OakenRivers said:I happen to have a suggestion/ Request or two...
I was curious of if perhapse you were considering adding religions to the mix, like brytenwala. The North with they're old gods, Rhollor the Red, The Faith, The faceless God....
I'm just curious because I'd really like to go crusader on some septs.
Old Gods all the way!! Woot! Woot!
Cozur said:OakenRivers said:I happen to have a suggestion/ Request or two...
I was curious of if perhapse you were considering adding religions to the mix, like brytenwala. The North with they're old gods, Rhollor the Red, The Faith, The faceless God....
I'm just curious because I'd really like to go crusader on some septs.
Old Gods all the way!! Woot! Woot!
Sure, just send me the codes needed to implement religion and I'll do it right away.
darklordhawk said:BTW random question to players not cozur: What factions have you noticed tend to be stronger or weaker?
amacd said:darklordhawk said:BTW random question to players not cozur: What factions have you noticed tend to be stronger or weaker?
I've found that the Westerlands and Iron Islands have really tough units. Westerland Longbowmen have plate armor and Westerland knights are pretty tough as well (they were better pre .8 when they had sidearms and not just lances). Elite Ironborn Retainers are monsters. Large formations of them can be devastating especially when receiving an attack from a larger force.
I've also noticed the respawn rate for lords is pretty high if you're trying to end a faction. I started refusing to sell them back ever (until they escaped ofc)
darklordhawk said:amacd said:darklordhawk said:BTW random question to players not cozur: What factions have you noticed tend to be stronger or weaker?
I've found that the Westerlands and Iron Islands have really tough units. Westerland Longbowmen have plate armor and Westerland knights are pretty tough as well (they were better pre .8 when they had sidearms and not just lances). Elite Ironborn Retainers are monsters. Large formations of them can be devastating especially when receiving an attack from a larger force.
I've also noticed the respawn rate for lords is pretty high if you're trying to end a faction. I started refusing to sell them back ever (until they escaped ofc)
Yep I had to do the same thing. My honor rating is horrendous but its the only way to avoid battling the same guy 18 times
And Im enjoying reading your guys' accounts of which factions are powerful. I havent compared stats of different troops and havent fought enough Westerlands armies to be certain but I do know which factions I preferred fighting due to their weaknesses.
Now heres a wild question: In your opinions, which faction has the coolest armors?
Rivers said:To make the bastard swords work from horseback do the following:
Download: Morghs M&B WB-WFAS Editor
1. place it in your clash of kings folder
2. run it
3. pick item editor
4. search for bastard
5. click check boxes for one hand attacks and one hand attacks from horseback for all bastard swords
6. save item
7. reboot game and enjoy the bastard sword from horseback and with shield.
This also works to add swords to the westerlands_knights who only have lances
Cozur said:Rivers said:To make the bastard swords work from horseback do the following:
Download: Morghs M&B WB-WFAS Editor
1. place it in your clash of kings folder
2. run it
3. pick item editor
4. search for bastard
5. click check boxes for one hand attacks and one hand attacks from horseback for all bastard swords
6. save item
7. reboot game and enjoy the bastard sword from horseback and with shield.
This also works to add swords to the westerlands_knights who only have lances
Just for the record, Bastard Swords are not meant to be used on horseback. They are intended to be used as two-handed swords. Making them work from horseback will make your character overpowered and unbalanced.
I repeat, two-handed swords not being able to be used in one hand is not a bug.