Diplomacy for 1.174

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Alasdair

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Thanks for updating Diplomacy! That makes it the only (so far as I know) mod that I can use due to the backwards incompatibility of new serial numbers. Except maybe the weird workaround with WSE that I need to look into.

Anyway I thought I might let you know that at least one person appreciates things being updated for newer patches. I'll let you know if I discover anything that looks buggy & doesn't seem to be from a save incompatibility.
 

Alasdair

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The only oddity I've seen so far with a new character (I conveniently lost all my saves not long after installing this :???:) is that feasts are always about to end when I ask about them. Even if I travel across the map and participate in the feast & tournaments for two or three days.
 

Somebody

Code Pope
Baron
WBWF&S
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Try checking the factions order menu to see how long feasts are intended to last. Don't think I touched that part of the code.
Also, people have been reporting that auto-loot isn't working. I'll update the scripts tonight to generate some debug messages then you can test it out.
 

Alasdair

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Somebody said:
Try checking the factions order menu to see how long feasts are intended to last. Don't think I touched that part of the code.
Also, people have been reporting that auto-loot isn't working. I'll update the scripts tonight to generate some debug messages then you can test it out.
I'm not entirely sure where you need me to look. Diplomacy's Menus.txt? "mno_faction_orders_feast  0" - is that what you need to know? I'm pretty ignorant about M&B modding.

I don't use auto-loot so I can't say how well that is working for me.
 

Eigan

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Somebody: Like Alasdair, I also would like to express my appreciation for the swift update. Thanks!

Alasdair said:
That makes it the only (so far as I know) mod that I can use due to the backwards incompatibility of new serial numbers. Except maybe the weird workaround with WSE that I need to look into.
I have a Steam key and have the same issue. I would really like to try PBOD as well but it seems that the most current version for that is for a Warband version that I am not able to unlock the full mode for, unfortunately (precisely because of the incompatibility with newer Steam keys).

I spent an hour or two today trying to find info on WSE and workarounds with Diplomacy + PBOD, to little success... I was wondering if you ever did find a workaround with WSE?
 

Somebody

Code Pope
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WBWF&S
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K700 is working on updating WSE for 1.165+. We'll see how that goes.
I have the old code for PBOD that doesn't require WSE somewhere but it obviously lacks functionality like pausing and other features that were created afterwards.
 

yehrom

Sergeant at Arms
WBWF&S
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First, all my thanks for the update.
And another to have include the wife as companion feature!

My old save (1.158+Diplo 4.3) is buggy.
Town street lead into a flat grass field with all npc inline.
Inside scene like Hall miss their entry point (gate) and all npc are in wrong place when not just inline.

I am starting a fresh new game to see how it goes with the 1.166.

---------- Edit
So, all exterior scenes are missing (open empty field) and interior scene have issue.
Npc place + entry point + object (scene props).


Dumb I am... All is fine!
For whom may be dumb as me, dont forget to copy the SceneObj rep. from Native folder into your Diplomacy one  :party:
 

vitezkoja

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sry all,im little confused
4.3 Diplomacy is last version ?
ty

do have hope that in future updates with diplomacy we get some new items ? :smile:  :iamamoron:
 

3ntropy775

Recruit
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Have been playing with the 1.15X version of PBOD, although most things seem to work, there are a few things that don't work properly. I'm just curious if these things were just never addressed when there were no risk of compatibility issues or whether they are new.

A list of things that don't seem to work correctly especially when running your own faction:

1. The option to dictate the terms of peace doesn't seem to do anything, a truce is entered without receiving any items specified in the terms. I remember trying both money and the feif option. Also their terms always seem ludicrous.
2. Changing the culture of your kingdom doesn't change vassal troop types and even changes the guards in keeps to a random faction even if none of those soldiers are present and you didn't select that culture. Actually all guards change, even other kingdoms.
3. The option to convince a lord from another kingdom by asking you're chancellor. The answer alwys returns as if you asked the king of that faction and not the intended lord.
4. The kings don't disappear from the known lords by relation if their faction is defeated and they have left the realm. It actually throws out an error line.
5. Feasts seem broken from time to time. Which I think was probably already a problem. Some of mine are endless, without them even using any food and drink. Also the quest of organising a feast fails.
6. I thought the 500 party king armies were gone, guess not.
7. Marnid just vanished, making Borcha wanting to quit constantly since the two like each other. If I try to convince him to stay a while longer with the 10 denars option, it costs 2000+ denars.
8. I don't always get companions later on when being ambushed by bandits and when walking into a tavern or town.

