Hello
Thanks for this mod: very nice scenes and mechnaics/ideas that really brings something new to the table even for persons playing m&b for a long time.
Here are a few suggestions after spending tens of hours on my first campain:
1/ Ability to trade with colonies
Curently the only things you get from colonies is one type of tradegoods. It feels very limited.
It would be good to get some additional option once you get larger and larger colony. At the last stage, they could become as important as a city and thus provide access to shops (if you have built the relevant building)
Market could give access to general shop items or at least selling things like a village
2/ retrieve components from towns/villages/colonies
Each settlement can produce wood, stone, tools but you currently have no way get back if the production is very high and stock full.
Ability to retrieve some would help incredibly to then create new colonies and expand without extreme tedious manual farming (or going to each city of the world to get few of those in shops)
3/ assign slaves to gather wood, stones food
farming manually is a great feature when you start out as a peasant/worker. But it feels odd that you have to continue in order to get enough material to start a colony.
It would be nice if , once obtain a certain status/fame, you could assign slaves/worker in forest, quarry, farm to gather resource for you
4/ packages of items
as some might have already indicated/suggested, inventory is getting full very fast and when going around with large army it is a pain to by small amount of food everywhere.
It would be great to be able to create package some you can combine 5 or 10 similar objects into one package
This would help a lot for wood, stone, tools, flour and other water/food
Prophecy of pendor mod had an item you could request once per month in your castle or city and would have 250 food capacity and +50 moral
5/ Pavement in colonies
One upgrade/building could be a large area of pavement so when you build stone houses, mansion etc.. (tier 3 and 4) they do not sit on earth ground like in a small peasant village