EGIII Development (v0.95e PATCH)

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Meh, I need a science lesson of my dad to get the answer, but isn't it so that horseman would be very susceptible to archer fire?
 
i can't run it :sad: every time it loads, i get an RGL error telling me it can't open a file, some surcoat, from what i can gather
 
Chel said:
alhoon said:
How does it go Chel? Any news on when we could expect a new update?

not started on it yet. need to get more time and motivation together :smile:

OK, as far as more time we can wait. As far as for motivation... well, we love this mod and would like to see it the next update. :smile: How about that?
 
Version 0.95e PATCH
https://www.mbrepository.com/file.php?cid=1&id=733

see first post for details.
 
HI Chel, what's the change log between 0.94 and 0.95?
I tried to find it but no luck. Can you make a topic where all major changes from one version to the other to be underlined? not speaking about patches, but only from 0.92 to 0.94 to 0.95... thanx.
 
cifre said:
HI Chel, what's the change log between 0.94 and 0.95?
I tried to find it but no luck. Can you make a topic where all major changes from one version to the other to be underlined? not speaking about patches, but only from 0.92 to 0.94 to 0.95... thanx.

they all used to be in the first post of this topic, I removed them just now when posting 0.95e because it was getting too long. I guess I should have kept it somewhere.

you can see some changelogs in this topic, here:
http://forums.taleworlds.com/index.php/topic,62296.msg1627602.html#msg1627602
http://forums.taleworlds.com/index.php/topic,62296.msg1694676.html#msg1694676
http://forums.taleworlds.com/index.php/topic,62296.msg1697467.html#msg1697467

the main addition between 0.95 and 0.94 was the encumberance system and the player becoming fallen one after death, but there were many other fixes and adjustments.

I'll keep a new changelog in a file with the mod starting with 0.95
 
How many arrows do Vaegir get now ? This is the only faction I tend to use except maybe a crazy escaped barbarian from time to time.

Also as my first post on the forums thanks a lot for all the work on this mod could never play native again.
 
hey Chel idk what i did wrong but i did what u said. I copied the EG3files from the v0.95e patch and pasted them over the EG3files in v0.95b but nothing has changed, so have i done something wrong
 
Deathcol45 said:
hey Chel idk what i did wrong but i did what u said. I copied the EG3files from the v0.95e patch and pasted them over the EG3files in v0.95b but nothing has changed, so have i done something wrong

paste them over the files in the main mod folder, 'Expanded Gameplay III ...'
not into
Expanded Gameplay III .../EG3files/ subfolder.

 
Wellenbrecher said:
I'm glad you're patching, but you guys are too fast! :lol:

oh, oh... not this argument again.  :roll:

Back in EGII there was a new non-save compatible patch every so often that people complained about it.


And again, Thanks Chel and Rognar!
 
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