Dev Blog 31/01/19

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[parsehtml]<p><img src="https://www.taleworlds.com/Images/News/blog_post_75_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Everything counts to make a video game an immersive experience, from the smallest details of the UI to the art design, the graphics, and of course the gameplay – but there is an aspect that tends to be unjustly overlooked in spite of it having capital importance. We’re talking about sound. Imagine you are in the middle of a fight. The rasp of swords being unsheathed, the crunch of sand under the hooves of the horses, the screams and grunts of pain of soldiers – all that can make you feel in the thick of a battle, and that makes sound a very powerful tool for video games. Today we talk with Ugurcan Orcun, our Audio Director, who will offer some insights on how Mount & Blade II: Bannerlord approaches this area and what he is doing for the game.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/95
 
NPC99 said:
fadohacolu said:
Whiteknighting does nothing to help or encourage anyone. The fact of the matter is the upset and worried members of the fanbase have reasons for being upset and worried. We didn't just all start getting angry on a whim.

Arguments like "they're trying to make it perfect" have no doubt been used for products like Duke Nukem Forever, Daikatana and Star Citizen. I find it difficult to believe that TW has mastered the process of developing games to a point beyond criticism that us mere mortals are unable to fathom.

Blindly defending TW does nothing but inflame the upset aspect of this community further. Contrary to popular belief, the disgruntled fans matter too.

TW are grateful for their large fanbase and welcome constructive criticism. They read posts on these forums, so, honest feedback can improve Bannerlord.

We all want to play Bannerlord, but we haven’t paid anything for it or lifted a finger in its development. TW’s previous titles were good value for money, so, they don’t owe us anything.

They are working hard to make our dreams come true while we persist in telling them that they are lazy incompetents who should have completed and released Bannerlord long before now or that their efforts are sub-standard. Is that fair, constructive or motivational?

Taleworlds has been developing the game for 9+ years, it doesn't take 9 years to finish a video game. You are encouraging them sitting on their asses feeding off Turkish people tax money instead of actually using it to finish a game and make it playable. And remember when they decided to just randomly cut out features like castle building? "it was too buggy" my ass, they could have used their wasted 9 years to finish the feature and make it work. The most likely fact is that they are simply trying to look like a respectable company to the Turkish government to collect money instead of working the game. This is why you don't raise the minimum wage people. They people living on minimum wage will get lazy and won't try to force themselves to progress. Makes everyone stagnate and become lazy like our fellow devs here.
 
Tigerpelt said:
Taleworlds has been developing the game for 9+ years, it doesn't take 9 years to finish a video game. You are encouraging them sitting on their asses feeding off Turkish people tax money instead of actually using it to finish a game and make it playable. And remember when they decided to just randomly cut out features like castle building? "it was too buggy" my ass, they could have used their wasted 9 years to finish the feature and make it work. The most likely fact is that they are simply trying to look like a respectable company to the Turkish government to collect money instead of working the game. This is why you don't raise the minimum wage people. They people living on minimum wage will get lazy and won't try to force themselves to progress. Makes everyone stagnate and become lazy like our fellow devs here.
Ouch
 
NPC99 said:
fadohacolu said:
Whiteknighting does nothing to help or encourage anyone. The fact of the matter is the upset and worried members of the fanbase have reasons for being upset and worried. We didn't just all start getting angry on a whim.

Arguments like "they're trying to make it perfect" have no doubt been used for products like Duke Nukem Forever, Daikatana and Star Citizen. I find it difficult to believe that TW has mastered the process of developing games to a point beyond criticism that us mere mortals are unable to fathom.

Blindly defending TW does nothing but inflame the upset aspect of this community further. Contrary to popular belief, the disgruntled fans matter too.

TW are grateful for their large fanbase and welcome constructive criticism. They read posts on these forums, so, honest feedback can improve Bannerlord.

We all want to play Bannerlord, but we haven’t paid anything for it or lifted a finger in its development. TW’s previous titles were good value for money, so, they don’t owe us anything.

They are working hard to make our dreams come true while we persist in telling them that they are lazy incompetents who should have completed and released Bannerlord long before now or that their efforts are sub-standard. Is that fair, constructive or motivational?

To your first point, we can't actually give feedback on something we aren't able to play, and therefore any feedback is going to be our impressions of development so far, which is of course going to be colored by the media we are presented and the amount of time the game is been in development.

Secondly, of course we haven't paid for it. My personal concern is that with the release being nowhere in sight, the feature additions being minimal at best and the graphics being half a decade behind the curve, very few people outside of the hardcore fans will in fact buy it. I'm concerned by this because I love TW and M&B and I want to see this game and this company have a future. So yes, they don't owe us anything, but if I as a hardcore fan am starting to have second thoughts about a day one purchase, I think this is extremely valid in spite of the fact that I haven't invested anything yet.

