Theo H said:
RumbleBee said:
What's everyone's experience with AI on AI steamrolls because they are very common for me. 3/3 of my concurrent long running play-throughs have had atleast one faction decisively defeat another, taking several centers with no sign of slowing down within the first hundred days or so without much/any player intervention.
I'd wager this is the result of the issue where poor lords get banished to the shadowrealm a friendly city and essentially stop existing in combnation with the new full auto-garrisons meaning that successful attackers rarely lose much momentum.
But maybe it's just a fluke. AI snowballing wasn't unknown pre 3.9 either.
Attacking armies take minimal damage attacking cities/castles unless the player joins the defense (or in some cases attack) personally or a bunch of lords are sitting in the garrison at the time of attack....been this way for ages.
Completely different from native or other mods where attacking armies can sometime take quite a dent or in some mods get completely annihilated...tbh I wish garrisons would have a bit more autocalc punch.
Fierds are conquering everything, and nobody can stop them. They own several Sarleon castles, a ravenstern castle, half the D'shar territory, and they dived deep to take Marleons.
I really hate the new AI cheat for the instant full garrisons, as my lords are hurt by it and need my entire army to protect their castles until they finish garrisoning it, while the AI just waltzes in, take a castle, leaves, and I have to deal with something equivalent to one of their original castles. Then it helps the AI steamroll even more, as castles rarely change hands back and forth anymore.
I think the reason for the easy autocalc wins is the absolutely massive marshalled armies in this mod, where they regularly go over 1200 men for a mere half of a country, lategame when factions swell with defeated kingdom lords they can easily reach over 2000+, while garrisons are usually 500-700 at the very most. I think the defenders should get a slight autocalc boost like the Noldor, just not as huge. Maybe it already works this way, but it doesn't seem to help much. If it's tweaked, the instant full garrisons needs to go or be severely reduced, as it's just another straight-up cheat for the AI that just adds more tedium and annoyance to the player, punishing the player for losing a castle, but not punishing the AI for doing the same.