OSP 3D Art Helmets: item_kinds1.txt to come (Bug Fix is up)

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I'm extremely raged at this second, spent 5 hours and can't even put 1 single item in item_kinds1.txt please spare me your knowledge guys.

This is what I did:


1.  Added communityhelms.brf  into  C:\Mount&Blade\Modules\Native\Resource

2.  Added all of the XXX.dds files  into  C:\Mount&Blade\Modules\Native\Textures

3.  Added        scan_module_textures = 1
                      load_module_resource = communityhelms  into  Module.ini

4.  Use BRF Editor 0.8.9 Version  to open  C:\Mount&Blade\Modules\Native\Resource\communityhelms.brf
    (I saw many files under Mesh,  25 DDS files under Tex or 24 Files under Mat)      I don't know what to do inside BRF editor other than their names so I do next step

5.  Open up item_kinds1.txt files  clone the last line to test which is       

          itm_rabati Rabati Rabati 1  rabati 0  65548 0 278 123731968 2.000000 100 20 0 0 0 0 0 0 0 0 0 0
          0

    and turn it into

          itm_crown Crown Crown 1  Crown 0  65548 0 278 794820608 2.000000 100 20 0 0 0 0 0 0 0 0 0 0
          0 

6.  I used Item editor made by Jordan and double check and I see the item there. 

7.  I used Unofficial Troop Editor V1.4 to add the Crown onto Player.  Updated, saved.

8.  Loaded game and at 20% of loading process I have RGL ERROR:  attempt to reregister texture helmet.dds

9.  I use Python editor and Edit  module_items  and tried clone the same file and change Rabati to crown, 

10. Retry and same error

I guess that this is not compatible with v1.010 otherwise please help (I know that Talak made the Crown and it works if I extract it from from talak 20 items pack.)

nothing on google,  nothing on forum search engine.  I'm stuck guys please help. Greatly appreciated.


   
 
Targir said:
I'm extremely raged at this second, spent 5 hours and can't even put 1 single item in item_kinds1.txt please spare me your knowledge guys.

This is what I did:


1.  Added communityhelms.brf  into  C:\Mount&Blade\Modules\Native\Resource

2.  Added all of the XXX.dds files  into  C:\Mount&Blade\Modules\Native\Textures

3.  Added        scan_module_textures = 1
                      load_module_resource = communityhelms  into  Module.ini

4.  Use BRF Editor 0.8.9 Version  to open  C:\Mount&Blade\Modules\Native\Resource\communityhelms.brf
    (I saw many files under Mesh,  25 DDS files under Tex or 24 Files under Mat)      I don't know what to do inside BRF editor other than their names so I do next step

5.  Open up item_kinds1.txt files  clone the last line to test which is       

          itm_rabati Rabati Rabati 1  rabati 0  65548 0 278 123731968 2.000000 100 20 0 0 0 0 0 0 0 0 0 0
          0

    and turn it into

          itm_crown Crown Crown 1  Crown 0  65548 0 278 794820608 2.000000 100 20 0 0 0 0 0 0 0 0 0 0
          0 

6.  I used Item editor made by Jordan and double check and I see the item there. 

7.  I used Unofficial Troop Editor V1.4 to add the Crown onto Player.  Updated, saved.

8.  Loaded game and at 20% of loading process I have RGL ERROR:  attempt to reregister texture helmet.dds

9.  I use Python editor and Edit  module_items  and tried clone the same file and change Rabati to crown, 

10. Retry and same error

I guess that this is not compatible with v1.010 otherwise please help (I know that Talak made the Crown and it works if I extract it from from talak 20 items pack.)

nothing on google,  nothing on forum search engine.  I'm stuck guys please help. Greatly appreciated.


