Thanks everyone for their posts! Thanks Alene for cleaning it up as well, I appreciate it.
The_dragon said:
However, I need to point some things:
- you should lower the speed (running speed) of the player that is having 'the ball', so more teamwork will be required to score a point (i saw lots of player running straight to score the ball; the other players can't catch that player)
- add barriers to prevent players from going back to spawn
- prevent players from throwing the javelin outside the playfield or high on the walls (maybe do a check for height in ti_on_missile_hit; if the javelins lands higher than 1.8 meters above the ground, give the ball to a player from the opposite team? (I don't know rugby rules, just a suggestion; why 1.8 meters? because the javelin is allowed to hit players; the default agent's height is somewhere near 1.8 meters)); actually it is not 1.8, it should be higher because the player could jump and get hit while jumping, making the highest allowable height bigger.
- remove the items that drops on ground when players quits the server (actually when the player dies, he drops his club/maul)
- make all factions to be equal in terms of the classes's powers. I chose horseman each time because it is the fastest, but I've seen players outrunning me (I was running behind him and the distance between me and him was getting bigger and bigger; I had the club in my hand and he had the javelin)
Wow, thanks for the suggestions! Let me answer them:
[list type=decimal]
[*]I have lowered the speed of the person carrying the javelin by increasing its weight, you'll see a difference in 1.2.1, hopefully.
[*]In 1.2.1, when someone spawns, they spawn at their rival's flag. I'm not sure if that will completely solve the problem, but I could add a barrier just in case.
[*]I have a plan for this, but I'm not sure if it will make it into 1.2.1 or if it will be in 1.3.0. It depends how long it takes me to implement my idea.
[*]Yep, this is something I completely forgot to consider. I will fix it in 1.2.1.
[*]All factions should be equal in their troops. Unfortunately, some of the speed depends on momentum, so if someone of the same class starts running before you do, you probably won't catch them. However, if they have javelin, you should catch them, no problem.
[/list]
Again, thank you for taking the time to post suggestions. 1.2.1 should be finished later today and uploaded to the server.
Snazzelicious said:
Do you have to sign up or can you just come to the event (and if you don't like it can you leave)?
You can just join the server to play. Right now, there isn't an event scheduled, but we're trying to get one started to celebrate DoF's 6th birthday on the 27th.