"New_Players are never new" ~ Veledentella 2021
This client-side MP-only Native modification (compatible with NeoGK) provides its users with many new features, as it enhances their gameplay and enriches their experience.
Releases and platforms
Current stable release: v1.1 (final patched update)
WSE usage: not recommended and discouraged (has many shortcomings and bugs which are not present in vanilla)
Recommended language: English (non-Latin scripts not supported now in addition to rarer derivatives of Latin characters)
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2628094984
Nexus: https://www.nexusmods.com/mbwarband/mods/6436
ModDB: https://www.moddb.com/mods/varena-neogk
Features and adjustments (media included)
- Faction-colored (rebels included) players' name labels to differentiate between players in almost all gamemodes (disabled in Battle for balance's sake)
- Beautiful new high-resolution textures and a brand new font to escape from the routine
- Only MP code - SP code removed altogether with bulky SP files like scenes (maps, in other words) for less RAM and disk space used and faster load times
- A brand new animated main menu and a new User Interface with its options
- A new substituted Black Armor, Helmet and Greaves to replace their old ugly counterparts
- A reworked face creation window with a static character to make people's experience much more pleasant
- User Interface elements can now be hidden to facilitate making more immersive screenshots and videos
- Poll visuals overhauled in order not to cover the killfeed and make people less annoyed by sudden pop-ups
- 32 new scenes (maps, in other words) to behold and maybe use (conditions apply; look here: https://forums.taleworlds.com/index.php?threads/lsp-scenes-veledentellas-scenes.447436/)
- Minor visual stuff, such as water splashes when missiles dive into it, shaking camera upon death and so forth
- Minor things too small to be mentioned here
v1.1
- Super zoom (disabled in Battle for balance's sake)
- Ultra zoom (disabled in Battle for balance's sake)
- Bloody screen after being slain
- Killfeed messages upon being spawned, slain and killing others (the latter get colored as killstreak progresses; teamkills count as well**)
- Lifetime statistics conveniently showing important information during gameplay (kills are the only thing not present across all gamemodes**)
- Fiery footprints when on rampage (>10 kills for infantry/ ranged, >20 for cavalry)
- Session statistics counting ratio of kills/ deaths and time spent of playing in a session with a breakdown per factions and classes* (be careful - due to an engine property, values get erased upon navigating back to the main menu, therefore for their preservation, you may want to stay in the MP menu)
- Character greenscreen - capturing current character's face, armor and one item used - allowing to easily cut out a picture for many uses, such as a template for memes or other types of pictures
- Team score now also shows class distribution per team (values get updated every 30 seconds for performance's sake)*
- Labels now support people's HP absolute and percentage values (enabled only in Duel for balance's sake)
- Banner selection window has been reworked to support one scrollable page with all banners
- Fire missiles no longer burst fire in deep water
- Torches and fire missiles set hit horses and humans on fire for 3 seconds if they are not underwater (only on locally-hosted server because of an engine malfunction)
**Disabled in Invasion for obvious reasons - slaying bots is easy and would spam the killfeed/ display inflated amount of kills
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