Check the last mods that you have updated. It happened to me with Recruiter and now is happening with Tournnament XPanded. Just roll back the mod to a previous version.
Which versions exact?Check the last mods that you have updated. It happened to me with Recruiter and now is happening with Tournnament XPanded. Just roll back the mod to a previous version.
Tournament
I started a new campaing. But if it comes ever again, yeah pls tell me how to troubleshoot this or to know where the error is. Bc I googled it several days and nobody knew something about it...Tournament XPanded - Version 1.6.3.hf2 (and hf1) fixes the save issue with BL1.2.0. There may be another issue around item modifiers that has yet to be figured out - hf2 adds extra error handling around that to try and prevent it from being an issue. (Or you can turn off item modifiers in the experimental settings of the mod).
I've been playing all morning with it on the latest BL1.2.1 that came out today and I've had no problems saving or crashing. If you do have problems you can send me the logfile on nexus or I can tell you how to turn on more diagnostics if you're in a mind to help troubleshoot it.
Need some clarification, when this happens do you have to delete the bloated save in order for other saves to work again?It's been reported times and times again that the issue is related to sudden savegame bloating. Just keep an eye on your save files: sooner or later your latest one (likely an autosave) will suddenly go from ~35/40mb to ~65/75mb, which quite evidently shows something got corrupted. Once that happens, you won't be able to save anymore. At the moment the only solution is to keep several savefiles on rotation, so as soon as you see the issue coming up, you have a previous save to revert to without losing too much progress.
This happens with or without mods, although some mods can possibly make it more frequent (not even necessarily for any specific technical reason: the main one why for instance the Tournament mod was wrongly accused - apart from a different problem it caused when it still saved data in the game in its older iterations - is likely because by its very nature it encourages savescumming playstiles: and guess what happens more often if savescumming when you have a random chance of the game corrupting each time you save it?).
Of course the game just gives the same error message for every possible issue that causes the save to fail, so the usual silly oversights such as messed up antivirus softwares, folder permissions or lack of disk space end up being reported in the same topics, but the two things *are not correlated*: proof of that is you can perfectly fine load and save the same campaign from 20 minutes before the issue came up. Until, once again, a new save bloats (and likely corrupts) the file again, and the issue is back.
Need some clarification, when this happens do you have to delete the bloated save in order for other saves to work again?
Also, when you say without mods, do you mean mods disabled or no mods ever on a fresh install?
I ran into this problem a while back, confirmed not antivirus, but couldnt find solid sounding info like this at the time.
Thanks for the info, it's definitely kind of tough right now to figure out which bug reports are bug bugs and which are "I went mod crazy" bugs. I lost my most recent campaign to the scoreboard on battle crash, and now doing modless 1.4.1. If I run into this save bug I'll be sure to upload it.The other (older) saves will work, it's the bloated save that's irremediably borked (even if it actually loads, you won't be able to save anymore, even on new files). You can delete it, overwrite it, whatever: you just won't be able to continue that savegame anymore.
Usually, if the previous save is still fine (and with the normal size of about ~35mb) the issue usually won't reappear at the same time even if you more or less try to retrace your steps (although sooner or later it likely will reappear): but there have been a few people who reported saves that could still be resaved just after being loaded, and that repeatedly would then give the error in a reproducible way just a few steps into it: this could either mean they had an already borked and bloated save that still managed to resave just once or so, or that they happened to save just before one of the things that cause this bloat, whatever it might be that's borked in the code. So close to it, actually, that they couldn't avoid it anymore: those saves would be very useful to the devs to better identify the cause, but alas I don't know if anyone who happened to encounter such a "perfect spot" bothered to upload their save for investigation.
This is why it's important to keep a healthy number of separate saves on rotation: because a save from 2 minutes before might not be enough to recover the game for the long term.
As for mods: yep, AFAIK even games with no mods whatsoever, I've seen plenty of people reporting this issue while never having gone to the beta branch or installed any mods. It just seems to be definitely less frequent in unmodded games, which however can be just a biased perspective for various reasons: the playstile thing mentioned before, or the fact some mods can give similar errors for very different reasons, which often tend to overlap in the feedback. And, last but definitely not least, the very fact there's A LOT more communication about game issues among players active in the modding community (which, at the moment, is focused more on fixing the game rather than expanding it, for obvious reasons) than elsewhere, so the issue gets reported and talked about much more there than here, which could lead to make it seem the problem has a strong correlation with mods when that correlation doesn't necessarily mean causation.
There also have been reports about the Community Patch guys having supposedly identified a likely cause for it and being investigating the issue for a fix, but... heh, that's third party information, as the Community Patch project is, quite baffling I dare say, not very sharing with the community (they even closed the comment thread on the Nexus, for some reason). So take it with a grain of salt.
lol don't say the community patch isent sharing with the community they just dont want chaos on their propperly managed channels they just want to force people to submit thei bug reports on github.