Dev Blog 31/01/19

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[parsehtml]<p><img src="https://www.taleworlds.com/Images/News/blog_post_75_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Everything counts to make a video game an immersive experience, from the smallest details of the UI to the art design, the graphics, and of course the gameplay – but there is an aspect that tends to be unjustly overlooked in spite of it having capital importance. We’re talking about sound. Imagine you are in the middle of a fight. The rasp of swords being unsheathed, the crunch of sand under the hooves of the horses, the screams and grunts of pain of soldiers – all that can make you feel in the thick of a battle, and that makes sound a very powerful tool for video games. Today we talk with Ugurcan Orcun, our Audio Director, who will offer some insights on how Mount & Blade II: Bannerlord approaches this area and what he is doing for the game.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/95
 
Terco_Viejo said:
20389496.jpg

JuanNieve said:
This became so fast in the forums of "caballeros de calradia" that I did not realize XD

Silence my boi... I'm undercover.  :lol:

ninja-smoke-bomb-gif-9.gif
If they consider you too much critic, imagine that they meet makinotixo XD
 
DtheHun said:
Patience, my friend. Boisterous Bannerlord LAN parties will be waiting for us in the retirement home.

The short-sighted players watching the TV by mistake and the rest struggling to get their arthritic hands to hold the mouse; yes, I can forsee it all too clearly  :ohdear:.
 
Fortnight said:
>Just to elaborate a bit, if anyone is short sighted enough to not understand the use of Reductio ad Absurdum in this case: debunk the "more realism equals better game" myth. Sometimes a bit of realism can add to the overall experience, but asking for every bit and piece of a video game to be more realistic is just a matter of PERSONAL TASTE of a vast minority.

You simply must be joking, I hope. Calling me short sighted while not even reading what I wrote properly? If you had, you would've seen that I agree with you on this, even if seemingly only on this.

Sorry, but where did I mention you?
 
JuanNieve said:
Terco_Viejo said:
20389496.jpg

JuanNieve said:
This became so fast in the forums of "caballeros de calradia" that I did not realize XD

Silence my boi... I'm undercover.  :lol:

ninja-smoke-bomb-gif-9.gif
If they consider you too much critic, imagine that they meet makinotixo XD

:lol:
This forum is not prepared to deal with such an advanced level of criticism.

tumblr_n8dx413uyJ1sg88gxo1_500.gif
 
Count Delinard said:
Tigerpelt said:
You are encouraging them sitting on their asses feeding off Turkish people tax money instead of actually using it to finish a game and make it playable.[...]The most likely fact is that they are simply trying to look like a respectable company to the Turkish government to collect money instead of working the game.

Do you have proof/sources on the government grants being the primary source of income/any source of income? please note we don't permit false claims because it always boils down to trolling/baiting in the end.

Gram Games also formed a game studio abroad. In other words, Turkey is a country that actually has a game developer fabric. There is also a huge government support in this regard. Tuğbek Ölek, “in my opinion, one of the biggest problems of Turkish game developers today is to decide which government incentive to apply. Even Germany and France do not have this much support for their developers “he says. What a good problem, isn’t it?



TOGED explains these incentives: “We can say that the state offers a comprehensive package of support in different scales and forms, ranging from project-based reimbursement support to financial support for experts hired from overseas. Support is provided by different institutions such as Ministry of Economy, Ministry of Transport, Maritime and Communications, TUBITAK and KOSGEB.

These support packages are open for independent developers as well. For example, the Ministry of Economy provides financial support to developers for up to $200,000 for each game project; if you are exporting your game, you can also get up to additional 100 thousand dollars and up to 50 thousand dollars for licensing. In addition, it is possible to get 50% off support for two employee salaries. If you want to open an office abroad, you can also get rent assistance. You can also benefit from multiple support programs at the same time. Apart from these, there are graduate programs in various universities, incubation centers and scholarship degree programs. “

https://www.dw.com/en/political-checkmate-for-turkeys-game-developers/a-19486670

http://www.toged.org/members/?lang=en

https://goodgamers.biz/development/who-is-shaping-the-gaming-industry/

 
Tigerpelt said:
Count Delinard said:
Tigerpelt said:
You are encouraging them sitting on their asses feeding off Turkish people tax money instead of actually using it to finish a game and make it playable.[...]The most likely fact is that they are simply trying to look like a respectable company to the Turkish government to collect money instead of working the game.

Do you have proof/sources on the government grants being the primary source of income/any source of income? please note we don't permit false claims because it always boils down to trolling/baiting in the end.

Gram Games also formed a game studio abroad. In other words, Turkey is a country that actually has a game developer fabric. There is also a huge government support in this regard. Tuğbek Ölek, “in my opinion, one of the biggest problems of Turkish game developers today is to decide which government incentive to apply. Even Germany and France do not have this much support for their developers “he says. What a good problem, isn’t it?



