OSP 3D Art Helmets: item_kinds1.txt to come (Bug Fix is up)

Users who are viewing this thread

No, not if it's called Pegasus. The closest I can find is Dragon Helmet.

Here's the item kinds:

itm_crown_helm Crown_Helm Crown_Helm 1  crown_helm 0  12 0 15278 660602880 2.100000 20 70 0 0 12 0 0 0 0 0 0 0
0

itm_frisian_helmet_mesh Frisian_Helmet Frisian_Helmet 1  frisian_helmet_mesh 0  65548 0 250 704643238 1.000000 90 17 0 0 0 0 0 0 0 0 0 0
0

itm_spangen_helmet Spangen_Helmet Spangen_Helmet 1  spangen_helmet_mesh 0  65548 0 560 704643238 1.900000 100 38 0 0 8 0 0 0 0 0 0 0
0

itm_rhulg_horned_helmet Rhulg_Horned_Helmet Rhulg_Horned_Helmet 1  rhulg_horned_helmet_mesh 0  65548 0 850 704643238 2.000000 60 46 0 0 9 0 0 0 0 0 0 0
0

itm_realbascinetc Chain_Crown_Helm Chain_Crown_Helm 1  realbascinetc 0  65548 0 690 704643238 1.500000 20 45 0 0 8 0 0 0 0 0 0 0
0

itm_barbutalightdragon Dragon_Helmet Dragon_Helmet 1  barbutalightdragon 0  65548 0 11050 704643238 3.500000 30 60 0 0 11 0 0 0 0 0 0 0
0

itm_Helm_Horned01 Dark_Horned_Helmet Dark_Horned_Helmet 1  Helm_Horned01 0  65548 0 1020 704643238 2.700000 70 50 0 0 10 0 0 0 0 0 0 0
0

itm_Helm_horned03 Bull_Horn_Dark_Helmet Bull_Horn_Dark_Helmet 1  Helm_horned03 0  65548 0 1790 704643238 2.500000 60 52 0 0 10 0 0 0 0 0 0 0
0

itm_zendarian_rider_helmet Zendarian_Rider_Helmet Zendarian_Rider_Helmet 1  zendarian_rider_helmet_mesh 0  65548 0 985 704643238 1.800000 70 45 0 0 8 0 0 0 0 0 0 0
0

itm_Helm_Gladiator01 Gladiator_Helmet Gladiator_Helmet 1  Helm_Gladiator01 0  12 0 1290 704643238 1.200000 40 52 0 0 6 0 0 0 0 0 0 0
0

itm_blackhelmb Horned_Raider_Helmet Horned_Raider_Helmet 1  blackhelmb 0  65548 0 5600 704643238 3.500000 40 60 0 0 12 0 0 0 0 0 0 0
0

itm_UrscaBellows Ursca_Bellow Ursca_Bellow 1  UrscaBellows 0  65548 0 450 704643238 1.000000 100 30 0 0 0 0 0 0 0 0 0 0
0

itm_Helm_Skull02 Horned_Skull_Helmet Horned_Skull_Helmet 1  Helm_Skull02 0  65548 0 1090 704643238 1.500000 100 35 0 0 7 0 0 0 0 0 0 0
0

itm_saladed Saladed Saladed 1  saladed 0  65548 0 1423 704643238 3.500000 46 56 0 0 8 0 0 0 0 0 0 0
0

itm_mamluk_helm Mamluk_Helm Mamluk_Helm 1  mamluk_helm 0  65548 0 700 704643238 1.500000 60 48 0 0 7 0 0 0 0 0 0 0
0

itm_orcmaskcheeks Orc_Mask_Helmet Orc_Mask_Helmet 1  orcmaskcheeks 0  65548 0 1209 704643238 2.500000 50 54 0 0 8 0 0 0 0 0 0 0
0

itm_metropolian_helm Metropolian_Helmet Metropolian_Helmet 1  metropolian_helm 0  65548 0 625 704643238 2.500000 80 46 0 0 7 0 0 0 0 0 0 0
0

itm_UrscaHalfFace Half_Face_Helmet Half_Face_Helmet 1  UrscaHalfFace 0  65548 0 890 704643238 2.900000 40 51 0 0 9 0 0 0 0 0 0 0
0

itm_Helm_Skull01 Devil_Skull Devil_Skull 1  Helm_Skull01 0  65548 0 670 704643238 1.400000 40 34 0 0 8 0 0 0 0 0 0 0
0

itm_Helm_Jousting01 Jousting_Helmet Jousting_Helmet 1  Helm_Jousting01 0  65548 0 1760 704643238 2.400000 60 56 0 0 11 0 0 0 0 0 0 0
0

itm_sallet Sallet Sallet 1  sallet 0  65548 0 1020 704643238 2.900000 40 52 0 0 11 0 0 0 0 0 0 0
0

itm_blackhelmc Raider_Helm Raider_Helm 1  blackhelmc 0  65548 0 3120 704643238 2.000000 60 58 0 0 12 0 0 0 0 0 0 0
0

itm_Helm_Death Death_Helm Death_Helm 1  Helm_Death 0  12 0 9600 704643238 1.900000 40 65 0 0 12 0 0 0 0 0 0 0
0
 
ok i did everything that post 63 on page 5 said and i get this err ...attempt to register mesh early great helm... about 20% in to loading.  im trying it on the knights2 mod.
 
Well, then you've done it correctly  :smile:
Luisrah said:
Ok guys (I suppose Dindi doesn't mind me doing this)

It's as simple as this.
Place the textures and the resource folders in the module's folder and say yes when it asks to replace or w/e.

