Doom_Carrot
Recruit
Sky Warden said:Xen0tech said:Not sure if there is a point to posting this. I heard the maker of this mod doesn't care for anyone else's opinion is that true? I hope not.
I bet you most of the people who said that just did because Cozur rejected their "Where's muh dragonz?" kinds of suggestions, which is the right thing to do in my opinion. I've experienced similar issue when I was helping a game development team who worked on something based on another famous media. People just went crazy with their little suggestions.
Cozur said:Also, as some of you have surely experienced, a pop-up happens if certain factions conquer King's Landing.
I thought it was a rather nifty feature, and would like to expand on it for 2.1.
Currently, I have the Freys switching sides if the Westerlands conquer Riverrun. Does anyone else have any good ideas?
I think it's a really cool addition. It makes the world feel more serious. It does open up a lot of possibilities, but I'm not sure about the Frey and Riverrun thing. I think he would have still supported Robb because he's promised to marry one of his daughters. I mean, Riverland was already messed up by the Westerlands before that anyway.
Oh, speaking of which, as you can see I talked to Renly, and it happened long after I did the Crowned Stag quest (around 30 days after). Isn't he supposed to be gravely wounded and disappear from the game? Well after I did the quest, with half of his lords defecting to Stannis' side, the Stormland was really screwed and the faction ceased to exist. After some time the Stormland returned and Renly reappeared. Is he really supposed to heal back up and live again or is this something that needs to be fixed?
Well, Cozur isn't always the friendliest developer, I'm not gonna lie, so be prepared to get snapped at or something. But I know everybody has tough things going on in life, and building a mod is a big project, so I'm not gonna judge.
Also, +1 for things like Frey changing sides if they are conquered and stuff. It helps make it possible for factions to rise or fall if the player doesn't interfere, which is how it should be I think. After all, in my 1.5 game, the war literally raged for 6 years and everybody still had their land, give or take a castle or two, which was extremely boring.