Chel
Master Knight

Version 0.95e PATCH
http://www.mbrepository.com/file.php?id=733
- New Game Required
This patch is based on the excellent patch 0.95d made by Rongar and includes all of his improvements and most of the changes. You can see them here: http://forums.taleworlds.com/index.php/topic,72594.0.html In addition it has several other changes, see below.
-Fixed bug of player unable to use his chest in a captured castle.
-Fixed bug of Repeating Crossbow being unusable in 0.95d.
-made fallen parties slightly more rare
-gave Vaegir special arrows that are high damage but low ammo. They now cannot sustain fire nearly as long as Khergit archers.
-reduced base ransom amounts by 50%, but Prisoner Management skill now increases ransom amount by 25% instead of 20% per skill level.
-reverted Khergit warriors and guards to foot soldiers. Kept scourges dressed in heavy armor.
-removed experimental Inventor troops from the game.
-slightly reduced Khergit guard power strike and ironflesh, increased athletics.
-reduced speed of Titan bow from 110 to 70.
-increased damage of throwing stones from 12 to 13.
to do before 1.00:
-new starting characters
-morale, possibly
-improved troop trees
-companion
-new enemy types and minor factions
-alliance with minor factions
planned features to be added in 1.00:
-storyline with main goal and many quests
-Onyx Brotherhood
-special combat abilities and class specialization
http://www.mbrepository.com/file.php?id=733
- New Game Required
This patch is based on the excellent patch 0.95d made by Rongar and includes all of his improvements and most of the changes. You can see them here: http://forums.taleworlds.com/index.php/topic,72594.0.html In addition it has several other changes, see below.
-Fixed bug of player unable to use his chest in a captured castle.
-Fixed bug of Repeating Crossbow being unusable in 0.95d.
-made fallen parties slightly more rare
-gave Vaegir special arrows that are high damage but low ammo. They now cannot sustain fire nearly as long as Khergit archers.
-reduced base ransom amounts by 50%, but Prisoner Management skill now increases ransom amount by 25% instead of 20% per skill level.
-reverted Khergit warriors and guards to foot soldiers. Kept scourges dressed in heavy armor.
-removed experimental Inventor troops from the game.
-slightly reduced Khergit guard power strike and ironflesh, increased athletics.
-reduced speed of Titan bow from 110 to 70.
-increased damage of throwing stones from 12 to 13.
to do before 1.00:
-new starting characters
-morale, possibly
-improved troop trees
-companion
-new enemy types and minor factions
-alliance with minor factions
planned features to be added in 1.00:
-storyline with main goal and many quests
-Onyx Brotherhood
-special combat abilities and class specialization