PBOD still makes a lot of improvements over native, but broken features really deteriorate mods for me. Running your own faction feels like way to much work anyway. It's nigh impossible to get good natured and upstanding vassals to join me irrespective of our relationship. They'd rather stick to a weaker faction they just jumped to without getting any feifs ever. Even my father in law :roll:
 

Shingen

Knight
WBVCWF&SM&B
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I keep getting a GUI error ..."can not find definition for GUI widget 'note_t_keys_title' in the game_variables.txt". It happens every single time I bring up NOTES, or REPORTS.

It's not game breaking, just annoying as hell. Anyone know what it means and how to either fix it, or edit it into or out of game_variables.txt?

Thanks!

Game version is 1.166
 

kalarhan

Python Saint
Count
WBNWVCWF&S
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Shingen said:
I keep getting a GUI error ..."can not find definition for GUI widget 'note_t_keys_title' in the game_variables.txt". It happens every single time I bring up NOTES, or REPORTS.

It's not game breaking, just annoying as hell. Anyone know what it means and how to either fix it, or edit it into or out of game_variables.txt?

Thanks!

Game version is 1.166
it should be on your game, redownload/reinstall if needed it.

Looks like this:

Code:
#Notes_window
note_i_picture_position_x = 0.1
note_i_picture_position_y = 0.1
note_i_picture_size_x = 0.2
note_i_picture_size_y = 0.2

note_t_keys_position_x = 0
note_t_keys_position_y = 0
note_t_keys_size_x = 0.25
note_t_keys_size_y = 0.1
note_t_keys_text_size_x = 0.02
note_t_keys_text_size_y = 0.02
note_t_keys_text_flags = 0x700

note_t_keys_title_position_x = 0.74
note_t_keys_title_position_y = 0.71
note_t_keys_title_size_x = 0.18
note_t_keys_title_size_y = 0.1
note_t_keys_title_text_size_x = 0.025
note_t_keys_title_text_size_y = 0.025
note_t_keys_title_text_flags = 0x10
note_t_keys_title_text_color = 0xFF000000

note_t_data_position_x = 0
note_t_data_position_y = 0
note_t_data_size_x = 0.615
note_t_data_size_y = 0.1
note_t_data_text_size_x = 0.02
note_t_data_text_size_y = 0.02
note_t_data_text_flags = 0x700

note_t_title_position_x = 0.03
note_t_title_position_y = 0.67
note_t_title_size_x = 0.615
note_t_title_size_y = 0.1
note_t_title_text_size_x = 0.025
note_t_title_text_size_y = 0.025
note_t_title_text_flags = 0x10
note_t_title_text_color = 0xFF000000

note_b_back_position_x = 0.06
note_b_back_position_y = 0.7

note_b_forward_position_x = 0.15
note_b_forward_position_y = 0.7

note_b_map_follow_position_x = 0.4
note_b_map_follow_position_y = 0.7

note_bo_keys_position_x = 0.7
note_bo_keys_position_y = 0
note_bo_keys_size_x = 0.255
note_bo_keys_size_y = 0.0

note_bo_data_position_x = 0
note_bo_data_position_y = 0
note_bo_data_size_x = 0.615
note_bo_data_size_y = 0

note_s_keys_position_x = 0.95
note_s_keys_position_y = 0.08
note_s_keys_size_x = 0.02
note_s_keys_size_y = 0.60

note_sc_keys_position_x = 0.7
note_sc_keys_position_y = 0.07
note_sc_keys_size_x = 0.255
note_sc_keys_size_y = 0.62

note_s_data_position_x = 0.65
note_s_data_position_y = 0.08
note_s_data_size_x = 0.02
note_s_data_size_y = 0.62

note_sc_data_position_x = 0.03
note_sc_data_position_y = 0.08
note_sc_data_size_x = 0.655
note_sc_data_size_y = 0.57

