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No, there is no current method to do this. To be honest I am not sure if I would want there to be (for players). For my own debugging purposes I'll probably make something simple though. I may eventually tie it into the cheat menu system if I do so the option is out there.Ephafn said:By the way, is there a way to see what improvement have been built in non-owned fiefs?Windyplains said:They were building stuff back in v0.04 actually. The announcing of what they're building is actually a bug (its a debug message that should have been disabled).The lords constructions being announced is a new feature, correct? Or were they simply never building anything in version 0.05?
Charisma never improved party morale (natively). It only affected party size. And yes, the +2 party size bonus seems reasonable enough to stick with for now.That makes sense, so my problem was likely that I tried staying at maximum party size and I didn't had any companion with leadership. But is it me, or charisma no longer in the picture at all? Is it to balance the fact that CHA now give +2 party size per point?
It could be a great incentive for player faction leaders to wear a crown if they effected your RTR, though the mod doesn't seem to list that as an option, but if they effected persuasion and/or charisma/leadership it would do the trick.Windyplains said:XGM Power Options:
I'll consider it. I'm generally against clothing affecting skills unless it is in a penalizing way due to encumbrance issues, but I can also see the argument for some of the items listed above. A person's wardrobe certainly would have some influence on their perceived power or air of command. The surgeon's clothing shows tools on it for the purpose of that job which makes sense.
You did an amazing job. I would love to see the game having strategic and political decisions available. It makes the mod great!Windyplains said:Version v0.07 News:
I've been fairly quiet here for a bit due to work and the expanding of the diplomacy system I had in mind.
I'm always interested to hear folks ideas. I would agree that the choice of a wife in warband is fairly underutilized. One has to consider female characters being married to lords though when including game altering effects though.Barnolo said:I just think marriage was such an important aspect of politics in the middle ages, it should be influential in Warband too.
Was there no thoughts on this?Windyplains said:Question for the community:
For those who've used the Tournament's in-game "guide", how useful do you find that information? Do you think it is better to keep information like that on a wiki (as we also have), or is it more useful to have the easily accessed general guide?
I ask because I am currently developing a similar guide for all of the Diplomacy changes in the workshop and intend to do one for both the companion management system (autoloot, dynamic weapon sets, companion roles) and the center improvement system (improvements, AI using them, the need to repair, etc).
All of these will be found under the "Reports" -> "Reference Material" menu. In v0.07 the tournament guide & the newer diplomacy guide will already be found there.