   


Yes that is troublesome, when it says it's failed to reregister, that means there's a clone of that certain mesh/texture/material, probably cause the creator added the same twice by mistake. There is 2 of these mistakes in the OSP_Helmets pack, enter the BRF with BRF Edit, go into the tab called Tex, remove the first helmet.dds, not the second, the first. And then remove the second realbascinetc you find. After this it should work.

By the way, a hint, you should try google-search the error, that's how I found out what failed to reregister was.
 
After Removed the Top dublicate Helmet.dss under Tex and the realbacinetc under mesh.  The crown works but the 2nd item is frisian helmet doesnt work. it can't find any mesh.  I named it

itm_frisian_helmet_mesh Frisian_Helmet Frisian_Helmet 1  Frisian_helmet 0  12 0 278 660602880 2.000000 100 62 0 0 0 0 0 0 0 0 0 0
0

I also tried just itm_frisian_helmet Frisian_Helment.............

didn't work either.  hahaha this is crazy, I hope I dont have to stuck on every item , cause there are 23 more items.

if any of you made some of the Itemkind, can you please paste the one that you got.  thanks,

oh and please let me know what I did wrong also. Thanks.     
 
Targir said:
After Removed the Top dublicate Helmet.dss under Tex and the realbacinetc under mesh.  The crown works but the 2nd item is frisian helmet doesnt work. it can't find any mesh.  I named it

itm_frisian_helmet_mesh Frisian_Helmet Frisian_Helmet 1  Frisian_helmet 0  12 0 278 660602880 2.000000 100 62 0 0 0 0 0 0 0 0 0 0
0

I also tried just itm_frisian_helmet Frisian_Helment.............

didn't work either.  hahaha this is crazy, I hope I dont have to stuck on every item , cause there are 23 more items.

if any of you made some of the Itemkind, can you please paste the one that you got.  thanks,

oh and please let me know what I did wrong also. Thanks.     

The problem is that you've typed the last Frisian_helmet line with a big F. It's supposed to be exactly like the items ID just without the itm_, you should use the ItemEditor instead. Then it would be:

ID: itm_frisian_helmet_mesh
Mesh: frisian_helmet_mesh


I had the same problem, which is how I found out a problem like that can cause it to not work. I had typed salade in the ID and Salade in the mesh's name, had the same error, removed the capitalized S and it worked.

itm_frisian_helmet_mesh Frisian_Helmet Frisian_Helmet 1  frisian_helmet_mesh 0  65548 0 650 704643238 2.500000 100 47 0 0 9 0 0 0 0 0 0 0
0

Should work I think.
 
Dindi please reupload the correct BRF files b/c the original OSP has 1 extra tex and 1 mesh that cause problem,

For those that dont know how to put stuff in item_kinds1.txt  I got some stuff that I like (not all of them) but you have to do the following.

There are 2 of these mistakes in the OSP_Helmets pack, enter the BRF with BRF Edit, go into the tab called Tex, remove the first helmet.dds, not the second,
the first. And then remove the second realbascinetc under mesh tab. 

Paste these to the bottom of item_kinds1.txt



itm_crown_helm Crown_Helm Crown_Helm 1  crown_helm 0  12 0 15278 660602880 2.100000 20 70 0 0 12 0 0 0 0 0 0 0
0

itm_frisian_helmet_mesh Frisian_Helmet Frisian_Helmet 1  frisian_helmet_mesh 0  65548 0 250 704643238 1.000000 90 17 0 0 0 0 0 0 0 0 0 0
0

itm_spangen_helmet Spangen_Helmet Spangen_Helmet 1  spangen_helmet_mesh 0  65548 0 650 704643238 1.900000 100 40 0 0 8 0 0 0 0 0 0 0
0

itm_rhulg_horned_helmet Rhulg_Horned_Helmet Rhulg_Horned_Helmet 1  rhulg_horned_helmet_mesh 0  65548 0 850 704643238 2.000000 60 44 0 0 9 0 0 0 0 0 0 0
0

