Dialog/Quest workflow best practices?

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guiskj

Knight
During Beta, I tried adding some quests to my mostly tweaks mod and I was seriously disheartened by how difficult the system was to use.

Adding a few lines of dialog was easy enough, but the whole thing didn't seem to lend itself to helping authors manage a narrative.

Has anyone found a workflow that works for you?

Taleworlds, what do you guys use?
 
 
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I appreciate the response. I am less looking for how to do it and more talking about how does TW or other mods handle dialoga at scale.

This system, where strings are how you stich dialoga together has proven a big headache for me when trying to implement lots of branching logic.

It is very error prone as there is no way to verify that your intended dialog tree is valid at compile time.

To be honest, once I got spent some time with this system it became clear to me why Bannerlord is so bare of interesting dialog. It's just awful to work with.
 
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