Grothmog said:
In relation to the comment on the Cathar Extremists, why not add in bandits like the Hussites or Bogomils? Both groups plagued the Holy Roman Empire, which Swadia seems to be somewhat based on.
Those would also make very little sense for bandit parties. The Hussites didn't roam around the place shooting and killing people, and the Bogomils were much like the Cathars. But I like the idea of Hussites. Perhaps have the Hussite Wars happen near and around Dhirim while the Albigensian Crusade happens from Jelkala to Jamiche?
Perhaps you could also consider adding in more cities and stuff to the area behind the Vaegirs, which is currently just empty wasteland.
I'd like to see even more expansions to the Sarranid Lands. Perhaps down to a quasi-Arabia with a Sharifate protected and ruled de-facto by the Sultanate.
EDIT: I was thinking over my ideas, and this sprouted up:
If the Albigensian Crusade will go from Jelkala to Jamiche, that would make the Hashalla area akin to Al-Andalus. Perhaps in addition to the Albigensian Crusade, there should also be a Reconquista to establish a Spanish-esque Kingdom from Weyyah Castle, to Caraf Castle. Maybe implement it so that when Hashalla is conquered it gets renamed to Shariz or an alternate form of Shariz. In addition, said Spanish-esque Kingdom could have a higher chance to colonize areas in the New World. Essentially: take areas in the game and make them so divided between new factions and old factions it looks like a whole new world.
And to continue with the theme of disunity and strife in Calradia, I noticed a couple unused islands that could be used to a great extent. The island by Kulkum could have a castle on it, perhaps a powerful yet tiny principality akin to Liechtenstein? The islands south of Rhodokia (the landmark island is the reverse-E) could be utilized to make up for the loss of Jelkala-Jamiche.
Some more observations of Calradian geography have made me realize that the rivers don't make much sense. Perhaps placing lakes at the end of the rivers would solve this, or expanding rivers into other nearby rivers or back into the ocean. If lakes are added, then perhaps there could be island hideouts or fortresses for bandits or even more factions.