In Dindi's first post, see the spoiler? You got to copy that and go to your module folder and find the file itm_kinds1.
Then, go to its bottom and paste what he wrote on the spoiler (make it so that you leave a blank line between the last and what your going to paste). Then come back up, see that number? It should be 433. Increase that number by 23 (the number of items you can count in his spoiler) so that the game will now consider the 23 new things you added in itm_kinds1 text file.

Done? Not yet.

Open the module file that is in the same directory of the file above.
Check if this is there (scroll down a bit) 
scan_module_textures = 1

If its a 0 instead of 1, replace the 0 by 1 so that the module will now load the new textures.

Finally, scroll down near the end of the file until you find this

#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways


works_with_version_min  = 1000
works_with_version_max  = 1011
enable_quick_battles    = 1

All you have to do now is paste this in that blank space
load_mod_resource=communityhelms

It should look like this:

#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways

load_mod_resource=communityhelms

works_with_version_min  = 1000
works_with_version_max  = 1011
enable_quick_battles    = 1

Don't forget to save changes and now you got all those helmets when you play.
I suppose you don't need to start a new game, but it will take sometime for the helmets to show on shops.

I hope that was clear enough  :lol:
The only thing I think is a little unclear is that the texture files are to be placed in the textures folder
and the BRF files (little black man) are to be placed in the resource folder.

At the top of the item kinds_text there's a number looking like this for instance:

itemsfile version 2
552
itm_no_item INVALID_ITEM


Be sure that number is increased by 23.


Thoroughly go through every step to make sure there are no spelling or calculation mistakes.
 
Adorno said:
Well, then you've done it correctly  :smile:
Luisrah said:
Ok guys (I suppose Dindi doesn't mind me doing this)

It's as simple as this.
Place the textures and the resource folders in the module's folder and say yes when it asks to replace or w/e.

In Dindi's first post, see the spoiler? You got to copy that and go to your module folder and find the file itm_kinds1.
Then, go to its bottom and paste what he wrote on the spoiler (make it so that you leave a blank line between the last and what your going to paste). Then come back up, see that number? It should be 433. Increase that number by 23 (the number of items you can count in his spoiler) so that the game will now consider the 23 new things you added in itm_kinds1 text file.

Done? Not yet.

Open the module file that is in the same directory of the file above.
Check if this is there (scroll down a bit) 
scan_module_textures = 1

If its a 0 instead of 1, replace the 0 by 1 so that the module will now load the new textures.

Finally, scroll down near the end of the file until you find this

#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways


works_with_version_min  = 1000
works_with_version_max  = 1011
enable_quick_battles    = 1

All you have to do now is paste this in that blank space
load_mod_resource=communityhelms

It should look like this:

#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways

load_mod_resource=communityhelms

works_with_version_min  = 1000
works_with_version_max  = 1011
enable_quick_battles    = 1

Don't forget to save changes and now you got all those helmets when you play.
I suppose you don't need to start a new game, but it will take sometime for the helmets to show on shops.

I hope that was clear enough  :lol:
The only thing I think is a little unclear is that the texture files are to be placed in the textures folder
and the BRF files (little black man) are to be placed in the resource folder.

At the top of the item kinds_text there's a number looking like this for instance:

itemsfile version 2
552
itm_no_item INVALID_ITEM


Be sure that number is increased by 23.


Thoroughly go through every step to make sure there are no spelling or calculation mistakes.

thamks man but i did it 6 more times and i still get that err..attempt to register mesh early great helm... about 20% in to loading
 
I keep gtting RGL errors
"unable to find mesh *item*

I also have the unique armory 1.1 as well. Any idea what the problem is?

Not sure what i did wrong. Did I put the wrong line into the module.ini?3
 
tommylaw said:
Look at the ****ing date of his post.
Well that's rude.

rambo said:
How to install?  :oops:
Ye need python?
No you don't need python. Look in the spoiler post 1: there's a list of the items.
Add that list to the end of the item_kinds file in the mod you want the items in.
Then go to the top of the file and add 23 to the number in line two. In native it's 433. So make it 456.
Place the downloaded textures in the 'textures' folder and the BRF file 'communityhelms' in the 'resource' folder. Save.
Then open the 'module.ini' file and at the bottom add the line:
load_mod_resource = communityhelms
Save

Play the game.
 
Adorno said:
tommylaw said:
Look at the ******** date of his post.
Well that's rude.

rambo said:
How to install?  :oops:
Ye need python?
No you don't need python. Look in the spoiler post 1: there's a list of the items.
Add that list to the end of the item_kinds file in the mod you want the items in.
Then go to the top of the file and add 23 to the number in line two. In native it's 433. So make it 456.
Place the downloaded textures in the 'textures' folder and the BRF file 'communityhelms' in the 'resource' folder. Save.
Then open the 'module.ini' file and at the bottom ad the line:
load_mod_resource = communityhelms
Save

Play the game.

Will they be sold at shops and such?

I only want the darkknight helmet and maybe the dark hunter helmet, though. I'm a total noob at this and they aren't in the Item_Kinds. can anyone guide me?
 
load_mod_resource = communityhelms

"mb_warband.exe has Requested runtime to terminate is a strange way"

Loaded it up, giving me Runtime errors when Loading Setting Data. anyone have a fix for that?
 
ok i put the textures and resources in the appropriate folders and added load_mod_resource = communityhelms in the module.INI I also added the extra lines to the Items_kind1 file and now when i start the game their are no errors but their are also none of the helmets
 
Hi, just dropping by to say that the download link seems to be broken, or maybe it was deleted or something. When you click it to download the pack, it opens a new tab with the link and everything but the page won't load. You might want to check it out.
 
Back
Top Bottom