Finally, you're straw-manning here. Most people are not directly insulting TW, but mostly expressing their justified frustrations. I'm certainly not. My post was really intended for people like yourself who try very hard to invalidate the concerns of the more critical fans will empty optimism. My point is that it does not help the community, and as a base of (future) paying customers it is not our job to 'encourage' or 'support' a company that is simply trying to make a product that we will consume.  TW isn't some benevolent entity trying to "make our dreams come true", they are a business which exists for the purpose of profit, not altruism.  TW should be more concerned that people are questioning whether or not to buy the game than whether or nor people are being 'nice' to them. Please stop being so ridiculous.
 
Fans haven't pay with money yet, so why is the heart-burning? They have paid with their most valuable thing, their time (it is limited guys, use it wisely) to discuss hype-raiser informations fragments what years later became titled "no fun" features to scrap by the devs.
 
CaptainLee said:
Got it? Now you have your answer. Heaven forbid a fantasy race like the battanians should have some distinctive stylized leather lamellar armour.

I do not think anyone would have anything against stylized leather lamellar armour. Even more in dry climates, but what the hell man, if it looks cool on Battanians and distinguish their culture from the rest of the world, why the hell no?

I think the main point of contention is : it is not leather lamellar armour. It looks kinda like leather scale armor which kina makes no sense. Not in it's-historically-accurate sense, rather it's-not-viable sense. Besides, I do not think it looks more cooler than this one :
http://www.medieval-fightclub.com.au/images/watermarked/4/detailed/5/leather_lamellar_02__15648.jpg?t=1455691595
or this one:
https://www.google.pl/search?q=lamellar+leather&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiqgoq3mp_gAhXOmIsKHfXvD5AQ_AUIDigB&biw=1680&bih=936#imgrc=QLeTsx_DxTYI8M:

So why not make this texture right, if it's still possible?
 
fadohacolu said:
[...] it is not our job to 'encourage' or 'support' a company that is simply trying to make a product that we will consume.  TW isn't some benevolent entity trying to "make our dreams come true", they are a business which exists for the purpose of profit, not altruism.  TW should be more concerned that people are questioning whether or not to buy the game than whether or nor people are being 'nice' to them.[...]

That is a very bleak way of seeing it.

Happy people do better jobs than unhappy people. If the support of fans can contribute to keep TW staff happy and excited about their work, that is helpful.

And video games aren't just products to be consumed. They are a form of entertainment that speaks to a range of human faculties, emotions not least among them. In fact, there is very little that we can "consume" without any emotional connotation (toiletpaper maybe?).

Video games could be considered interactive art. Of course, art has to take the form of a product in order for the artist to make a living, but that doesn't mean that profit was the original motivation. I think it's very clear that it isn't for Taleworlds. 
 
Tigerpelt said:
You are encouraging them sitting on their asses feeding off Turkish people tax money instead of actually using it to finish a game and make it playable.[...]The most likely fact is that they are simply trying to look like a respectable company to the Turkish government to collect money instead of working the game.

Do you have proof/sources on the government grants being the primary source of income/any source of income? please note we don't permit false claims because it always boils down to trolling/baiting in the end.

Tigerpelt said:
This is why you don't raise the minimum wage people. They people living on minimum wage will get lazy and won't try to force themselves to progress. Makes everyone stagnate and become lazy like our fellow devs here.

Ever heard of McGregor's Theory X and Theory Y? I recommend reading on it. While it doesn't touch specifically on minimum wage it certainly applies as here. Do you truly believe wage is the sole main motivation behind people going to work? do you believe people to be fundamentally lazy and are your explicitly assuming people have no incentives to work and thus need carrots & sticks for it to happen? If you have academic sources backing your argument up I'd love to read them because I've spent the last 7 years of my professional life reading exactly the opposite.

----------

To everyone else: let's not devolve into accusations of white-knighting and straw-manning. As much like you all wish to see your perspective noticed and respected, you should grant the same level of tolerance to the opinions of others.
 
John C said:
fadohacolu said:
[...] it is not our job to 'encourage' or 'support' a company that is simply trying to make a product that we will consume.  TW isn't some benevolent entity trying to "make our dreams come true", they are a business which exists for the purpose of profit, not altruism.  TW should be more concerned that people are questioning whether or not to buy the game than whether or nor people are being 'nice' to them.[...]

That is a very bleak way of seeing it.

Happy people do better jobs than unhappy people. If the support of fans can contribute to keep TW staff happy and excited about their work, that is helpful.

And video games aren't just products to be consumed. They are a form of entertainment that speaks to a range of human faculties, emotions not least among them. In fact, there is very little that we can "consume" without any emotional connotation (toiletpaper maybe?).

