That´s what he said:YES,I don't like the mixture of East and West, not pure.
That´s what he said:YES,I don't like the mixture of East and West, not pure.
So do I, especially the fire in Three Kingdoms. It's just that Total War is mechanically much more suited than Bannerlord for this. It also has stamina system that the weather affects a lot. I guess we can do the wind thing based on the archer's tier. A higher tier archer AI can take wind into account while low tier archer AI doesn't.
Then again it's back to the AI, yes. Thankfully wind wouldn't kill framerate the way a forest fire or flood would.
Not to mention the limitations of consolesI think it could work, the problem is Bannerlord's AI is garbage, the game is buggy and the devs don't want to implement anything even remotely challenging (because they are appeasing a different more casual group of people). We are missing out on a lot of potentially awesome stuff because of the limitations of this "new" engine and code.
In a perfect world we could imagine an AI actually reacting to the environment...I think it could work, the problem is Bannerlord's AI is garbage, the game is buggy and the devs don't want to implement anything even remotely challenging (because they are appeasing a different more casual group of people). We are missing out on a lot of potentially awesome stuff because of the limitations of this "new" engine and code.
IIRC Taleworlds specifically removed the penalties when a lot of players reported that feature as a bug. ?So a penalty to combat skill could be a simple and effective workaround ?
I think most people would care for it if they thought it was possible.In a perfect world we could imagine an AI actually reacting to the environment...
But it seems quite a lot of work for something that part (most?) of the players will just do not care about.
So a penalty to combat skill could be a simple and effective workaround ?
I think what's important about that is clarity of rules. In (newer) Total War we always get told with popups that certain terrains/weather affects certain things. I don't think Bannerlord is doing enough of that. The "people think it's a bug" might have happened because of this too.the devs don't want to implement anything even remotely challenging (because they are appeasing a different more casual group of people)
A result of lack of understanding and explanation...IIRC Taleworlds specifically removed the penalties when a lot of players reported that feature as a bug. ?
I was just suggesting something about the mechanics, but I completely agree with you.And just a penalty without any reason why, or visible? I don't think it would take much effort--at least on a working AI--to have some wind effects and then maybe an icon in battle (small) showing that it is windy (and thus giving you a penalty).
This +1I think what's important about that is clarity of rules. In (newer) Total War we always get told with popups that certain terrains/weather affects certain things. I don't think Bannerlord is doing enough of that. The "people think it's a bug" might have happened because of this too.
I think what's important about that is clarity of rules. In (newer) Total War we always get told with popups that certain terrains/weather affects certain things. I don't think Bannerlord is doing enough of that. The "people think it's a bug" might have happened because of this too.
Maybe by accident or they don't know it existed lolI believe Bannerlord doesn´t explain each mechanic because TW doesn´t know how every mechanic works.
Broadly speaking they are doing this.Who can tell me what TW company is doing?
Most people here agree with this and speculate the reasons might be poor management and/or not enough skilled developers.Is progress slow? No, the time is out of proportion to the results.
No, no, don't break my fantasy, I know, I know. I have read more than 2000 pages of discussion and repeated countless logs and blogs. I know, I just don't want to accept some reality. Tw company's position in my heart is different from other games. It really satisfies my fantasies about the middle ages, which is too important. Tw company is one of the best game companies in Turkey, And it is also close to western countries. Isn't it easy to introduce talents?. I don't think their technicians' technical level is not good, which is unscientific. I know too little about the engine. Is it really difficult to add or modify it?Broadly speaking they are doing this.
They also mentioned they would release quicker minor updates like 1.6.6 with minor changes and they are saving bigger features for releases like 1.7. So don't expect much from 1.6.6, but expect more from 1.7 and 1.8.
Most people here agree with this and speculate the reasons might be poor management and/or not enough skilled developers.
Apparently they have trouble hiring skilled people and Turkish salaries are low for the Western world.And it is also close to western countries. Isn't it easy to introduce talents?. I don't think their technicians' technical level is not good, which is unscientific. I know too little about the engine. Is it really difficult to add or modify it?
Apparently they have trouble hiring skilled people and Turkish salaries are low for the Western world.
Some of these jobs were available for a year already.
Especially if it is paid in Turkish lira... Conjoncture is far from being favorable for a calm and efficient development...Apparently they have trouble hiring skilled people and Turkish salaries are low for the Western world.
Some of these jobs were available for a year already.
Yeah, there are still plenty of small glitches here and there, I guess it will be addressed post-released.There are a lot of programmers missing
no way out. Nothing can be done well without money. TW company should be very rich. Just give more money. We all know that we hire talents with high salaries. It's impossible to have less money than our developing countries
I forgot to say that when I enter the town, From above,there are always many big black squares . What's the reason? There are also small snowflake like particles on the wall of the city wall. In addition, why does the red boundary of the town separate the town?