Aruda said:You should add them before the items_end as Antonis said, other than that be sure to put the files to correct places. I'm sorry I couldn't be of more help to you.
imyungdae said:This forum is so disorganized and the submods are all in one thread... I won't be able to read all of them so I'd appreciate your info.
Somewhere I read that the creator of the mod planned to add Korea. Is there a submod (or a standalone mod) that has Korea on the map and playable?
RodriguesSting said:Would be neat to have the emperor in the game, at least as an interactive NPC or a claimant.
I also would really enjoy having a ninja village (most likely the Iga Ikko, but you can make stuff up too) where you can recruit combat ninja (maybe no infiltration skills, just very good stats, athletics and light armor, a guerrilla troop) and maybe a nanban trade port somewhere.
Ninja are already in the game, though. Complete with all-black garb and ninja-to. Not very historical either. And there's also a sakabato in the game. Of course, these are all very easy to remove using the item and troop editors - seems a whole village would be a bit trickier to remove for those of us who are more... historically inclined.TheMasteroDeath said:RodriguesSting said:Would be neat to have the emperor in the game, at least as an interactive NPC or a claimant.
I also would really enjoy having a ninja village (most likely the Iga Ikko, but you can make stuff up too) where you can recruit combat ninja (maybe no infiltration skills, just very good stats, athletics and light armor, a guerrilla troop) and maybe a nanban trade port somewhere.
S' not like it's very historical
I have bad news, I did figure out what caused it and got rid of it in one of the final test versions that was unreleasable. I assumed the 3.1 beta I released had it, but I guess not? All I remember was that it was infuriatingly simple.Articulo34 said:It bothered phlpp too. He couldn´t even find what was causing it at all. Perhaps a workaround that allows you to pick one of the regular textured sashimono? I wouldn´t mind showing the colors of the clan I am serving instead of my own.
(set_fixed_point_multiplier, 100),
("gekokujo_sashimono", 0, "sample_gekokujo_sashimono_heraldic", 1024, 1024, 0, 0, 0, 0,
[
(store_script_param, ":banner_mesh", 1),
phlpp said:I have bad news, I did figure out what caused it and got rid of it in one of the final test versions that was unreleasable. I assumed the 3.1 beta I released had it, but I guess not? All I remember was that it was infuriatingly simple.Articulo34 said:It bothered phlpp too. He couldn´t even find what was causing it at all. Perhaps a workaround that allows you to pick one of the regular textured sashimono? I wouldn´t mind showing the colors of the clan I am serving instead of my own.
After checking the 3.1 code I think it was this missing line:
Code:(set_fixed_point_multiplier, 100),
in module_tableau_materials.py in the entry for "gekokujo_sashimono". the missing line should be added under:
Code:("gekokujo_sashimono", 0, "sample_gekokujo_sashimono_heraldic", 1024, 1024, 0, 0, 0, 0, [ (store_script_param, ":banner_mesh", 1),
I have no way of compiling and testing this on my current computer, unfortunately