[ptx] said:I suppose I shouldn't be going after unique spawns whilst not owning a fief/kingdom/etc.
You can aim for unique spawns right away:[ptx] said:I suppose I shouldn't be going after unique spawns whilst not owning a fief/kingdom/etc.
From the Wikia (http://pop3.wikia.com/wiki/Character_Creation)Armchair Cosmere Fanatic said:What do you mean lowest rumor interval at character creation?
What is Rumor interval?: It affects how often the player can ask for rumors and get a valuable answer (hidden chest, unique spawn, Red Brotherhood hideout...). Lower is better. Range goes from 7 to 4. Rumor interval will always keep the lowest value your choices gave (for example, you start with 7, then pick "2d) Fend for Yourself" which gives 4, and finally "3d) Self employed merchant" which gives 5, your character will start with 4.
It is not how it was fixed.Brew said:In regards to the fix that will get lords out of towns with a lower troop threshold, is the amount of troops 60?
From what i've seen the lords typically have around 45-55 troops.
k0nr@d said:It is not how it was fixed.
You can easily solo Alaric Unique spawn, i had less than 80 soldiers while enemy had 600+, with my low battle tactics, i spawned with 25 soldiers vs 250+ and still managed to win, got 3 reinforcements of 15+ each and managed to win, by the end i lost 30+ soldiers (Killed) and some wounded) and personally killed more than 110, i did this with the Fierdsvain factional troops, we managed to hold a line that even alarics peasant horde couldn't go through, pretty cool battle, i have full damage against allies (My own troops or allies) on, so i guess even elites could die to some peasants.[ptx] said:I suppose I shouldn't be going after unique spawns whilst not owning a fief/kingdom/etc.
DeuxGzuis said:You can easily solo Alaric Unique spawn, i had less than 80 soldiers while enemy had 600+, with my low battle tactics, i spawned with 25 soldiers vs 250+ and still managed to win, got 3 reinforcements of 15+ each and managed to win, by the end i lost 30+ soldiers (Killed) and some wounded) and personally killed more than 110, i did this with the Fierdsvain factional troops, we managed to hold a line that even alarics peasant horde couldn't go through, pretty cool battle, i have full damage against allies (My own troops or allies) on, so i guess even elites could die to some peasants.[ptx] said:I suppose I shouldn't be going after unique spawns whilst not owning a fief/kingdom/etc.
Brew said:Heres a weird one, Sarleon is at war with D'Shar
Chasing down one of their lords gives this dialogue
Followed by this
I attacked another lord awhile before this one without problem.
Jason Kemp said:Do you have the "Ghost Quest" in the logquest?
While I really enjoy most of the changes and newly added features, this alone would make the 3.9 upgrade worthwhile. It was infuriating and immersion breaking at the same time when your arrows got stopped by thin air over and over again. I play with a pretty large battle size and it was close to impossible to get any shots to land in sieges before. Many thanks for that oneGorvex said:Yep, @Konrad made all shields' dimensions match the size of the mesh (texture). Round shields in particular no longer have invisible enlargements compared to their actual appearance, just as it should be.
Shield skill still enlarges the protection zone but that makes sense at least. I like the change too but I also think archery as heavy cavalry is slightly too powerful in this mod. Better shieldwall AI and polearm bracing would make it a lot more fun.DeSoto said:While I really enjoy most of the changes and newly added features, this alone would make the 3.9 upgrade worthwhile. It was infuriating and immersion breaking at the same time when your arrows got stopped by thin air over and over again. I play with a pretty large battle size and it was close to impossible to get any shots to land in sieges before. Many thanks for that oneGorvex said:Yep, @Konrad made all shields' dimensions match the size of the mesh (texture). Round shields in particular no longer have invisible enlargements compared to their actual appearance, just as it should be.
Unless I misunderstood you, so if you have not meant "better" for this too, then polearm bracing is fully implemented in PoP, it's just disabled by default. To enable it both for you and for all units, open up module.ini found in your PoP folder and make "can_crouch" = 1incas said:...and polearm bracing would make it a lot more fun.
Gorvex said:Unless I misunderstood you, so if you have not meant "better" for this too, then polearm bracing is fully implemented in PoP, it's just disabled by default. To enable it both for you and for all units, open up module.ini found in your PoP folder and make "can_crouch" = 1incas said:...and polearm bracing would make it a lot more fun.
More accurate ranged units aim at heads, which in case of crouching soldiers are not at the usual level -> most bullets miss.aimlessgun said:Gorvex said:Unless I misunderstood you, so if you have not meant "better" for this too, then polearm bracing is fully implemented in PoP, it's just disabled by default. To enable it both for you and for all units, open up module.ini found in your PoP folder and make "can_crouch" = 1incas said:...and polearm bracing would make it a lot more fun.
Why is it off by default? Were there problems with it?
in 3.8.4 I saw AI xbows sitting and dodging every arrow shot from archers so there's thataimlessgun said:Why is it off by default? Were there problems with it?
Is this only in Pop or in every mod that enables crouching?azenky said:in 3.8.4 I saw AI xbows sitting and dodging every arrow shot from archers so there's thataimlessgun said:Why is it off by default? Were there problems with it?
Every modincas said:Is this only in Pop or in every mod that enables crouching?azenky said:in 3.8.4 I saw AI xbows sitting and dodging every arrow shot from archers so there's thataimlessgun said:Why is it off by default? Were there problems with it?