Video games could be considered interactive art. Of course, art has to take the form of a product in order for the artist to make a living, but that doesn't mean that profit was the original motivation. I think it's very clear that it isn't for Taleworlds.

Bleak? I prefer objective. It isn't our obligation to make the devs happy. Criticism is not negativity, and its far more helpful than empty optimism. The devs are not children, the devs are fully developed adults. Highlighting percieved issues that not only affect the hard core fans like myself but could affect the decisions of other potential buyers is more helpful than clapping my hands and pretending everything is OK. I want TW to suceed. I want BL to be amazing. Therefore I voice my concerns.

If you are honestly happy with the info we've been given, the state of the game as far as we can understand it and are truly unbothered by the development time, then power to you and voice those opinions. We should all strive to be honest and not post things out of an effort to make someone happy or upset, but objectively. That will be what helps the game in the end, not feelings.
 
NPC99 said:
Abdullah Nakipoğlu Dev Blog 15/11/18
Animator / Motion Capture Artist

“I am working on the preparation of the newly added dog animations. In addition to this, I am making new MoCap recordings to make the falling animations from horseback more impressive.”
I am fairly certain we get to pet dogs. Yaay
 
fadohacolu said:
John C said:
fadohacolu said:
[...] it is not our job to 'encourage' or 'support' a company that is simply trying to make a product that we will consume.  TW isn't some benevolent entity trying to "make our dreams come true", they are a business which exists for the purpose of profit, not altruism.  TW should be more concerned that people are questioning whether or not to buy the game than whether or nor people are being 'nice' to them.[...]

That is a very bleak way of seeing it.

Happy people do better jobs than unhappy people. If the support of fans can contribute to keep TW staff happy and excited about their work, that is helpful.

And video games aren't just products to be consumed. They are a form of entertainment that speaks to a range of human faculties, emotions not least among them. In fact, there is very little that we can "consume" without any emotional connotation (toiletpaper maybe?).

Video games could be considered interactive art. Of course, art has to take the form of a product in order for the artist to make a living, but that doesn't mean that profit was the original motivation. I think it's very clear that it isn't for Taleworlds.

Bleak? I prefer objective. It isn't our obligation to make the devs happy. Criticism is not negativity, and its far more helpful than empty optimism. The devs are not children, the devs are fully developed adults. Highlighting percieved issues that not only affect the hard core fans like myself but could affect the decisions of other potential buyers is more helpful than clapping my hands and pretending everything is OK. I want TW to suceed. I want BL to be amazing. Therefore I voice my concerns.

If you are honestly happy with the info we've been given, the state of the game as far as we can understand it and are truly unbothered by the development time, then power to you and voice those opinions. We should all strive to be honest and not post things out of an effort to make someone happy or upset, but objectively. That will be what helps the game in the end, not feelings.
I think you are misunderstanding his point. You are arguing criticism helps with development, yet also noting there is no need to encourage or support the company because...  it is unnecessary since only profits matter (or that's how it reads to me anywho). John rightfully pointed out that a company is not a monolithic entity but made up of people that can benefit (i.e. work better) from both constructive criticism and a positive attitude to them and their work - which are not mutually exclusive.

It is not your job to encourage folks, but it is a bit inconsistent to argue for the positives of criticism yet deny the positives of support/positive attitude and decry people going for the latter.
 
Now I understand everything...that's why they never choose in the Q&A blogs my spicy questions...I'm on the critical side...I feel dirty, but I want to shine...what should I do NPC99? /joking.  :lol:

Now seriously... the really sad thing is that we have ignored the main theme of the blog (I'm one of the architects to lead to another theme, so I apologize) the good work of Ugurcan Orcun. However this is what happens with the lack of content...we have to entertain ourselves somehow... as FBohler would say, "Nitpickers gonna nitpick."

To the aggressive critics I would like to tell them to think coldly before vomiting hate (with the justified banning afterwards) and to think that Bannerlord is a game to entertain us...not to hate each other. Let's love each other and "Rejoice, the coming of the Lord is near."

#Bannerlordlovesyou
 
fadohacolu said:
DtheHun said:
Part of a pre-launch campaign? That was I hoping for too, but it looks like, it's a "we still live and working on it" campaign.

Yes. His point is that the game is either not even in a code complete (alpha stage) yet or that TW has not approached development in an organized way.

