Hey everyone!
A couple of weeks ago we changed the requirements for horses being able to knock down and bump players. Basically making knockdowns less common and bumps more consistent.
To clarify: When a horse charges someone, we check how high the relative speed between the cav and inf is. Depending on that we either give charge damage and bump or knockdown the inf, or we do nothing (if the relative speed was to slow, or charge damage below the threshold).
Why we are bringing this up: Right now we are looking at horse balance again and are following some feedback from the community about unreasonable differences between some horses regarding perks, heavy/light cav classes and horse breeds. Some of the feedback was about heavy horses having very low charge damage sometimes, making it actually easier to bump with light horses (certainly also because they are faster).
Meta Implications: I think balance wise cavalry is a good spot right now. They can certainly decide battles, while in competitive battles we see less 2 cav setups than before. But there are some cav classes that really can't reach their potential or justify their gold cost.
Increasing the charge damage of heavy cav might have some drastic and in my opinion bad consequences for the current meta. It will result in an uncalled for buff for heavy cav, make light cav less viable and overall cause more knockdowns to happen on the battlefield.
What we have in mind: Instead of flat out increasing the charge damage of heavy cav, we are thinking of slightly decreasing charge damage on light cav and slightly increasing it on heavy cav, to be somewhat similar.
On top of that we want to go over the horse perks, for them to be more interesting and not instant- or non-picks anymore, but rather fit a playing style.
Additionally we would like to bring out cultural/breed differences between horses more, making them more distinguishable and fit the lore.Also there will be a slight nerf to camels, sorry humphrey.
What do you think of bump/knockdown frequency right now?
What do you think of the power difference between heavy and light cavs and mounts in general?
A couple of weeks ago we changed the requirements for horses being able to knock down and bump players. Basically making knockdowns less common and bumps more consistent.
To clarify: When a horse charges someone, we check how high the relative speed between the cav and inf is. Depending on that we either give charge damage and bump or knockdown the inf, or we do nothing (if the relative speed was to slow, or charge damage below the threshold).
Why we are bringing this up: Right now we are looking at horse balance again and are following some feedback from the community about unreasonable differences between some horses regarding perks, heavy/light cav classes and horse breeds. Some of the feedback was about heavy horses having very low charge damage sometimes, making it actually easier to bump with light horses (certainly also because they are faster).
Meta Implications: I think balance wise cavalry is a good spot right now. They can certainly decide battles, while in competitive battles we see less 2 cav setups than before. But there are some cav classes that really can't reach their potential or justify their gold cost.
Increasing the charge damage of heavy cav might have some drastic and in my opinion bad consequences for the current meta. It will result in an uncalled for buff for heavy cav, make light cav less viable and overall cause more knockdowns to happen on the battlefield.
What we have in mind: Instead of flat out increasing the charge damage of heavy cav, we are thinking of slightly decreasing charge damage on light cav and slightly increasing it on heavy cav, to be somewhat similar.
On top of that we want to go over the horse perks, for them to be more interesting and not instant- or non-picks anymore, but rather fit a playing style.
Additionally we would like to bring out cultural/breed differences between horses more, making them more distinguishable and fit the lore.Also there will be a slight nerf to camels, sorry humphrey.
What do you think of bump/knockdown frequency right now?
What do you think of the power difference between heavy and light cavs and mounts in general?