It will fix the very obvious issue of ranged damaged making most units utterly superfluous on the battlefield.Nerfing archers won't fix it - it'll just piss off everyone who likes using archers.
They perform like firearms in Bannerlord. And not even like those late middles ages types of firearms, but as good as firearms of the Napoleonic era. Or even better, considering that they lack any kind of natural predator, there is zero penalty or counter for formations that maximize firepower (shallow vee, bent wing or L) or reduce the casualties from the same (open order). Those formations are objectively better, nearly 100% of the time in Bannerlord, subject only to terrain considerations.
In summary:
Yeah, I'm down with anything that makes ranged power less overbearing.
Also, just so I'm clear, I think high-tier armor should utterly no-sell arrows in Bannerlord, regardless of how good your bow or arrows are. Like, just straight-up ping off for 0 damage, do not pass Go, do not collect $200. Anything less than that level of protection just means the solution to most Bannerlord tactical problems is a marginally higher critical mass of archers (foot or horse) to slaughter everything else for zero losses.
my opinion is that ranged power should be heavily nerfed and largely restricted to morale damage, with only melee being decisive.
And yes, I agree players build ahistorical armies. I'm saying that is the game's fault for not getting medieval combined arms correct; players respond to incentives like winning. If they see stacking archers is 100% effective, they'll continue to stack archers.
But in proportion to their historical abilities, they are way out of line, which leads to tactical distortions that make the game resemble a kind of funhouse mirror version of pike-and-shot. That's my main concern.
I am completely serious: tactically, the arrows in this game act more like bullets because they can reliably cause enough casualties to make melee superfluous. That wasn't as much a thing in medieval times, short of woefully unprepared opponents. Instead archery was used to disrupt, cause morale failure, restrict freedom of action and offer one plank of a combined arms platform. But the melee was still important.
even with objectively superior ranged weapons (early gunpowder firearms) on the field, pikes were the dominant arm (during field battles) of the last years of the medieval era. Ranged weapons, even in the case of the exceptional English longbow tactics, did not demonstrate dominance over melee in that period.
Bannerlord, being a game about medieval battle, should reflect the more general relationships between arms, in which archery was typically a supporting role, with the arms of decision being either shock cavalry or polearm-equipped infantry, winning in the melee.