It doesn't make sense to me that a team would spend time updating the game everyday so that everyone had the same version for the next day (or doing it on a weekly basis, the specific time frame isn't that important); there is no benefit for them to do this very frequently. Indeed, if you are working on one aspect, like sound, and you haven't had any problems from other aspects of the game interfering with your changes so far, then not only is there no benefit to updating to a newer build or faffing around with lighting etc. but it could introduce problems. Of course sooner or later you have to update to a new build so you know that all your work isn't going to cause bugs when introduced to other areas of the game, but doing it frequently is a waste of time that could force you to start bug hunting and interrupting the work you were doing. This arbitrary definition of what an alpha stage is and what you conclude from what Taleworlds have said doesn't convince me. I'm not happy with how long it is taking and that they are still working on certain parts of the game suggests we still might be a long way off from release, but it is only natural that when revisiting parts of the game you change stuff, seek to improve it. That's not to say I'm not disappointed with some of the changes they made, it sounds like stuff has been taken away from the experience rather than added to it, but when you look at any game that is said to be in an alpha stage it is often radically different from 'beta stage' or the final product and not in the least fully playable, which is why these confident declarations of what an alpha stage is and that everything is a disaster ring false in my ears.

fadohacolu said:
Whiteknighting does nothing to help or encourage anyone. The fact of the matter is the upset and worried members of the fanbase have reasons for being upset and worried. We didn't just all start getting angry on a whim.

Arguments like "they're trying to make it perfect" have no doubt been used for products like Duke Nukem Forever, Daikatana and Star Citizen. I find it difficult to believe that TW has mastered the process of developing games to a point beyond criticism that us mere mortals are unable to fathom.

Blindly defending TW does nothing but inflame the upset aspect of this community further. Contrary to popular belief, the disgruntled fans matter too.

:roll: Oh look at Fadohacolu whiteknighting for hysterical ranters; take a look at Tigerpelt's post about Taleworlds deliberately drawing out the development because they are getting sooooo much money from the government. Yes, we should all refrain from questioning such posts- no no, that is not enough, we should join in the orgy! Like on the first page when he said he wanted to punch a developer...

The ironic thing is that over the last six to nine months I have become jaded and fed up with the seemingly interminable wait, the occasional news of an old planned feature that has been scrapped or blogs that only raise questions about how much of a feature has actually been implemented, but then the hyperbolic folk start making illogical leaps so they can declare a disaster and make themselves out to be experts on game development, or swear like mad because they saw an armour they didn't like, and I'm turned right off. I'm not interested in jumping on these idiotic bandwagons of outrage. I'm an occasional moaner and a critic but people like Tigerpelt and deathhopper are snarky, unreasonable versions of this. You used the word objective in one of your posts, but I don't think any of us can be so certain about what we've read to come to the damning conclusions that you and others describe.
 
I'm pretty sure all the talks about TaleWorlds and government money comes from the fact they're placed in METU's tech park and people's lack of understanding that spot in the tech park isn't just source of free, unlimited money.
 
Do not look here said:
I'm pretty sure all the talks about TaleWorlds and government money comes from the fact they're placed in METU's tech park and people's lack of understanding that spot in the tech park isn't just source of free, unlimited money.


People will continue moaning and spit things they dont know about because the game takes too long now. From a 'playable form' in 2016, we still have nothing in 2019. It's almost a joke now. Unfortunately this affects everyone but some people will start making up theories and ****.
 
Putting the team up like some holy grail that can only be praised without question is just weird.
So is plainly insulting like some "ebin red-pill" person with big opinions.

I can agree with both perspectives. The team is made up of individuals and it would be odd to only look at it like some entity that just ****s the game out. Yes there are people involved in the process and their feelings should be considered before posting some direct insult.

Thing is, the idea of a company and the business dynamics followed by it is not really a natural thing either. I don't think it is at least. Neither is the concept of a digital game, or a computer for that matter. So it's not overly weird or unheard of to get reactions like this, especially when most of this is done online.

It's a group of people working together to make something enjoyable, and then share it with other people to enjoy - yes. However there's the business side involved with everything else that entails also, and that kinda loops back into what I wrote earlier. I don't think a lot of people think about it in those terms either.

Is everyone on the team personally invested in the project with their full passion? I mean I'd be glad if that was the case, but I don't think that's realistic to expect. There would be no need for a "main man" if it was such a common cause. It is someone's vision and directive in the end, so at some point that entity mechanic comes into play and that's where I agree with fadohacolu's point.

It's not anyone's job to whiteknight for this entity. Doesn't mean you can't or shouldn't be nice, but it's really not an entitlement when you look at it from a business perspective. It is pretty bleak and cold, sadly the world is too.

You don't go through life with only praises and sweet words. Sometimes it is just expected of you to get your **** done, no?
It's just dynamics, no need to get too worked up over expressions in the moment. I don't think they are final absolute statements of opinion. A lot of these truly crazy sounding posts that pop up are just bs/"tough guy".

I'm not referring to anything towards the devs, just my view on this whiteknight aspect.  :dead:
 
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