epicmike said:hi guys!
long lurker and first-poster here. I've played the mod for about 300h now and I love it! However, whenever I talk to chouncellor Herfast, I can not set my culture and I do not know why.. Could anyone please help me out on this?
Wyzilla said:Hopefully 2.1 actually makes the game playable. I used to run it just fine, but this thing just doesn't work at all anymore for some reason.
Mycose said:Is there a way to inscrease the revenue from castles and towns ?
Because currently i'm losing money when i own a castle and for me it doesn't really make sense...
So maybe i'm doing something wrong ?
Or can i just modify a file and increase the revenue ?
thanks
Why do you have to see your culture? Isn't it obivous?epicmike said:hi guys!
long lurker and first-poster here. I've played the mod for about 300h now and I love it! However, whenever I talk to chouncellor Herfast, I can not set my culture and I do not know why.. Could anyone please help me out on this?
Oh, well...Epicrules said:He said "set"
I think this mod has the most unique quests of all mods, sometimes they have tons of follow up quests. Some quest line involve new fractions. Read a bit, for example http://acok.wikia.com/wiki/Questsdeahmed said:Does this contain an actually story mode? I can't seem to do anything beside those 1 quests from the leaders and randoms.
shar_N said:Hello
I just wanted to bring up the issue of throwing weapons in this mod.
Currently, they are extremely useless and cost inefficient considering their low ammo capacity. However, such a low ammo capacity is certainly more realistic as it would not make sense for someone to carry around more than ten javelins. When compared to bows and arrows and the crossbows available in this mod, the throwing weapons are far outclassed.
What I want to suggest is perhaps a slight buff to throwing weapons. Javelins and throwing spears were highly effective against enemy shields because embedding themselves in the shield would weigh the shield down and ruin the balance of its wielded. If throwing weapons in the mod could provide bonus damage against shields as a way of reflecting this, I believe it would make them a viable weapon choice.
Hope you consider this if not I always have Myr crossbows to console me
cheers
Well, I and some others have reported on it before and I think it's getting fixed/reworked in next patch.Mycose said:Is there a way to inscrease the revenue from castles and towns ?
Because currently i'm losing money when i own a castle and for me it doesn't really make sense...
So maybe i'm doing something wrong ?
Or can i just modify a file and increase the revenue ?
thanks
erennuman_mb said:Also, veteran halberdiers are too OP IMO.
Muglos said:Hey Cozur I apologize if this has already been asked, but when Bannerlord becomes available, will you port ACOK to it? (assuming that that's possible) It's probably a premature question as it's still a ways off but I could see your mod being terrific addition on the new engine.
vonbalt said:Muglos said:Hey Cozur I apologize if this has already been asked, but when Bannerlord becomes available, will you port ACOK to it? (assuming that that's possible) It's probably a premature question as it's still a ways off but I could see your mod being terrific addition on the new engine.
hey man, Cozur said a while back that he is already planning ACOK 2 for bannerlord
Muglos said:On a further note, are there future plans to be to able to execute more lords? Being able to kill Ser Gregor Clegane as a vassal of the North is a nice touch. I could think of quite a few more lords that could use a good executing.