Very nice . It's explained well.Document with better format is ready :
Great suggestion @Blood Gryphon!
Very nice . It's explained well.Document with better format is ready :
I agree 100%This is some sweet news. Thank you mexxico and Blood Gryphon.
Dope my man.It is accepted and will be added for player is king scenario. I also wanted to see this in player is vassal scenario but I accept it can be a bit weird. Still I prefer to add it even player is vassal with high decline influence cost. So if player is vassal still opponent faction will not initiate peace - our kingdom will have to make inside voting.
In the future this feature can be changed and opposite side offer can go a secondary voting inside our kingdom for both player is king and vassal scenarios. We will add first this feature as we talk above.
I will try to make this feature is merged to 1.6.1 (it's tests started maybe i can't)
-- | From player side | From player side | From AI side | From AI side |
-- | War declaration | Peace proposal | War declaration | Peace proposal |
Player as a king | Yes | Yes | Yes | Yes |
Player as a vassal | Yes | Yes | Yes | No |
-- | From player side | From player side | From AI side | From AI side |
-- | War declaration | Peace proposal | War declaration | Peace proposal |
Player as a king | Player can vote | Player can vote | N/A | Player can vote |
Player as a vassal | Player can vote | Player can vote | N/A | No vote |
Actually you can still initiate peace voting inside your kingdom in a scenario player's kingdom is winning a war, you can still get a tribute payment. However I accept in some cases player is stuck on war and his own clans do not accept peace with conditions shown at diplomacy window (other clans do not like shown tribute deal). However it is still not guarenteed with new addition player will get good peace offers from enemy. Player will be able to get a bit better offers than what he see at his diplomacy window. Now player will have 2 choices. He can wait his enemy to send a bit better offer or he can initiate a peace voting with shown conditions.As it is now, in a situation where player side is winning, there is no chance of peace...
Great work and thank you!Actually you can still initiate peace voting inside your kingdom in a scenario player's kingdom is winning a war, you can still get a tribute payment. However I accept in some cases player is stuck on war and his own clans do not accept peace with conditions shown at diplomacy window (other clans do not like shown tribute deal). However it is still not guarenteed with new addition player will get good peace offers from enemy. Player will be able to get a bit better offers than what he see at his diplomacy window. Now player will have 2 choices. He can wait his enemy to send a bit better offer or he can initiate a peace voting with shown conditions.
Actually you can still initiate peace voting inside your kingdom in a scenario player's kingdom is winning a war, you can still get a tribute payment. However I accept in some cases player is stuck on war and his own clans do not accept peace with conditions shown at diplomacy window (other clans do not like shown tribute deal). However it is still not guarenteed with new addition player will get good peace offers from enemy. Player will be able to get a bit better offers than what he see at his diplomacy window. Now player will have 2 choices. He can wait his enemy to send a bit better offer or he can initiate a peace voting with shown conditions.
When we, as a vassal, try to trigger voting for peace, we see a percentage of acceptance on the screen. (It's usually 0% or 100% but not always). Is this also connected to when enemy would offer peace in this scenario? If it is, during the war depending on if we win/lose a big battle or conquer/lose a settlement, this percentage goes up/down to around 50% that we can actually turn the voting in our favor by spending influence. Maybe it'd be better if AI offers peace mostly during these little periods so player would really have a say in voting. Otherwise it's impossible to change the outcome when all other vassals vote against you.We can discuss this design. Some additional points :
1-Because of all peace votings works same and always only one side voting happens, enemy only votes a peace deal which our clans accept so there is currently nearly no chance player to stop this offer to be accepted at player's kingdom voting. What max player can do is spending 150 influence and selecting "fully push no to peace" if he wants war to be continued. However this problem is not related to this additional design. At Bannerlord there always be one voting for peace. When a peace is voted inside a kingdom they always vote with terms enemy accepts.
Sounds good but I have some concerns:By the way as previous peace offer from player's enemy design (from @Blood Gryphon ) is partly accepted - only accepted for player is king case - I also offer a secondary design for "player is vassal" case. Here you can see how it works :
We can discuss this design. Some additional points :
1-Because of all peace votings works same and always only one side voting happens, enemy only votes a peace deal which our clans accept so there is currently nearly no chance player to stop this offer to be accepted at player's kingdom voting. What max player can do is spending 150 influence and selecting "fully push no to peace" if he wants war to be continued. However this problem is not related to this additional design. At Bannerlord there always be one voting for peace. When a peace is voted inside a kingdom they always vote with terms enemy accepts.
