Brew 说:I've noticed that the throwing ...
Another thing that I have seen that was not present in previous versions is the AI going into a kind of idle stance, they often drop their shield and just stand there(it only lasts for a short time), I have seen it most in the AI skirmisher formations/line, its almost like they give up hope of surviving![]()

k0nr@d 说:It was done rather because: enemy is coming, player abandons city/castle, location is lost, enemy left 50 strong garrison, player takes poorly defended location back.Hedin 说:MitchyMatt 说:It allowed for factions to steamroll way too easily. Besides each sides in my game are still able to take fiefs.
Wait - I'm exhausted - it's the end of the day here so maybe I am missing something obvious about this change - also I haven't had a chance to play 3.9 much yet to experience it myself...but how does this change prevent steamrolling? Doesn't it give the attacking force additional advantage and prevent newly seized castles from being vulnerable to counterattack by the defenders as before?


Striptokop 说:Great update overall, however disappointed that terrible "Deal with looters" quest wasn't fixed/removed. So tired of wasting my time because half of the looter parties don't spawn at all.

What ? Did not notice that at all. Anyway even if it works like this, the player should get the option to "finish" the quest after killing only few of those parties. Waiting whole month for quest failure because the 4th party did not spawn/ran away to desert is no fun.Draenor 说:Striptokop 说:Great update overall, however disappointed that terrible "Deal with looters" quest wasn't fixed/removed. So tired of wasting my time because half of the looter parties don't spawn at all.
They are now neutral and visible on the entire map - didnt have any problem doing it so far.
"A god's voice booms across the sky: I, UllrVetr, God of Bowmen, manifest myself to you as this bow. Use it well in the battle to come."
"UllrVetr has seen the threat vanquished; and in that instance the powerful manifestation that was the bow has disappeared."


tbh it’s perfect how they handled Ullr Vetr. It’s PoP’s version of Excalibur. If you read Arthuran myth, one face of the blade was inscribed with the phrase “take me up” and the other side of the blade inscribed with “cast me away”. A weapon used for its holy purpose is not wasted, it’s a matter of respect to the weapon itself. All in all, my hero given a mythical weapon for a single god-given purpose got me giddy instead of fearful of the prospective challenge before me.Latis the Darkgryphon 说:I am satisfied with most of the changes.
Except the mechanic of God’s bow.
According to the code, before 3.9 there is one “supposed” way to hold the bow- “player himself equip it when wolfbode is defeated”.
And now this one removed, it feels the lore was changed, it feels the voice of the god, the unique texture of the bow is wasted.
In older versions I felt it was a “gift” as told, god only took it when player didn’t respect it.(do not use it to fight with wolfbode)
Before 3.5 god gave ruby bow directly, and I had no problem to hold it, because I USED it myself all the way.
I guess just too many players tended to “exploit” the bow, so that they forgot or never know the damn true way to hold the bow, which led to the result that the bow became useless for skillful players.![]()
k0nr@d 说:Sorry, but I totally disagree with your interpretation. And what "... lore was changed"?
Message is clear:
"A god's voice booms across the sky: I, UllrVetr, God of Bowmen, manifest myself to you as this bow. Use it well in the battle to come."
"Use it well ..." - where it stands that player should hold the gift himself/herself all the time. If player thinks that his companions will use the bow better in order to defeat Wolfbode, there is nothing in this sentence to prevent it. It is not: "Use it well yourself and keep close to you all the time ..."
"... in the battle to come." - not "battles", but "the battle" - one specific battle against Wolfbode.
So message is:
"Here is the super weapon - use it to defeat Woldbode".
The second message:
"UllrVetr has seen the threat vanquished; and in that instance the powerful manifestation that was the bow has disappeared."
"... the threat ..." for UllrVetr is Woldfode, not all player's enemies.
There is nothing about keeping the bow as reward.
"UllrVetr has seen the threat vanquished; and in that instance the powerful manifestation that was the bow has disappeared."