.
I don't want to break peace treaties. This isn't a God game. I live in a society, and I cannot convince my cousins to break their oaths, and I must expend my political influence to even think about implementing some things.
Cry more about it, it's funny.
Sure, it's subjective as aforementioned with needs
, but because one doesn't need it, doesn't invalidate those that do. You don't want to break treaties, so you can decide not to, what about those that want to break treaties? What if the game was designed so treaties need
to be broken to renew a war but you don't want to break peace treaties? You're **** out of luck - since you'll just crying about a tiny problem in that game.
Heck, they added the toggle option to disable birth/death, I don't think it was needed, but know some people that didn't want to deal with that stuff - and was good to add. And I'm 100% sure that implementation (and the balancing mess with the rest of the game systems) is a lot more complicated than what OP is asking for here.