Could it be that they abandoned it mid-way then picked it up again later? I really really don't see other explanationThere were already screenshots of the game and assets by 2013, and I remember they were hiring in 2010 / 11.
Could it be that they abandoned it mid-way then picked it up again later? I really really don't see other explanationThere were already screenshots of the game and assets by 2013, and I remember they were hiring in 2010 / 11.
The full PR cycle began in 2013/14 and they were publishing stuff..."consistently" during that whole time. From what I've heard from developers they kept redoing game systems because the management wasn't happy with them, and if you look at employee reviews they say the same thing.
Joking right? 9 months of EA hasnt produced anything of significance and you think 3 months will add all these features ? Okay then.Meh okay, they did exist, I wouldn't call them significant pieces of work to add in though. Most of them easy enough to put in prior to March.
Joking right? 9 months of EA hasnt produced anything of significance and you think 3 months will add all these features ? Okay then.
The team that works on the engine is separate from the people that code new game mechanics and add new features with artists' help.
So normally you would have these things running in parallel:
- engine performance improvement, including unit pathfinding
- strategic improvements (like rebellions and advanced diplomacy) and faction balancing (mexxico's pet project)
- scripting and new gameplay (quests, perks, kids/aging, anything else)
- new/improved weapons and armors
- new/improved scenes (also called maps by MP kids)
- MP balancing or even rehauls
It's never "TW had to concentrate on X so they couldn't do anything else". There are no excuses except if most developers quit and they simply don't have the manpower anymore (which might be true, given how many job vacancies they are trying to fill).
The missing features from Warband aren't significant either though.Joking right? 9 months of EA hasnt produced anything of significance and you think 3 months will add all these features ? Okay then.
The game engine/rendering the thing that everything else depends on. They have only recently started to add other content since that has begun to stabilise.
To add to what madvader said, the fact that there were screenshots of assets and environments available in 2013 shows that the rendering side was done by then. From there, asset creators can work on textures and models while drastic changes are being made to the rendering system, because it basically every engine nowadays imports models and textures the exact same way.
I think there is a lot of misinformation about how much of an undertaking an engine is, or even what it is. Functionally it's just an arbitrary grouping of highly reusable code, and it's completely up to the developers to decide what bits of code to call an "engine" or even to call it an engine at all.
In the 90s when this terminology first appeared it was mainly for marketing, but nowadays it can be useful to divide between situational code (missions, cutscenes, game mechanics, AI) and re-usable code (collision, physics, rendering) because they typically don't interact very much beyond basic function calls,
There is quite a bit of gameplay content missing that was in Warband and isn't in Bannerlord. If they re-add that stuff, and then finish their announced rebellions and dynasty systems and crime systems, fill out the missing scenes, and do the necessary bugfixing and balancing still required, then it would be safe to call this game a "full game" in terms of content, and a good sequel.I think there isnt a lot to add in terms of 'content'to say this is a full game. Thats my ignorance of Bannerlord hype before hand though. I don't know what was promised or planned for.
Comparing it to Warband now, there isn't much too it. Bannerlord probably adds a little more content now on top of a mahoosive beautiful engine. The much needed 'foundation' of Bannerlord is there and it runs great by itself now. Unlike pre 1.4.1 or close.
Could there be a a lot more immersion / content - undeniable. I hope more varied quests come in. And really it should have that before release.
To be honest, that doesn´t sound unrealistic.The next update 1.5.6 will bring so many bugs that they need to fix that until February / March. Then 1.6 will come out with fixed rebellions. After that they will need 3 more month till 1.7 for more bug fixing and maybe some interactions between your wife and children.
Then at 1.8 around October 21 they will fix Siege Battles and give some abilities to management.
At december 21 they will be fixing more bugs and perhaps give us the abilities to manage our Kingdom properly.