Diplomacy for 1.174

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I downloaded this source: https://www.dropbox.com/sh/9hrtp39hnsae7vo/AACxLa6wP4YU678Twe0mZV7wa?dl=0
I have pyhton v2.7
compile.bat
*** Warband Refined & Enhanced Compiler Kit (W.R.E.C.K.) version 1.0.0 ***
Please report errors, problems and suggestions at http://lav.lomskih.net/wreck/

Loading module... DONE.
Loading plugins... DONE.
Checking module syntax... DONE.
Allocating identifiers... DONE.
Compiling module... DONE.
Exporting module... DONE.

COMPILATION SUCCESSFUL.

The following warnings were generated during compilation:
  duplicate entity found: itm.tutorial_sword
  duplicate entity found: itm.tutorial_axe
  duplicate entity found: itm.tutorial_spear
  duplicate entity found: itm.tutorial_club
  duplicate entity found: itm.tutorial_battle_axe
  duplicate entity found: itm.tutorial_arrows
  duplicate entity found: itm.tutorial_bolts
  duplicate entity found: itm.tutorial_short_bow
  duplicate entity found: itm.tutorial_crossbow
  duplicate entity found: itm.tutorial_throwing_daggers
  duplicate entity found: itm.tutorial_saddle_horse
  duplicate entity found: itm.tutorial_shield
  duplicate entity found: itm.tutorial_staff_no_attack
  duplicate entity found: itm.tutorial_staff
  duplicate entity found: s.score
  duplicate entity found: s.routed
  duplicate entity found: s.wife
  duplicate entity found: s.husband
  duplicate entity found: s.father
  duplicate entity found: s.mother
  duplicate entity found: s.daughter
  duplicate entity found: s.son
  duplicate entity found: s.sister
  duplicate entity found: s.brother
  duplicate entity found: s.he
  duplicate entity found: s.she
  duplicate entity found: s.whereabouts_unknown

The following notifications were generated during compilation:
  local l.unused declared but never used in script.game_get_troop_wage
  local l.unused declared but never used in script.debug_variables
  local l.unused_2 declared but never used in script.debug_variables
  local l.unused declared but never used in script.party_inflict_attrition
  local l.center_no declared but never used in script.calculate_improvement_limit

Press any key to continue . . .
module_lav.bat
'py' is not recognized as an internal or external command,
operable program or batch file.
Script processing has ended as of  0:13:49,27
Press any key to continue . . .

C:\Users\Ahmet\Desktop\Diplomasi mod modul system>goto:repeat
'py' is not recognized as an internal or external command,
operable program or batch file.
Script processing has ended as of  0:13:50,54
Press any key to continue . . .

C:\Users\Ahmet\Desktop\Diplomasi mod modul system>goto:repeat
'py' is not recognized as an internal or external command,
operable program or batch file.
Script processing has ended as of  0:13:52,41
Press any key to continue . . .
 
have same problem

i take troops.txt and item.txt from ready version at link
but in game have much bugreport messages

is't possible to find MS 1.171(!)  with steam version Diplomacy, or oldest?
 
What's the difference? what is the _lav.bat?
build_module_lav can't read .py files, frozenpainter have this problem too

build_module.but
b71681d6609at.jpg


build_module_lav.but
999d2f648683.png


sorry language, it mean:

'py' is not recognized as an internal or external command,
operable program or batch file.
Script processing has ended as of  19:54:05,10
Press any key to continue . . .

P.S.  I just want to add [OSP] Tavern Animation Pack and custom free kingdom (free kingdom, with swadian likes troops and without king and lords, only for culture in a conversation with сhancellor and ready to be chaged in morgh's editor). If someone have working version and free time, please, add it, post ready module







 
Same error message, build module lav tells me py is not a recognized command, as if I didn't install python correctly, but build module works. Haven't been able to get it to work since.

All I want to do is change the relation to defect from -50 to -90 on order to slow down the rate of defection/indictment.
 
i have a problem.

in my diplomacy 1.171, book merchant doesn't appear.

exactly, one merchant appears ok. but another merchant not appear.

even i used cheat mode, and search for unseen book merchant, i couldn't find  another book merchant anywhere.
 
oh, im sorry.

it's not 1.171, it's diplomacy 1.172 :smile:

i installed diplomacy 4.3 for warband 1.153
(https://forums.taleworlds.com/index.php?topic=116424.0)

and, downloaded diplomacy for warband 1.172 in steam workshop.(http://steamcommunity.com/workshop/filedetails/discussion/285119009/451850849180281143/)

i copied diplomacy 1.172 contents and pasted into diplomacy 4.3 installed folder.
 
Yep, the mistake was in module_game_menus
            (try_begin),
              (party_get_slot, ":tavern_bookseller", "$current_town", slot_center_tavern_bookseller),
              (is_between, ":tavern_bookseller", tavern_booksellers_begin, tavern_booksellers_end),
              (set_visitor, ":cur_entry", ":tavern_bookseller"),
              (val_add, ":cur_entry", 1),
            (try_end),
Native checked for (gt, ":tavern_bookseller", 0), instead of the proper range, I fixed that but forgot to change the opcode.
 
Could you go through the stickied posts and post what mods are compatible with this new version? I liked the Diplomacy + OSP mod but there seems to be a bit of laziness or mistakes in that one. The Constable's armor being ****ed up 10 different ways, for example, and the inclusion of PBOD which I find useless with the Battle Sizer.
 
Caba'drin's no longer around to update PBOD (the latest version requires WSE) so it's pretty much a different module. The OSP one I can't provide support for since I don't think it's open-sourced
 
Alright, I understand. Shame to see mod creators drift off, good thing you're still around.

I'm curious, is there an easy way to divorce the Auto-Loot system and auto-purchase options in Diplomacy? I never use them and value the real estate on the menus. I always preferred personally managing that stuff anyway.
 
can you give me some tips to solve book merchant disappear problem?

i can't find module_games_menus file.

how to correct that book merchant code?

 
I apologize for disturbing you,

Could you let me know new character-creation option?

(fleeting memory, mummer, cleric acolyte , etc...)

New character creation option's effect not be wrote anywhere.
 
Several options are disabled in TweakMB that were selectable before. Such as cattle following you, or relationship gained with towns when winning tournaments, or starting an enterprise options. In fact, like half or more of the options are greyed out. I don't know if this is a you issue or a TweakMB issue, i'll post in both
 
Hi. I'm having troubles compiling the module. It gives me this:
https://imgur.com/a/E911n
I tried launching the game regardless, and things do work more or less as intended, but I constantly feel bad for Emir Mundhalir:
https://imgur.com/a/w7lUz
The guy's got an entire town in him at this point.
 
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