Maximum997
Squire
Are we speaking about that game, where modders are fixing and improving things faster and better then devs?And may be devs know better how to manage their work and what to fix first,
Are we speaking about that game, where modders are fixing and improving things faster and better then devs?And may be devs know better how to manage their work and what to fix first,
Are we speaking about that game, where modders are fixing and improving things faster and better then devs?
So devs are so bad, so even cant fix the broken thing that they created. So they need another broken thing, and to fix this they need another broken thing. AhahhaModders did not fix prisoner escape, did they? So why don't you tell them to, if it's so easy and they are so good? Then you don't have to execute lords.
So devs are so bad, so even cant fix the broken thing that they created. So they need another broken thing, and to fix this they need another broken thing. Ahahha
Yes this was a dumb change, knee-jerk reaction to players executing every lord. If they would just fix the game so lords don't escape from prison in under 30 seconds, and implement proper ransom negotiation, then we wouldn't need to execute them in the first place and this poorly conceived change would be redundant.
"I killed a very important person who surrendered and is completely harmless, why am I being so looked down upon?"
They're people with a high social standing, literal lords who are part of great noble families. It's a pretty big dealThey didn't surrender. They fought a battle, lost and were taken prisoner. I'd rather kill them in battle but that is not an option either. they are given the option to surrender before the battle and they always reject it.
They are not all very important. half of them are mercs and little better than criminals, worse still many of them are defectors. the important ones are still enemies to my faction. I dont expect the enemy to like it when their generals get executed but for my allies to stop letting me into their castles for killing people they didnt know, raided their villages and were at war with is really a joke.
And they are not completely harmless when despite being honorable they raid the same villages the day after they escape or get released.
Yes. But you can just throw all enemy lords into jail for the next century.Execution did not exist in the Warband.
Lords had 70% chance to instantly escape when you defeated them in battle in warband. There was also a 5% chance every 48 hours for a lord to escape a prison tower and a 50 % chance for them to escape a town or castle without a prison.Yes. But you can just throw all enemy lords in jail for the next century.
Yes. But they generate armies really slow compare to BL. And 5% every 48 hours is not so fast, becouse in warband you can do more things in one day.Lords had 70% chance to instantly escape when you defeated them in battle in warband.
Yes. You are totaly right. But players need some way, becouse right now it is like:Let's just say imprisoning the lords wasn't the solution as much as just wiping out the whole factions fiefs.
+1I feel like there are no good options after defeating lords in battle. At first it felt like an accomplishment, when I finally had an army capable of defeating other lords in battle. But after playing for a while, it seems pointless and repetitive.
1. Release the lord. Get a small boost to relations, but the same lord is back on your door step the next day.
2. Capture the lord. Because of how quickly they get released, this is essentially the same as 1, just delayed and without the boost to relations.
3. Execute the lord, watch 5 straight minutes of relation decrease notifications, and be hated across the entire world.
I feel like I either have to become hated (which makes recruitment impossible after a while) or fight the same battles over and over again. As a small independent kingdom, it's near impossible to successfully maintain a siege for long enough when doom stack armies re-appear in a matter of days. Execution seems like the only way to make any progress in wars as a small kingdom.