#Notes_window_variables
note_button_sm_h = 0.024
note_image_border = 0.03
note_button_x_a = 0.123
note_button_x = 0.012
note_button_y = 0.01
note_button_h = 0.038
This file has the coordinates for the game UI (where a button should be, how big, font size, etc) from the starting menu (NEW GAME, TUTORIAL, ...) to the Character Screen and others
 

Shingen

Knight
WBVCWF&SM&B
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kalarhan said:
note_t_keys_title_position_x = 0.74
note_t_keys_title_position_y = 0.71
note_t_keys_title_size_x = 0.18
note_t_keys_title_size_y = 0.1
note_t_keys_title_text_size_x = 0.025
note_t_keys_title_text_size_y = 0.025
note_t_keys_title_text_flags = 0x10
note_t_keys_title_text_color = 0xFF000000
That code was not in my game_variables.txt file, but once I edited it in, it fixed the issue.

Thanks!
 

Sympathy88

Recruit
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I created this account just to thank you for your hard work! THANKS.
Now I have to research what the "policy" in the game is, since it lowers my party size by being only 76%.
If you ever get around to tweaking the few quest series, let us know:smile:
Thanks again!
 

Sympathy88

Recruit
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However, I'd like to mention a few things.
Enemies seem to be more stupid on the battlefield now. They just straightforward rush, be it bandits or other lords. Is there a setting I am missing? I've set everything on the hardest difficulty in options.
Another thing I noticed is that 90% of my enterprises all of a sudden now produce negative income.
Also, while sieging Tubulk castle, standing on the siege tower a few feet away from defending troops, it seemed too many sounds wanted to load at the same time, so there was like a chainsaw noise in the background. The noise would diminish with the increased distance away from the walls and the mob behind it.
And, battle continuation and horse speed cannot be enabled now.
Thanks for help!

***This reply has an update below***
 

Alasdair

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WBM&B
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Glad to see Somebody's still fighting the good fight!  :grin: Couple of bugs report with the March 2016 version:

1) When clicking the destination for a merchant caravan you're escorting, even if the caravan is close enough to finish the quest, it activates the standard non-quest merchant caravan dialogue instead of finishing the quest/letting you enter town/telling you the caravan is too far behind you as it should (I forget what the Native behavior was...)

2) Choosing to sell all of your prisoners at once to a Ransom Broker pisses off Baheshtur and perhaps others too. It seems to count as heavy casualties.

Sympathy88 said:
Another thing I noticed is that 90% of my enterprises all of a sudden now produce negative income.
Your enterprises... did you upgrade from Native or from an old version of Diplomacy? The smarter merchant caravans & trade changes in Diplomacy can easily make your old enterprises worthless. You'll have to diversify your enterprise types, take into account how your other identical enterprise(s) affect prices all over Calradia (for example, that one dyeworks in Rivacheg can pretty much saturate the market for velvet by itself), and do some scouting & thinking about potential profitability before building. If you were profitable with another version of Diplomacy... can't help you.  :???:
 

Sympathy88

Recruit
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I have to update my previous post.
Enemies in battles have become normal again. I just had to play for a few hours and it happened on its own.
The enterprise complaint has been sufficiently addressed by Alasdair, and I have already changed many enterprises. They make much more sense now. The older 4.2, or whichever Diplomacy version, had me building Dyeworks in 90% of the towns. And it still never saturated the market. So thanks and kudos on this one.
I've nothing to add to that chainsaw expericence I had. Similar situation hasn't happened yet.
Battle continuation and horse speed still cannot be enabled, but are enabled if I start a new game or load a game I created and stopped playing on day 1. It seems older Diplomacy versions are in conflict with the new one. So I guess I'll have to live with a handicap in this savegame.
Overall, your Diplomacy version is a wonderful improvement.
Lastly, I don't know how to control death camera with a mouse. When I die, it does not work. I don't see anything significant in settings. Help?
I am also suspicious that horses no longer heal while in inventory. That swaybacked has taken eternity now.