2-I think in future there can be a very good addition to vote system and player can spend influence and change ideas of some voter clans. Especially if voter is friend of player. So if this feature is added in future even at start most clans accept peace offer of enemy still player can effect clans and spend influence and change their ideas. By the way I do not know if this feature will be added or not. Just an optional idea.
3-I think solving problem for even only "player is king" scenario it is still a good step forward but "player is vassal" scenario is more common compared to "player is king" scenario. If this secondary design is added enemy of player will send offers to player's kingdom with good tribute amounts in a case where that enemy kingdom faced multiple enemies. As you know if we do not add this and if player is a vassal of faction X and if they are enemy with faction Y, and if faction Z also declare war to faction Y, faction Y now can only initiate peace voting inside to peace with faction Z which is unfair situation for faction X (which is player is vassal).
By the way these additions (previous + this one) are not big improvements but I need to get approve to apply these thats why process takes time.
Are steps 1 and 2 mandatory?
There are already plenty of notifications and it seems quite annoying to click a "ok" button just to get another voting notification directly afterwards.
If steps 1&2 can be deleted, then step 3 notification could be simply renamed as "Northen Empire wants to make peace" "They will pay us a daily tribute"
This is how it worked in Warband, right? Where you could influence some lords to vote in your favor. Does your idea consider influencing the lords by just clicking/spending influence points on this very war/peace screen? Or would it require getting to the lord in person or sending a messenger to convince him/her? This would be a really major addition!2-I think in future there can be a very good addition to vote system and player can spend influence and change ideas of some voter clans. Especially if voter is friend of player. So if this feature is added in future even at start most clans accept peace offer of enemy still player can effect clans and spend influence and change their ideas. By the way I do not know if this feature will be added or not. Just an optional idea.
Did you consider an 'influence slider' (instead of 3 steps of influencing)? That would allow the player to motivate the king to change his mind against all odds. E.G. Spending the 300 influence points to prevent the kingdom from peace out when we are crushing the enemy? That would most of the time deplete the player's influence and sentence him for the long-time dependency of others but can save the kingdom from collapsing.1-Because of all peace votings works same and always only one side voting happens, enemy only votes a peace deal which our clans accept so there is currently nearly no chance player to stop this offer to be accepted at player's kingdom voting. What max player can do is spending 150 influence and selecting "fully push no to peace" if he wants war to be continued. However this problem is not related to this additional design. At Bannerlord there always be one voting for peace. When a peace is voted inside a kingdom they always vote with terms enemy accepts.
Anything @Blood Gryphon suggests is good and this is solid gold all-around. There might be some strange offers because the diplomacy AI sometimes has temporary insanity but since the player can turn it down that's automatic buffer against it being a negative.Having said that, I would like to know what @Apocal thinks about it, as he is much more in control of this part of the game than I am (I haven't run any deep campaigns so far).
Yeah, unless there is an internal UI or internal code reason, just stating the faction and tribute amount they are offering should be enough.Are steps 1 and 2 mandatory?
There are already plenty of notifications and it seems quite annoying to click a "ok" button just to get another voting notification directly afterwards.
If steps 1&2 can be deleted, then step 3 notification could be simply renamed as "Northen Empire wants to make peace" "They will pay us a daily tribute"
That would be absolutely amazing. I'd love sending companions en route with letters or finding a postman in a town/village. As a king, assigning a constable or member of your court to deliver messages. Im all for less screens and more RP/depth/diplomacy elements.Great stuff @mexxico, @Blood Gryphon,
I do not mind those additional pop-ups, but it should also work in a way described by @Spinozart1 .
This is how it worked in Warband, right? Where you could influence some lords to vote in your favor. Does your idea consider influencing the lords by just clicking/spending influence points on this very war/peace screen? Or would it require getting to the lord in person or sending a messenger to convince him/her? This would be a really major addition!
Thanks, that's great thenAnything @Blood Gryphon suggests is good and this is solid gold all-around. There might be some strange offers because the diplomacy AI sometimes has temporary insanity but since the player can turn it down that's automatic buffer against it being a negative.
The secondary design for vassals looks good as well.
Yeah, unless there is an internal UI or internal code reason, just stating the faction and tribute amount they are offering should be enough.