Godfrey de Ibelin
Veteran
before i try this is the pegasus babut is this pack?
The only thing I think is a little unclear is that the texture files are to be placed in the textures folderLuisrah said:Ok guys (I suppose Dindi doesn't mind me doing this)
It's as simple as this.
Place the textures and the resource folders in the module's folder and say yes when it asks to replace or w/e.
In Dindi's first post, see the spoiler? You got to copy that and go to your module folder and find the file itm_kinds1.
Then, go to its bottom and paste what he wrote on the spoiler (make it so that you leave a blank line between the last and what your going to paste). Then come back up, see that number? It should be 433. Increase that number by 23 (the number of items you can count in his spoiler) so that the game will now consider the 23 new things you added in itm_kinds1 text file.
Done? Not yet.
Open the module file that is in the same directory of the file above.
Check if this is there (scroll down a bit)
scan_module_textures = 1
If its a 0 instead of 1, replace the 0 by 1 so that the module will now load the new textures.
Finally, scroll down near the end of the file until you find this
#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways
works_with_version_min = 1000
works_with_version_max = 1011
enable_quick_battles = 1
All you have to do now is paste this in that blank space
load_mod_resource=communityhelms
It should look like this:
#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways
load_mod_resource=communityhelms
works_with_version_min = 1000
works_with_version_max = 1011
enable_quick_battles = 1
Don't forget to save changes and now you got all those helmets when you play.
I suppose you don't need to start a new game, but it will take sometime for the helmets to show on shops.
I hope that was clear enough
Adorno said:Well, then you've done it correctly
The only thing I think is a little unclear is that the texture files are to be placed in the textures folderLuisrah said:Ok guys (I suppose Dindi doesn't mind me doing this)
It's as simple as this.
Place the textures and the resource folders in the module's folder and say yes when it asks to replace or w/e.
In Dindi's first post, see the spoiler? You got to copy that and go to your module folder and find the file itm_kinds1.
Then, go to its bottom and paste what he wrote on the spoiler (make it so that you leave a blank line between the last and what your going to paste). Then come back up, see that number? It should be 433. Increase that number by 23 (the number of items you can count in his spoiler) so that the game will now consider the 23 new things you added in itm_kinds1 text file.
Done? Not yet.
Open the module file that is in the same directory of the file above.
Check if this is there (scroll down a bit)
scan_module_textures = 1
If its a 0 instead of 1, replace the 0 by 1 so that the module will now load the new textures.
Finally, scroll down near the end of the file until you find this
#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways
works_with_version_min = 1000
works_with_version_max = 1011
enable_quick_battles = 1
All you have to do now is paste this in that blank space
load_mod_resource=communityhelms
It should look like this:
#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
#load_resource = uni_tavern_stand
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways
load_mod_resource=communityhelms
works_with_version_min = 1000
works_with_version_max = 1011
enable_quick_battles = 1
Don't forget to save changes and now you got all those helmets when you play.
I suppose you don't need to start a new game, but it will take sometime for the helmets to show on shops.
I hope that was clear enough
and the BRF files (little black man) are to be placed in the resource folder.
At the top of the item kinds_text there's a number looking like this for instance:
itemsfile version 2
552
itm_no_item INVALID_ITEM
Be sure that number is increased by 23.
Thoroughly go through every step to make sure there are no spelling or calculation mistakes.
Well that's rude.tommylaw said:Look at the ****ing date of his post.
No you don't need python. Look in the spoiler post 1: there's a list of the items.rambo said:How to install?
Ye need python?
Silver Wolf said:Ok since this thread is already revived... Who made the maciejowski helm?
Adorno said:Well that's rude.tommylaw said:Look at the ******** date of his post.
No you don't need python. Look in the spoiler post 1: there's a list of the items.rambo said:How to install?
Ye need python?
Add that list to the end of the item_kinds file in the mod you want the items in.
Then go to the top of the file and add 23 to the number in line two. In native it's 433. So make it 456.
Place the downloaded textures in the 'textures' folder and the BRF file 'communityhelms' in the 'resource' folder. Save.
Then open the 'module.ini' file and at the bottom ad the line:
load_mod_resource = communityhelms
Save
Play the game.
Same problem here. And I'm sure that this is for the crown.AdmiralNelson6262 said:when i load the helmets, i get a "too many variations on the" message come up and the game crashes. how do i fix this?
Specialist said:http://www.mbrepository.com/file.php?id=934
It's right there