Albertus Magnus
Banned
OSP labyrinth and Magnus-Hammer
download!
Hi folks!
In my Astorionar Adventure Mod I built a labyrinth consiting of different part,
they can be combined as you like and maybe some fun scenes and labyrinths can
be built by it.
You have the following parts:
-way
-corner
-sharp corner
-crossing
-6-way crossing
-room (only one way in and same way out)
-stairs (move to the next level of the labyrinth)
Picture of a 6-way-crossing taken from my mod:
Map of the labyrinth (you can see the hexagonal parts!):
The brf also includes an unrealistic hammer I've made.
Magnus Hammer:
There is one more colorful texture and one darker (you need to change the textures names to
choose) They're with normal and specmap.
To include these thing you need to add the following (if you're working with the ms!):
module_scene_props.py:
module_items.py:
And don't forget to add it to your module's ini!
...and don't forget to add the textures to the "Texture"-folder!
I don't guarantee that everything works fine. If you have bugs, post!
A. Magnus
download!
Hi folks!
In my Astorionar Adventure Mod I built a labyrinth consiting of different part,
they can be combined as you like and maybe some fun scenes and labyrinths can
be built by it.
You have the following parts:
-way
-corner
-sharp corner
-crossing
-6-way crossing
-room (only one way in and same way out)
-stairs (move to the next level of the labyrinth)
Picture of a 6-way-crossing taken from my mod:
Map of the labyrinth (you can see the hexagonal parts!):
The brf also includes an unrealistic hammer I've made.
Magnus Hammer:
choose) They're with normal and specmap.
To include these thing you need to add the following (if you're working with the ms!):
module_scene_props.py:
Code:
("labyrinth_corner",0,"labcorn","bo_labcorn", []),
("labyrinth_corner_sharp",0,"labcornsha","bo_labcornsha", []),
("labyrinth_crossing",0,"labcross","bo_labcross", []),
("labyrinth_6ways",0,"labcross6","bo_labcross6", []),
("labyrinth_room",0,"labend","bo_labend", []),
("labyrinth_stairs",0,"labstairs","bo_labstairs", []),
("labyrinth_way",0,"labway","bo_labway", []),
module_items.py:
Code:
["am_hammer", "Magnus Hammer", [("am_hammer",0)], itp_type_two_handed_wpn|itp_merchandise| itp_two_handed|itp_primary|itp_bonus_against_shield|itp_wooden_parry|itp_unbalanced, itc_nodachi|itcf_carry_axe_back,
90 , weight(5.5)|difficulty(10)|spd_rtng(90) | weapon_length(90)|swing_damage(38 , blunt) | thrust_damage(0 , blunt),imodbits_mace ],
And don't forget to add it to your module's ini!
...and don't forget to add the textures to the "Texture"-folder!
Code:
load_mod_resource = OSP_AM_labyrinth
I don't guarantee that everything works fine. If you have bugs, post!
A. Magnus