Jealous Wives wondering why you insist on all the women companions in your warband, wear that Doomguide armour
Ah yes, I forgot to mention that. Good thing you brought it up, I'll add a note about this to the Wikia as well, thanks! Because your wife always has a "copy" in your capital's castle hall (in fact, she doesn't leave the castle hall by the game's point of view), she can't actually disappear from the game either upon a defeat. Therefore she will be officially sent back to the capital where she is/was (Javiksholm in my case):MitchyMatt said:So what happens if the party is defeated? Where does she go?
Such tweaks have to be made from scratch if decided to officially add to PoP, simply because updating the .txt files is a big hassle every time something changes in a newer version... Therefore the tweaks have to be made in the .py module system (python code), which will have the built-in ability to update all those variables and constants in the .txt files automatically, upon recompiling them.Ningauble said:So ...... if the tweaks are already worked out, could not the Devs easily offer some them ( say, in camp menu " options " ) to the player, to enhance game play, as is their obvious purpose?
The tweak I updated is the easiest approach in terms of "coding" and updating for different mods, because via the minister-switch, your wife will be retrievable if you lose your party, or send her away (by accident to train your CKO, gather RtR, gather intelligence). All of which are unhandled features, as dialogues are missing, and your wife is not included in either of the responsible scripts. All of these would require much more time to work out. Which I'm still lacking the knowledge to do by myself. Plus as I said, more complex tweaks are a pain in the as* to update to a newer version, and v3.9.4 is right upon us.Ningauble said:I will mention that the Perisno version of " wife joining company " seems to be a simpler, less fraught pathway - for starters, with one menu button press she can come away with you as soon as you are married, without even a faction ( let alone a castle ) to your name !
( no king, minister, business - so, do you know a "short cut ", a la Perisno ? )
Some might work with other mods too, yes. Those that change single values which are part of a native feature are the majority of such cross-over tweaks. However note that the actual values might be different in other mods, likewise the constants/variables before or after them, so finding the parts you are looking for usually requires you to at least know what do those numbers mean.Ningauble said:While the above tweaks are published for PoP, as they might apply to standard Warband coding, do they work across other mods ? Any experience of this ?
Gorvex said:Suggestion: rename the currency to something else. "Denars" is inherited from native Warband, and it is understandable there for being a turkish game. But denars in PoP feels off to be honest. Gold/Silver (coin) would be fine imo. Or a totally made up fantasy name that is unique to PoP. I'm bad at making up fantasy names, so I'll leave it be...
+2Lag'ier Barlida said:Gorvex said:Suggestion: rename the currency to something else. "Denars" is inherited from native Warband, and it is understandable there for being a turkish game. But denars in PoP feels off to be honest. Gold/Silver (coin) would be fine imo. Or a totally made up fantasy name that is unique to PoP. I'm bad at making up fantasy names, so I'll leave it be...
+1
Even a ancient British currency name would be much better.
Yep, me too! "Gold" is always the currency in my mind when I forget that it's denars insteadsher said:Just "Gold" would be most convenient I think. "Denars" really means nothing and I always think "gold" instead anyway.