itm_realbascinetc Chain_Crown_Helm Chain_Crown_Helm 1  realbascinetc 0  65548 0 10450 704643238 1.500000 20 57 0 0 8 0 0 0 0 0 0 0
0

itm_barbutalightdragon Dragon_Helmet Dragon_Helmet 1  barbutalightdragon 0  65548 0 11050 704643238 3.500000 30 60 0 0 11 0 0 0 0 0 0 0
0

itm_Helm_Horned01 Dark_Horned_Helmet Dark_Horned_Helmet 1  Helm_Horned01 0  65548 0 1750 704643238 2.700000 70 50 0 0 10 0 0 0 0 0 0 0
0

itm_Helm_horned03 Bull_Horn_Dark_Helmet Bull_Horn_Dark_Helmet 1  Helm_horned03 0  65548 0 1600 704643238 2.500000 60 52 0 0 10 0 0 0 0 0 0 0
0

itm_zendarian_rider_helmet Zendarian_Rider_Helmet Zendarian_Rider_Helmet 1  zendarian_rider_helmet_mesh 0  65548 0 985 704643238 1.800000 70 45 0 0 8 0 0 0 0 0 0 0
0

itm_Helm_Gladiator01 Gladiator_Helmet Gladiator_Helmet 1  Helm_Gladiator01 0  65548 0 400 704643238 1.200000 40 44 0 0 0 0 0 0 0 0 0 0
0

itm_blackhelmb Horned_Raider_Helmet Horned_Raider_Helmet 1  blackhelmb 0  65548 0 2600 704643238 3.500000 40 60 0 0 12 0 0 0 0 0 0 0
0

itm_UrscaBellows Ursca_Bellow Ursca_Bellow 1  UrscaBellows 0  65548 0 450 704643238 1.000000 100 30 0 0 0 0 0 0 0 0 0 0
0

itm_Helm_Skull02 Horned_Skull_Helmet Horned_Skull_Helmet 1  Helm_Skull02 0  65548 0 3050 704643238 1.500000 100 35 0 0 7 0 0 0 0 0 0 0
0

itm_saladed Saladed Saladed 1  saladed 0  65548 0 1423 704643238 3.500000 46 58 0 0 7 0 0 0 0 0 0 0
0

itm_mamluk_helm Mamluk_Helm Mamluk_Helm 1  mamluk_helm 0  65548 0 700 704643238 1.500000 60 48 0 0 7 0 0 0 0 0 0 0
0

itm_orcmaskcheeks Orc_Mask_Helmet Orc_Mask_Helmet 1  orcmaskcheeks 0  65548 0 677 704643238 2.500000 50 46 0 0 8 0 0 0 0 0 0 0
0

itm_metropolian_helm Metropolian_Helmet Metropolian_Helmet 1  metropolian_helm 0  65548 0 625 704643238 2.500000 80 46 0 0 7 0 0 0 0 0 0 0
0

itm_UrscaHalfFace Half_Face_Helmet Half_Face_Helmet 1  UrscaHalfFace 0  65548 0 1460 704643238 2.900000 40 57 0 0 10 0 0 0 0 0 0 0
0

itm_Helm_Skull01 Devil_Skull Devil_Skull 1  Helm_Skull01 0  65548 0 3480 704643238 1.400000 40 39 0 0 8 0 0 0 0 0 0 0
0

itm_Helm_Jousting01 Jousting_Helmet Jousting_Helmet 1  Helm_Jousting01 0  65548 0 1240 704643238 2.400000 60 56 0 0 11 0 0 0 0 0 0 0
0

itm_sallet Sallet Sallet 1  sallet 0  65548 0 1180 704643238 2.900000 40 55 0 0 11 0 0 0 0 0 0 0
0

itm_blackhelmc Raider_Helm Raider_Helm 1  blackhelmc 0  65548 0 1580 704643238 2.000000 70 58 0 0 10 0 0 0 0 0 0 0
0

itm_Helm_Death Death_Helm Death_Helm 1  Helm_Death 0  65548 0 987 704643238 1.900000 40 40 0 0 0 0 0 0 0 0 0 0
0
 
Right ill upload a fix then soonish, not item_kinds yet as I have been too busy.

