Ideas & Suggestions

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I'm saying that the module is made for a much earlier version of Warband, so the Lance system can't be ported directly over because its coding is not compatible with modern-day Warband.
 
AD1257 had a small update just a few months ago, and that wasnt the only update after the "last" version. The Mod still runs perfectly. The Lance system works aswell. I highly doubt though that it would work in Nova Aetes, not for compatiblity (I didnt misspell that) reasons but because it wouldnt fit into the gameplay.
 
anigman96 said:
I hate that in Warband I always have to think about buying food. Could you add an item named food supplies or something and give it like 500 points and +5 to party morale for food, but make it really expensive so, buying food is still a good option. You could also do something similar for drinks, like buying a water tank or something. So that I can buy a few of those and not think about food for a while, but if I want that it will cost me quite a few coins more than buying food and drinks.

I agree with his Idea, would be cool if we cold buy like a "500/500" grain packs and water too, right now my inventory is like 90% food/drink and 10% for personal use, I have an army of 150 and it's really boring to have to go from city to city to buy food and drink everytime, also to organize so much food.
 
the general list of competitors should be available at the end of the tournament with their respective scores. not only 1º, 2º and 3º.
 
Remake the Mithridatian Isles... because I'm getting tired of just seeing the NPCs acting like complete imbeciles. It's glitchy too.

Here's a suggestion for a redesign:

vW47MHX.png


Make the capital in the center of the biggest island. The red dots are ports. Make the areas near the ports less hilly so they won't start acting weird n all. I think the main problem was the pathing was really poorly made. The islands themselves have very weird jags in some parts that makes them think there's land n all there. Honestly, the islands should be made a bit bigger so then these issues won't exist.

I know it looks crap, but you get where I'm going at. They aren't too big, but it's roughly the size of the map on the northwest corner. Sure, make the island look more jagged n such, but don't overdo it, or it will just really mess up the AI's pathing and thinks water is land and there's land there. It's not good in the long run. Maybe make some more castles n such around there, and make the villages near the ports instead. I dunno.

Yellowdot = another city
Purple dots = castles
pink = villages
 
Map layout and AI pathfinding aren't related unless their path is blocked by mountain terrain. But that's not the case. The problem is that the AI needs to use ports. But there's a very complicated logic behind the script of sea faring which's largely not even my own work. I need to do extended tests and fix parts. I believe the current location of Mithridian cities are fine. Mithridias itself has a wall which I need to redesign according to your plan.
 
It would be nice if we could negotiate with caravans for protection in exchange of money. Escorting caravans to their destiny could be a good business.
 
Das Knecht said:
It's a vanilla feature too, you get those quests from the Guildmasters in cities  :lol:

I think he was referring to some mod (which one I can't remember, might have been Brytenwalda) that had an option to directly speak to caravan and ask if they need an escort.
 
:shock: I didn't know about those quest given by the guildmaster. During the game, I was talking to the caravans to see what options we do have when interacting with them and I had this idea. Maybe, getting this mission directly from the caravans would be more practical and intuitive. :grin:
 
GhostBlackMor said:
anigman96 said:
I hate that in Warband I always have to think about buying food. Could you add an item named food supplies or something and give it like 500 points and +5 to party morale for food, but make it really expensive so, buying food is still a good option. You could also do something similar for drinks, like buying a water tank or something. So that I can buy a few of those and not think about food for a while, but if I want that it will cost me quite a few coins more than buying food and drinks.

I agree with his Idea, would be cool if we cold buy like a "500/500" grain packs and water too, right now my inventory is like 90% food/drink and 10% for personal use, I have an army of 150 and it's really boring to have to go from city to city to buy food and drink everytime, also to organize so much food.

Been thinking a little about this, maybe we could assign a companion with a certain trade lvl to provision the army, this would require at least one fief and would place the companion out of combat.
 
Hello

Thanks for this mod: very nice scenes and mechnaics/ideas that really brings something new to the table even for persons playing m&b for a long time.

Here are a few suggestions after spending tens of hours on my first campain:

1/ Ability to trade with colonies
Curently the only things you get from colonies is one type of tradegoods. It feels very limited.
It would be good to get some additional option once you get larger and larger colony. At the last stage, they could become as important as a city and thus provide access to shops (if you have built the relevant building)
Market could give access to general shop items or at least selling things like a village

2/ retrieve components from towns/villages/colonies
Each settlement can produce wood, stone, tools but you currently have no way get back if the production is very high and stock full.
Ability to retrieve some would help incredibly to then create new colonies and expand without extreme tedious manual farming (or going to each city of the world to get few of those in shops)

3/ assign slaves to gather wood, stones food
farming manually is a great feature when you start out as a peasant/worker. But it feels odd that you have to continue in order to get enough material to start a colony.
It would be nice if , once obtain a certain status/fame, you could assign slaves/worker in forest, quarry, farm to gather resource for you

4/ packages of items
as some might have already indicated/suggested, inventory is getting full very fast and when going around with large army it is a pain to by small amount of food everywhere.
It would be great to be able to create package some you can combine 5 or 10 similar objects into one package
This would help a lot for wood, stone, tools, flour and other water/food
Prophecy of pendor mod had an item you could request once per month in your castle or city and would have 250 food capacity and +50 moral

5/ Pavement in colonies
One upgrade/building could be a large area of pavement so when you build stone houses, mansion etc.. (tier 3 and 4) they do not sit on earth ground like in a small peasant village
 
I agree with that. I joined as a freelancer in the kingdom of noregr, and while they were besieging the castle, i just got knocked down because i just was a recruit with a good enough axe. The thing is, when i lost, i rejoined the battle but had so low health. This can cause problems and a simple battle like that can take much more time to complete.
 
I've been spending more time trying to continuous battles to be turned on than actually playing the mod. It's kind of frustrating.
 
It would be nice if we could change the name of our custom troops. So we could, for example, to change "Mounted sergeant" to "Mounted guards" or something.
 
It would be cool if we could build our own mine and assign slaves or hire workers to it.
Slaves would produce less ore per week but free
Workers would produce more ore per week but cost 120 f/w
 
If its possible to add submod or to add completely a system where you can create a company off of your garrison/party to patrol/follow/attack area

it would also be perfect if they can go in boats to sail and patrol the sea, I think this would make it more immersive and do not have to rely on other lords to join your newly found colony/faction
 
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