Haha, I took my hodgepodge warband of 600 dudes - very strong companions, 50 Household Guards with Darkforest bows, 250 Geldarin Dukes, and a mix of high level cavalry and archers from other factions, made another save, and declared war on the Falcons just to see what all the hype was about.
Geldarin Dukes are NOT squishy characters, and the Noble Geldarin Shield they carry (HP 500, Resistance 20) is pretty good, along with their 9 shield proficiency.
They've also got 83 hp, 63 head armour, and 61 body armour. They make an impressively tanky shieldwall.
Saying all that, I lost 200 Dukes just escorting the siege tower to the walls. That is one majestically long bridge. Fountain Hall's architecture is incredibly imposing even by modern standards, let alone for a 14th/15th century tech-level feudal republic. Even your best archers can't possibly return fire until 70% of the way across that vast length, and meanwhile the Scytere Fealcans rain a hailstorm of arrowfire down on your army from an astounding distance.
Even when your archers make it close enough they can't form up properly to return meaningful fire except for a handful of men, and your shieldwall escorting the siege tower are soaking up
quite literally a thousand arrows a minute.
To top it all off, your troops can get stuck inside your siege tower, fail to stand alongside it (because of pathfinding issues), and then the siege tower never reaches the walls at all. I had to end my try there.
-
Results;
My Side -
- 330 wounded
- 82 killed
(out of 61
Defenders -
- 56 killed
- 0 wounded
(out of 1086)
-
The only siege I've ever played that outdoes this is
goddamn Elacrai, and that's more because the Noldor are Noldor, and Noldor will do what Noldor always do - which is to say, be completely overpowered. In terms of the sheer majestic difficulty of the scene though, I think Fountain Hall is even nastier than Elacrai.
I'll come back with my marshal army of 30 lords later... much much later... and see whether I can break it open with sheer numbers next time.