Bug fix version is up.
 
I dont know if anyone else has run into the little annoying problem of certain helmets having solid black shadows on them, but heres a quick way to fix it.

1)Make sure you have the BRF editor.

2) Open the community helms brf

3) select materials from the tabs above the selection panel.

4) In the area that says Specular some helmets will have numbers. Others will have all 0's. The all 0's are the ones with the shadow problem. I modified mine like this:

Specular = 160

R G & B = 500.

5) click the "set" button to ensure it stays. then save the brf
This should solve the problem.
 
When i go to the armour shop I get the following errors:

RGL WARNING Unable to find mesh Helm_Jousting01
"    "              "        "  "    "      metropol ian_helm
"    "              "        "  "    "      UrscaBellows
"    "              "        "  "    "      frisian_helmet_mesh

Then the game resumes and the items with errors have no display picture.
 
LilDeamon said:
When i go to the armour shop I get the following errors:

RGL WARNING Unable to find mesh Helm_Jousting01
"    "              "        "  "    "      metropol ian_helm
"    "              "        "  "    "      UrscaBellows
"    "              "        "  "    "      frisian_helmet_mesh

Then the game resumes and the items with errors have no display picture.

You probably misspelled the mesh names. All it takes is that you capitalise one word that isn't capitalised in the mesh name and it wont work.
 
These helms dont look that new, they look like ones from 100 years war, and Calradia War Chronicles, just changed a bit.
 
Sorkenlol said:
LilDeamon said:
When i go to the armour shop I get the following errors:

RGL WARNING Unable to find mesh Helm_Jousting01
"    "              "        "  "    "      metropol ian_helm
"    "              "        "  "    "      UrscaBellows
"    "              "        "  "    "      frisian_helmet_mesh

Then the game resumes and the items with errors have no display picture.

You probably misspelled the mesh names. All it takes is that you capitalise one word that isn't capitalised in the mesh name and it wont work.

Im kinda new to all this, so where can I find the proper mesh names so I can make them right?
 
If you guys want helms and weapons, download the Unique Armoury mod 1.0 from here:

https://www.mbrepository.com/file.php?cid=9&id=897

If you follow the instructions, they work correctly the first time. 
 
plz help where exactly in the module.ini do i put the : load_module_resource = communityhelms , the game crashes every time i try to load at loading ini
 
helmer blå said:
plz help where exactly in the module.ini do i put the : load_module_resource = communityhelms , the game crashes every time i try to load at loading ini

Got mine working and this is how its set out:
Code:
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways

load_mod_resource=communityhelms

works_with_version_min  = 1000
works_with_version_max  = 1011
enable_quick_battles    = 1
 
SantasHelper said:
Dindi said:
Heres the OSP Helmets pack,

Link: https://www.mbrepository.com/file.php?cid=9&id=934

This took longer than expected to release due to me waiting for permission from those whose helmets I've used, overall there is about 100 helmets. I Also plan to release the item_kinds1.txt at the weekend.

Just wanted to say thanks !

There is a conflict between Talak and this. rename crown.dds to crown_Alternate.dds and adjust the crown and material & it fix it.

Luigi stuff is pretty much hugue and mixed, might be better to leave it separate. (separate file). so that modders who use "all his stuff" don't need to remove helms/textures/material manually to merge with his main file (my bet is 99% of modders use lots of his stuff)

But hey, I'm a noob here, don't listen too much ! Maybe there was a simpler way and I didn't saw it. But you file was still very easy to use and well organized  :wink:

Thanks a lot !  :mrgreen:

Yeah I had problems, do you edit the materials in the python code?
 
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