TOGED explains these incentives: “We can say that the state offers a comprehensive package of support in different scales and forms, ranging from project-based reimbursement support to financial support for experts hired from overseas. Support is provided by different institutions such as Ministry of Economy, Ministry of Transport, Maritime and Communications, TUBITAK and KOSGEB.

These support packages are open for independent developers as well. For example, the Ministry of Economy provides financial support to developers for up to $200,000 for each game project; if you are exporting your game, you can also get up to additional 100 thousand dollars and up to 50 thousand dollars for licensing. In addition, it is possible to get 50% off support for two employee salaries. If you want to open an office abroad, you can also get rent assistance. You can also benefit from multiple support programs at the same time. Apart from these, there are graduate programs in various universities, incubation centers and scholarship degree programs. “

https://www.dw.com/en/political-checkmate-for-turkeys-game-developers/a-19486670

http://www.toged.org/members/?lang=en

https://goodgamers.biz/development/who-is-shaping-the-gaming-industry/

You're just pulling indirect sources that don't really confirm your statement lol, even the TOGED quote itself says different scales and forms.

It's just an assumption, perhaps one that projects your own inclination if you were to end up in the same situation.  :iamamoron:
 
18.1.19 reporting:

Trade Minister Ruhsar Pekcan, made statements at the ceremony of "Game Software Export Figures for 2018 " which is organized by Game Developers' Association of Turkey (TOGED) .

...Some of the support packages for game developing companies: advertising, promotion, marketing for overseas markets; services such as foreign trademark registration, agency, certification, consultancy and fair participation.

"In addition to all these supports, I would like to state that we have sector-specific support elements prepared by taking into consideration the needs of the digital game industry. Lastly, we have included our digital game industry in the 'TURQUALITY Program' which we have been implementing for many years. Now we want to see themselves as a world brand. Yes, we already have brands, but we want the names of our digital gaming companies to be known by every gamer."...


https://defence.pk/pdf/threads/turkish-game-development-sector-breaks-export-record-in-2018.597552/


BTW the chairman of TOGED is TW’s Managing Director, Ali Erkin.
 
Tigerpelt said:
Count Delinard said:
Tigerpelt said:
You are encouraging them sitting on their asses feeding off Turkish people tax money instead of actually using it to finish a game and make it playable.[...]The most likely fact is that they are simply trying to look like a respectable company to the Turkish government to collect money instead of working the game.

Do you have proof/sources on the government grants being the primary source of income/any source of income? please note we don't permit false claims because it always boils down to trolling/baiting in the end.

Gram Games also formed a game studio abroad. In other words, Turkey is a country that actually has a game developer fabric. There is also a huge government support in this regard. Tuğbek Ölek, “in my opinion, one of the biggest problems of Turkish game developers today is to decide which government incentive to apply. Even Germany and France do not have this much support for their developers “he says. What a good problem, isn’t it?



TOGED explains these incentives: “We can say that the state offers a comprehensive package of support in different scales and forms, ranging from project-based reimbursement support to financial support for experts hired from overseas. Support is provided by different institutions such as Ministry of Economy, Ministry of Transport, Maritime and Communications, TUBITAK and KOSGEB.

These support packages are open for independent developers as well. For example, the Ministry of Economy provides financial support to developers for up to $200,000 for each game project; if you are exporting your game, you can also get up to additional 100 thousand dollars and up to 50 thousand dollars for licensing. In addition, it is possible to get 50% off support for two employee salaries. If you want to open an office abroad, you can also get rent assistance. You can also benefit from multiple support programs at the same time. Apart from these, there are graduate programs in various universities, incubation centers and scholarship degree programs. “

https://www.dw.com/en/political-checkmate-for-turkeys-game-developers/a-19486670

http://www.toged.org/members/?lang=en

https://goodgamers.biz/development/who-is-shaping-the-gaming-industry/

So you do not actually have any evidence it's their primary source of income. You could have just posted a retraction.
 
Minister of Economy Nihat Zeybekci visited Taleworlds Entertainment and met members of the Game Developers Association of Turkey (TOGED).

...To support the local industry, we cover 50% of cost of marketing expenses up to $200,000. We provide up to $100,000 to gaming companies to cover their costs of store commissions. We also aid the companies up to $50,000 yearly for engineer salaries. We also believe that some of these gaming companies should be in Turquality program (world’s first state supported brand creation and marketing platform). We can provide better support there” he proclaimed...

https://goodgamers.biz/development/turkish-minister-of-economy-visited-local-game-developers/

Important subsidies, but hardly a primary source of income. If it helps TW to create a game that other competitors won’t attempt, I’m all for it.  :grin:
 
Still waiting... Feel like your team is doing more than just a mere medieval game! You're trying to make virtual (almost) perfect medieval world, isn't it?
 
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